Slay the Spire
Cards



Feed+Deal 12 damage.
If Fatal, raise your Max HP by 4. Exhaust.
Attack
1Attack, Rare, Cost 1


Fiend Fire+Exhaust your hand.
Deal 10 damage for each card Exhausted.
Exhaust.
Attack
2Attack, Rare, Cost 2


Fission+Evoke all your Orbs. Gain and draw 1 card for each Orb Evoked.
Exhaust.
Skill
0Skill, Rare, Cost 0


Glass Knife+Deal 12 damage twice. Decrease the damage of this card by 2 this combat.
Attack
1Attack, Rare, Cost 1


Grand Finale+Can only be played if there are no cards in your draw pile.
Deal 60 damage to ALL enemies.
Attack
0Attack, Rare, Cost 0


Hand of Greed+Deal 25 damage.
If Fatal, gain 25 Gold.
Attack
2Attack, Rare, Cost 2


Hyperbeam+Deal 34 damage to ALL enemies.
Lose 3 Focus.
Attack
2Attack, Rare, Cost 2


Immolate+Deal 28 damage to ALL enemies.
Add a Burn into your discard pile.
Attack
2Attack, Rare, Cost 2


Impervious+Gain 40 Block.
Exhaust.
Skill
2Skill, Rare, Cost 2


Judgment+If the enemy has 40 or less HP, set their
HP to 0.
Skill
1Skill, Rare, Cost 1


Juggernaut+Whenever you gain Block, deal 7 damage to a random enemy.
Power
2Power, Rare, Cost 2


Lesson Learned+Deal 13 damage.
If Fatal, Upgrade a random card in your deck.
Exhaust.
Attack
2Attack, Rare, Cost 2


Limit Break+Double your Strength.
Skill
1Skill, Rare, Cost 1


Machine Learning+Innate.
At the start of your turn, draw 1 additional card.
Power
1Power, Rare, Cost 1


Magnetism+At the start of your turn, add a random Colorless card into your hand.
Power
1Power, Rare, Cost 1


Malaise+Enemy loses X+1 Strength. Apply X+1 Weak.
Exhaust.
Skill
XSkill, Rare, Cost X


Master of Strategy+Draw 4 cards.
Exhaust.
Skill
0Skill, Rare, Cost 0


Master Reality+Whenever a card is created during combat, Upgrade it.
Power
0Power, Rare, Cost 0


Mayhem+At the start of your turn, play the top card of your draw pile.
Power
1Power, Rare, Cost 1


Metamorphosis+Shuffle 5 random Attacks into your draw pile. They cost 0 this combat.
Exhaust.
Skill
2Skill, Rare, Cost 2


Meteor Strike+Deal 30 damage.
Channel 3 Plasma.
Attack
5Attack, Rare, Cost 5


Multi-Cast+Evoke your next Orb X+1 times.
Skill
XSkill, Rare, Cost X


Nightmare+Choose a card.
Next turn, add 3 copies of that card into your hand. Exhaust.
Skill
2Skill, Rare, Cost 2


Offering+Lose 6 HP.
Gain .
Draw 5 cards.
Exhaust.
Skill
0Skill, Rare, Cost 0


Omniscience+Choose a card in your draw pile.
Play the chosen card twice and exhaust it.
Exhaust.
Skill
3Skill, Rare, Cost 3


Panache+Every time you play 5 cards in a single turn, deal 14 damage to ALL enemies.
Power
0Power, Rare, Cost 0


Phantasmal Killer+Next turn, your Attacks deal double damage.
Skill
0Skill, Rare, Cost 0


Ragnarok+Deal 6 damage to a random enemy 6 times.
Attack
3Attack, Rare, Cost 3


Rainbow+Channel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Skill
2Skill, Rare, Cost 2


Reaper+Deal 5 damage to ALL enemies. Heal HP equal to unblocked damage.
Exhaust.
Attack
2Attack, Rare, Cost 2


Reboot+Shuffle ALL your cards into your draw pile.
Draw 6 cards.
Exhaust.
Skill
0Skill, Rare, Cost 0


Sadistic Nature+Whenever you apply a debuff to an enemy, they take 7 damage.
Power
0Power, Rare, Cost 0


Scrawl+Draw cards until your hand is full.
Exhaust.
Skill
0Skill, Rare, Cost 0


Secret Technique+Put a Skill from your draw pile into your hand.
Skill
0Skill, Rare, Cost 0


Secret Weapon+Put an Attack from your draw pile into your hand.
Skill
0Skill, Rare, Cost 0


