Slay the Spire

Cards

181216 / 267 Cards

NameCostTypeRarityCard text
Predator2AttackUncommonDeal 15 damage.
Next turn, draw 2 additional cards.
Pride1CurseSpecialInnate.
At the end of your turn, put a copy of this card on top of your draw pile. Exhaust.
Protect2SkillCommonRetain.
Gain 12 Block.
Pummel1AttackUncommonDeal 2 damage 4 times.
Exhaust.
Quick Slash1AttackCommonDeal 8 damage.
Draw 1 card.
Ragnarok3AttackRareDeal 5 damage to a random enemy 5 times.
Rainbow2SkillRareChannel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.
Rampage1AttackUncommonDeal 8 damage.
Increase this card's damage by 5 this combat.
Reach Heaven2AttackUncommonDeal 10 damage.
Shuffle a
Through Violence into your draw pile.
Reaper2AttackRareDeal 4 damage to ALL enemies. Heal HP equal to unblocked damage.
Exhaust.
Rebound1AttackCommonDeal 9 damage.
Put the next card you play this turn on top of your draw pile.
Recycle1SkillUncommonExhaust a card.
Gain equal to its cost.
Recursion1SkillCommonEvoke your next Orb.
Channel the Orb that was just Evoked.
Reprogram1SkillUncommonLose 1 Focus.
Gain 1 Strength.
Gain 1 Dexterity.
Riddle with Holes2AttackUncommonDeal 3 damage 5 times.
Rip and Tear1AttackUncommonDeal 7 damage to a random enemy twice.
Ritual Dagger1AttackSpecialDeal 15 damage.
If Fatal, permanently increase this card's damage by 3.
Exhaust.
Rupture1PowerUncommonWhenever you lose HP from a card,
gain 1 Strength.
Safety1SkillSpecialRetain.
Gain 12 Block.
Exhaust.
Sanctity1SkillUncommonGain 6 Block.
If the last card played this combat was a Skill, draw 2 cards.
Sands of Time4AttackUncommonRetain.
Deal 20 damage.
When Retained, lower its cost by 1 this combat.
Sash Whip1AttackCommonDeal 8 damage.
If the last card played this combat was an Attack, apply 1 Weak.
Scrape1AttackUncommonDeal 7 damage.
Draw 4 cards.
Discard all cards drawn this way that do not cost 0.
Scrawl1SkillRareDraw cards until your hand is full.
Exhaust.
Searing Blow2AttackUncommonDeal 12 damage.
Can be Upgraded any number of times.
Second Wind1SkillUncommonExhaust all non-Attack cards in your hand. Gain 5 Block for each card Exhausted.
Seeing Red1SkillUncommonGain .
Exhaust.
Self Repair1PowerUncommonAt the end of combat, heal 7 HP.
Sentinel1SkillUncommonGain 5 Block.
If this card is Exhausted,
gain .
Setup1SkillUncommonPut a card from your hand on top of your draw pile.
It costs 0 until played.
Sever Soul2AttackUncommonExhaust all non-Attack cards in your hand.
Deal 16 damage.
Shockwave2SkillUncommonApply 3 Weak and Vulnerable to ALL enemies.
Exhaust.
Shrug It Off1SkillCommonGain 8 Block.
Draw 1 card.
Signature Move2AttackUncommonCan only be played if this is the only Attack in your hand.
Deal 30 damage.
Skim1SkillUncommonDraw 3 cards.
Slimed1StatusCommonExhaust.
Clear all
Cut from the game63
  • Unknown

  • Unknown

  • DEPRECATED Awakened Strike

    Deal ? damage.

  • Unknown

  • DEPRECATED Big Brain

    Retain.
    Draw 1 card.
    Exhaust.

    Upgraded

    Retain.
    Draw 1 card.

  • DEPRECATED Blessed

    Shuffle ? Miracles into your draw pile.
    Exhaust.

    Upgraded

    Shuffle ? Miracles+ into your draw pile.
    Exhaust.

  • Unknown

  • DEPRECATED Brilliance Aura

    DEPRECATED

  • Calm

    Upon exiting Calm, gain .

  • Causality

    Draw cards until your hand is full.
    Exhaust.

    Upgraded

    Retain.
    Draw cards until your hand is full.
    Exhaust.

  • Unknown

  • Unknown

  • Unknown

  • Clarity

    Look at the top ? cards of your draw pile. Add 1 to your hand.
    Exhaust the other.

