Slay the Spire
Cards



LoopAt the start of your turn, trigger the passive ability of your next Orb.
Power
1Power, Uncommon, Cost 1


Machine LearningAt the start of your turn, draw 1 additional card.
Power
1Power, Rare, Cost 1


MadnessReduce the cost of a random card in your hand to 0 this combat.
Exhaust.
Skill
1Skill, Uncommon, Cost 1


MagnetismAt the start of your turn, add a random Colorless card into your hand.
Power
2Power, Rare, Cost 2


MalaiseEnemy loses X Strength. Apply X Weak.
Exhaust.
Skill
XSkill, Rare, Cost X


Master RealityWhenever a card is created during combat, Upgrade it.
Power
1Power, Rare, Cost 1


MayhemAt the start of your turn, play the top card of your draw pile.
Power
2Power, Rare, Cost 2


MeditatePut a card from your discard pile into your hand and Retain it.
Enter Calm.
End your turn.
Skill
1Skill, Uncommon, Cost 1


MelterRemove all Block from the enemy.
Deal 10 damage.
Attack
1Attack, Uncommon, Cost 1


Mental FortressWhenever you change Stances, gain 4 Block.
Power
1Power, Uncommon, Cost 1


MetallicizeAt the end of your turn, gain 3 Block.
Power
1Power, Uncommon, Cost 1


MetamorphosisShuffle 3 random Attacks into your draw pile. They cost 0 this combat.
Exhaust.
Skill
2Skill, Rare, Cost 2


Mind BlastInnate.
Deal damage equal to the number of cards in your draw pile.
Attack
2Attack, Uncommon, Cost 2


Multi-CastEvoke your next Orb X times.
Skill
XSkill, Rare, Cost X


NirvanaWhenever you Scry, gain 3 Block.
Power
1Power, Uncommon, Cost 1


Noxious FumesAt the start of your turn, apply 2 Poison to ALL enemies.
Power
1Power, Uncommon, Cost 1


OutmaneuverNext turn,
gain .
Skill
1Skill, Common, Cost 1


Pressure PointsApply 8 Mark.
ALL enemies lose HP equal to their Mark.
Skill
1Skill, Common, Cost 1


Perfected StrikeDeal 6 damage.
Deals 2 additional damage for ALL your cards containing "Strike".
Attack
2Attack, Common, Cost 2


PerseveranceRetain.
Gain 5 Block.
When Retained, increase its Block by 2 this combat.
Skill
1Skill, Uncommon, Cost 1


Phantasmal KillerNext turn, your Attacks deal double damage.
Skill
1Skill, Rare, Cost 1


Piercing WailALL enemies lose 6 Strength this turn.
Exhaust.
Skill
1Skill, Common, Cost 1


Poisoned StabDeal 6 damage.
Apply 3 Poison.
Attack
1Attack, Common, Cost 1


Pommel StrikeDeal 9 damage.
Draw 1 card.
Attack
1Attack, Common, Cost 1


Power ThroughAdd 2 Wounds into your hand.
Gain 15 Block.
Skill
1Skill, Uncommon, Cost 1


PrayGain 3 Mantra.
Shuffle an Insight into your draw pile.
Skill
1Skill, Uncommon, Cost 1


PredatorDeal 15 damage.
Next turn, draw 2 additional cards.
Attack
2Attack, Uncommon, Cost 2


PrideInnate.
At the end of your turn, put a copy of this card on top of your draw pile. Exhaust.
Curse
1Curse, Special, Cost 1


ProtectRetain.
Gain 12 Block.
Skill
2Skill, Common, Cost 2


PummelDeal 2 damage 4 times.
Exhaust.
Attack
1Attack, Uncommon, Cost 1


Quick SlashDeal 8 damage.
Draw 1 card.
Attack
1Attack, Common, Cost 1


RainbowChannel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.
Skill
2Skill, Rare, Cost 2


RampageDeal 8 damage.
Increase this card's damage by 5 this combat.
Attack
1Attack, Uncommon, Cost 1


Reach HeavenDeal 10 damage.
Shuffle a
Through Violence into your draw pile.
Attack
2Attack, Uncommon, Cost 2


ReaperDeal 4 damage to ALL enemies. Heal HP equal to unblocked damage.
Exhaust.
Attack
2Attack, Rare, Cost 2