Seek+Put 2 cards from your draw pile into your hand.
Exhaust.
Skill
0Skill, Rare, Cost 0
Cut from the game63
Unknown
Unknown
DEPRECATED Awakened Strike
Deal ? damage.
Unknown
DEPRECATED Big Brain
Retain.
Draw 1 card.
Exhaust.Upgraded
Retain.
Draw 1 card.DEPRECATED Blessed
Shuffle ? Miracles into your draw pile.
Exhaust.Upgraded
Shuffle ? Miracles+ into your draw pile.
Exhaust.Unknown
DEPRECATED Brilliance Aura
DEPRECATED

Calm
Upon exiting Calm, gain .
Causality
Draw cards until your hand is full.
Exhaust.Upgraded
Retain.
Draw cards until your hand is full.
Exhaust.Unknown
Unknown
Unknown
Clarity
Look at the top ? cards of your draw pile. Add 1 to your hand.
Exhaust the other.Upgraded
Look at the top ? cards of your draw pile. Add 1 to your hand.
Exhaust the rest.Cleanse Evil
Add X Smite into your hand.
Upgraded
Add X Smite+ into your hand.
Unknown
Unknown
Unknown
DEPRECATED Crescent Kick
Deal ? damage.
If you have Vigor,
gain and
draw 1 card.
Eruption
Deal ? damage.
Enter Wrath.DEPRECATED Experienced
Gain ? Block for each Upgraded card in your hand.
DEPRECATED Flame Mastery
Gain ? Strength.
DEPRECATED Flare
DEPRECATED.
DEPRECATED Flick
Deal ? damage.
If an enemy is Flicked 3 times, they take ? damage.DEPRECATED Flicker
Deal ? damage. If this kills the enemy, return this card to your hand.
DEPRECATED Flow
When you play an Attack, gain 1 temporary Dexterity. When you play a Skill, gain 1 temporary Strength.
DEPRECATED Flow State
Wrath: Enter Calm.
Calm: Enter Wrath.
Exhaust.Upgraded
Wrath: Enter Calm.
Calm: Enter Wrath.Unknown
DEPRECATED Fury Aura
Retain.
Gain ? temporary Strength.
At the start of your turn, gain 1 temporary Strength.Unknown
Unknown
Unknown
DEPRECATED Let Fate Decide
Play the top X cards of your draw pile. If X is 3 or more, Retain X cards.

Master Reality
Whenever a card is created during combat, Upgrade it.
Mastery
Whenever you attempt to switch Stances to your current Stance, gain .
DEPRECATED
DEPRECATED
Upgraded
DEPRECATED
Unknown
Pressure Points
Apply ? Mark.
ALL enemies lose HP equal to their Mark.Peace
Retain.
ALL enemies lose ? Strength this turn.
Exhaust.DEPRECATED Perfected Form
If you have entered all basic Stances this turn, enter Divinity.
Exhaust.Upgraded
If you have entered all basic Stances this turn, enter Divinity.
DEPRECATED Polymath
Enter Calm or Wrath.
Exhaust.DEPRECATED Prediction
Gain ? Block at the start of your next turn.
DEPRECATED Punishment
Enter Punishment Stance.
Unknown
DEPRECATED Retreating Hand
Ethereal.
Gain ? Block. If the previous card played was an Attack, return this card to your hand.Upgraded
Gain ? Block. If the previous card played was an Attack, return this card to your hand.
DEPRECATED Retribution
Whenever you lose HP, gain ? Vigor.
DEPRECATED Serenity
While you are in Calm, HP loss is reduced by ?.
Unknown
Unknown
DEPRECATED Soothing Aura
Retain.
Apply ? Weak.
At the start of your turn, apply 1 Weak to a random enemy.DEPRECATED Step and Strike
Costs 1 less per switched Stance this turn.
Gain ? Block.
Deal ? damage.Unknown
DEPRECATED Sublime Slice
Deal ? damage.
Enter a random Stance.DEPRECATED Survey
Gain ? Block.
Gain ? Vigor.DEPRECATED Swipe
Deal ? damage. Deal half this damage to all other enemies.
Unknown
DEPRECATED Torrent
Deal ? damage to ALL enemies ? times.
Exhaust.Transcendence
Upgrade all cards that Retain in your hand.
Truth
Retain.
Deal ? damage.
Draw ? card.
Exhaust.Upgraded
Retain.
Deal ? damage.
Draw ? cards.
Exhaust.DEPRECATED Ward Aura
Retain.
Gain ? Block.
At the start of your turn, gain ? Block.DEPRECATED Windup
Deal ? damage.
Gain ? Vigor.Wisdom
Retain.
Draw ? cards.
Exhaust.
Wrath
Deal and receive double attack damage.