    Upgraded

    Look at the top ? cards of your draw pile. Add 1 to your hand.
    Exhaust the rest.

  • Cleanse Evil

    Add X Smite into your hand.

    Upgraded

    Add X Smite+ into your hand.

  • Unknown

  • Unknown

  • Unknown

  • DEPRECATED Crescent Kick

    Deal ? damage.
    If you have Vigor,
    gain and
    draw 1 card.

  • Eruption

    Deal ? damage.
    Enter Wrath.

  • DEPRECATED Experienced

    Gain ? Block for each Upgraded card in your hand.

  • DEPRECATED Flame Mastery

    Gain ? Strength.

  • DEPRECATED Flare

    DEPRECATED.

  • DEPRECATED Flick

    Deal ? damage.
    If an enemy is Flicked 3 times, they take ? damage.

  • DEPRECATED Flicker

    Deal ? damage. If this kills the enemy, return this card to your hand.

  • DEPRECATED Flow

    When you play an Attack, gain 1 temporary Dexterity. When you play a Skill, gain 1 temporary Strength.

  • DEPRECATED Flow State

    Wrath: Enter Calm.
    Calm: Enter Wrath.
    Exhaust.

    Upgraded

    Wrath: Enter Calm.
    Calm: Enter Wrath.

  • Unknown

  • DEPRECATED Fury Aura

    Retain.
    Gain ? temporary Strength.
    At the start of your turn, gain 1 temporary Strength.

  • Unknown

  • Unknown

  • Unknown

  • DEPRECATED Let Fate Decide

    Play the top X cards of your draw pile. If X is 3 or more, Retain X cards.

  • Master Reality

    Whenever a card is created during combat, Upgrade it.

  • Mastery

    Whenever you attempt to switch Stances to your current Stance, gain .

  • DEPRECATED

    DEPRECATED

    Upgraded

    DEPRECATED

  • Unknown

  • Pressure Points

    Apply ? Mark.
    ALL enemies lose HP equal to their Mark.

  • Peace

    Retain.
    ALL enemies lose ? Strength this turn.
    Exhaust.

  • DEPRECATED Perfected Form

    If you have entered all basic Stances this turn, enter Divinity.
    Exhaust.

    Upgraded

    If you have entered all basic Stances this turn, enter Divinity.

  • DEPRECATED Polymath

    Enter Calm or Wrath.
    Exhaust.

  • DEPRECATED Prediction

    Gain ? Block at the start of your next turn.

  • DEPRECATED Punishment

    Enter Punishment Stance.

  • Unknown

  • DEPRECATED Retreating Hand

    Ethereal.
    Gain ? Block. If the previous card played was an Attack, return this card to your hand.

    Upgraded

    Gain ? Block. If the previous card played was an Attack, return this card to your hand.

  • DEPRECATED Retribution

    Whenever you lose HP, gain ? Vigor.

  • DEPRECATED Serenity

    While you are in Calm, HP loss is reduced by ?.

  • Unknown

  • Unknown

  • DEPRECATED Soothing Aura

    Retain.
    Apply ? Weak.
    At the start of your turn, apply 1 Weak to a random enemy.

  • DEPRECATED Step and Strike

    Costs 1 less per switched Stance this turn.
    Gain ? Block.
    Deal ? damage.

  • Unknown

  • DEPRECATED Sublime Slice

    Deal ? damage.
    Enter a random Stance.

  • DEPRECATED Survey

    Gain ? Block.
    Gain ? Vigor.

  • DEPRECATED Swipe

    Deal ? damage. Deal half this damage to all other enemies.

  • Unknown

  • DEPRECATED Torrent

    Deal ? damage to ALL enemies ? times.
    Exhaust.

  • Transcendence

    Upgrade all cards that Retain in your hand.

  • Truth

    Retain.
    Deal ? damage.
    Draw ? card.
    Exhaust.

    Upgraded

    Retain.
    Deal ? damage.
    Draw ? cards.
    Exhaust.

  • DEPRECATED Ward Aura

    Retain.
    Gain ? Block.
    At the start of your turn, gain ? Block.

  • DEPRECATED Windup

    Deal ? damage.
    Gain ? Vigor.

  • Wisdom

    Retain.
    Draw ? cards.
    Exhaust.

  • Wrath

    Deal and receive double attack damage.

Cards · Slay the Spire · Page 6 · SlaySpireDB