ReboundDeal 9 damage.
Put the next card you play this turn on top of your draw pile.
Attack
1Attack, Common, Cost 1
Cut from the game63
Unknown
Unknown
DEPRECATED Awakened Strike
Deal ? damage.
Unknown
DEPRECATED Big Brain
Retain.
Draw 1 card.
Exhaust.Upgraded
Retain.
Draw 1 card.DEPRECATED Blessed
Shuffle ? Miracles into your draw pile.
Exhaust.Upgraded
Shuffle ? Miracles+ into your draw pile.
Exhaust.Unknown
DEPRECATED Brilliance Aura
DEPRECATED

Calm
Upon exiting Calm, gain .
Causality
Draw cards until your hand is full.
Exhaust.Upgraded
Retain.
Draw cards until your hand is full.
Exhaust.Unknown
Unknown
Unknown
Clarity
Look at the top ? cards of your draw pile. Add 1 to your hand.
Exhaust the other.Upgraded
Look at the top ? cards of your draw pile. Add 1 to your hand.
Exhaust the rest.Cleanse Evil
Add X Smite into your hand.
Upgraded
Add X Smite+ into your hand.
Unknown
Unknown
Unknown
DEPRECATED Crescent Kick
Deal ? damage.
If you have Vigor,
gain and
draw 1 card.
Eruption
Deal ? damage.
Enter Wrath.DEPRECATED Experienced
Gain ? Block for each Upgraded card in your hand.
DEPRECATED Flame Mastery
Gain ? Strength.
DEPRECATED Flare
DEPRECATED.
DEPRECATED Flick
Deal ? damage.
If an enemy is Flicked 3 times, they take ? damage.DEPRECATED Flicker
Deal ? damage. If this kills the enemy, return this card to your hand.
DEPRECATED Flow
When you play an Attack, gain 1 temporary Dexterity. When you play a Skill, gain 1 temporary Strength.
DEPRECATED Flow State
Wrath: Enter Calm.
Calm: Enter Wrath.
Exhaust.Upgraded
Wrath: Enter Calm.
Calm: Enter Wrath.Unknown
DEPRECATED Fury Aura
Retain.
Gain ? temporary Strength.
At the start of your turn, gain 1 temporary Strength.Unknown
Unknown
Unknown
DEPRECATED Let Fate Decide
Play the top X cards of your draw pile. If X is 3 or more, Retain X cards.

Master Reality
Whenever a card is created during combat, Upgrade it.
Mastery
Whenever you attempt to switch Stances to your current Stance, gain .
DEPRECATED
DEPRECATED
Upgraded
DEPRECATED
Unknown
Pressure Points
Apply ? Mark.
ALL enemies lose HP equal to their Mark.Peace
Retain.
ALL enemies lose ? Strength this turn.
Exhaust.DEPRECATED Perfected Form
If you have entered all basic Stances this turn, enter Divinity.
Exhaust.Upgraded
If you have entered all basic Stances this turn, enter Divinity.
DEPRECATED Polymath
Enter Calm or Wrath.
Exhaust.DEPRECATED Prediction
Gain ? Block at the start of your next turn.
DEPRECATED Punishment
Enter Punishment Stance.
Unknown
DEPRECATED Retreating Hand
Ethereal.
Gain ? Block. If the previous card played was an Attack, return this card to your hand.Upgraded
Gain ? Block. If the previous card played was an Attack, return this card to your hand.
DEPRECATED Retribution
Whenever you lose HP, gain ? Vigor.
DEPRECATED Serenity
While you are in Calm, HP loss is reduced by ?.
Unknown
Unknown
DEPRECATED Soothing Aura
Retain.
Apply ? Weak.
At the start of your turn, apply 1 Weak to a random enemy.DEPRECATED Step and Strike
Costs 1 less per switched Stance this turn.
Gain ? Block.
Deal ? damage.Unknown
DEPRECATED Sublime Slice
Deal ? damage.
Enter a random Stance.DEPRECATED Survey
Gain ? Block.
Gain ? Vigor.DEPRECATED Swipe
Deal ? damage. Deal half this damage to all other enemies.
Unknown
DEPRECATED Torrent
Deal ? damage to ALL enemies ? times.
Exhaust.Transcendence
Upgrade all cards that Retain in your hand.
Truth
Retain.
Deal ? damage.
Draw ? card.
Exhaust.Upgraded
Retain.
Deal ? damage.
Draw ? cards.
Exhaust.DEPRECATED Ward Aura
Retain.
Gain ? Block.
At the start of your turn, gain ? Block.DEPRECATED Windup
Deal ? damage.
Gain ? Vigor.Wisdom
Retain.
Draw ? cards.
Exhaust.
Wrath
Deal and receive double attack damage.