Slay the Spire
Cards



FTLDeal 5 damage. If you have played less than 3 cards this turn, draw 1 card.
Attack
0Attack, Uncommon, Cost 0


HeatsinksWhenever you play a Power card, draw 1 card.
Power
1Power, Uncommon, Cost 1


Heel HookDeal 5 damage.
If the enemy has Weak,
gain and
draw 1 card.
Attack
1Attack, Uncommon, Cost 1


Hello WorldAt the start of your turn, add a random Common card into your hand.
Power
1Power, Uncommon, Cost 1


HemokinesisLose 2 HP.
Deal 15 damage.
Attack
1Attack, Uncommon, Cost 1


Infinite BladesAt the start of your turn, add a Shiv into your hand.
Power
1Power, Uncommon, Cost 1


InflameGain 2 Strength.
Power
1Power, Uncommon, Cost 1


Like WaterAt the end of your turn, if you are in Calm, gain 5 Block.
Power
1Power, Uncommon, Cost 1


Live ForeverGain 6 Plated Armor.
Power
Power, Special


BullseyeDeal 8 damage.
Apply 2 Lock-On.
Attack
1Attack, Uncommon, Cost 1


LoopAt the start of your turn, trigger the passive ability of your next Orb.
Power
1Power, Uncommon, Cost 1


Masterful StabCosts 1 additional
for each time you lose HP this combat.
Deal 12 damage.
Attack
0Attack, Uncommon, Cost 0


MelterRemove all Block from the enemy.
Deal 10 damage.
Attack
1Attack, Uncommon, Cost 1


Mental FortressWhenever you change Stances, gain 4 Block.
Power
1Power, Uncommon, Cost 1


MetallicizeAt the end of your turn, gain 3 Block.
Power
1Power, Uncommon, Cost 1


Mind BlastInnate.
Deal damage equal to the number of cards in your draw pile.
Attack
2Attack, Uncommon, Cost 2


NeutralizeDeal 3 damage.
Apply 1 Weak.
Attack
0Attack, Starter, Cost 0


NirvanaWhenever you Scry, gain 3 Block.
Power
1Power, Uncommon, Cost 1


Noxious FumesAt the start of your turn, apply 2 Poison to ALL enemies.
Power
1Power, Uncommon, Cost 1


OmegaAt the end of your turn, deal 50 damage to ALL enemies.
Power
3Power, Special, Cost 3


PredatorDeal 15 damage.
Next turn, draw 2 additional cards.
Attack
2Attack, Uncommon, Cost 2


PummelDeal 2 damage 4 times.
Exhaust.
Attack
1Attack, Uncommon, Cost 1


RampageDeal 8 damage.
Increase this card's damage by 5 this combat.
Attack
1Attack, Uncommon, Cost 1


Reach HeavenDeal 10 damage.
Shuffle a
Through Violence into your draw pile.
Attack
2Attack, Uncommon, Cost 2


Reckless ChargeDeal 7 damage.
Shuffle a Dazed into your draw pile.
Attack
0Attack, Uncommon, Cost 0


Riddle with HolesDeal 3 damage 5 times.
Attack
2Attack, Uncommon, Cost 2


Rip and TearDeal 7 damage to a random enemy twice.
Attack
1Attack, Uncommon, Cost 1


Ritual DaggerDeal 15 damage.
If Fatal, permanently increase this card's damage by 3.
Exhaust.
Attack
1Attack, Special, Cost 1


RuptureWhenever you lose HP from a card,
gain 1 Strength.
Power
1Power, Uncommon, Cost 1


Sands of TimeRetain.
Deal 20 damage.
When Retained, lower its cost by 1 this combat.
Attack
4Attack, Uncommon, Cost 4


ScrapeDeal 7 damage.
Draw 4 cards.
Discard all cards drawn this way that do not cost 0.
Attack
1Attack, Uncommon, Cost 1


Searing BlowDeal 12 damage.
Can be Upgraded any number of times.
Attack
2Attack, Uncommon, Cost 2


Self RepairAt the end of combat, heal 7 HP.
Power
1Power, Uncommon, Cost 1


Sever SoulExhaust all non-Attack cards in your hand.
Deal 16 damage.
Attack
2Attack, Uncommon, Cost 2


ShivDeal 4 damage.
Exhaust.
Attack
0Attack, Special, Cost 0


Signature MoveCan only be played if this is the only Attack in your hand.
Deal 30 damage.
Attack
2Attack, Uncommon, Cost 2
Cut from the game63
Unknown
Unknown
DEPRECATED Awakened Strike
Deal ? damage.
Unknown
DEPRECATED Big Brain
Retain.
Draw 1 card.
Exhaust.Upgraded
Retain.
Draw 1 card.DEPRECATED Blessed
Shuffle ? Miracles into your draw pile.
Exhaust.Upgraded
Shuffle ? Miracles+ into your draw pile.
Exhaust.Unknown
DEPRECATED Brilliance Aura
DEPRECATED

Calm
Upon exiting Calm, gain .
Causality
Draw cards until your hand is full.
Exhaust.Upgraded
Retain.
Draw cards until your hand is full.
Exhaust.Unknown
Unknown
Unknown
Clarity
Look at the top ? cards of your draw pile. Add 1 to your hand.
Exhaust the other.Upgraded
Look at the top ? cards of your draw pile. Add 1 to your hand.
Exhaust the rest.Cleanse Evil
Add X Smite into your hand.
Upgraded
Add X Smite+ into your hand.
Unknown
Unknown
Unknown
DEPRECATED Crescent Kick
Deal ? damage.
If you have Vigor,
gain and
draw 1 card.
Eruption
Deal ? damage.
Enter Wrath.DEPRECATED Experienced
Gain ? Block for each Upgraded card in your hand.
DEPRECATED Flame Mastery
Gain ? Strength.
DEPRECATED Flare
DEPRECATED.
DEPRECATED Flick
Deal ? damage.
If an enemy is Flicked 3 times, they take ? damage.DEPRECATED Flicker
Deal ? damage. If this kills the enemy, return this card to your hand.
DEPRECATED Flow
When you play an Attack, gain 1 temporary Dexterity. When you play a Skill, gain 1 temporary Strength.
DEPRECATED Flow State
Wrath: Enter Calm.
Calm: Enter Wrath.
Exhaust.Upgraded
Wrath: Enter Calm.
Calm: Enter Wrath.Unknown
DEPRECATED Fury Aura
Retain.
Gain ? temporary Strength.
At the start of your turn, gain 1 temporary Strength.Unknown
Unknown
Unknown
DEPRECATED Let Fate Decide
Play the top X cards of your draw pile. If X is 3 or more, Retain X cards.

Master Reality
Whenever a card is created during combat, Upgrade it.
Mastery
Whenever you attempt to switch Stances to your current Stance, gain .
DEPRECATED
DEPRECATED
Upgraded
DEPRECATED
Unknown
Pressure Points
Apply ? Mark.
ALL enemies lose HP equal to their Mark.Peace
Retain.
ALL enemies lose ? Strength this turn.
Exhaust.DEPRECATED Perfected Form
If you have entered all basic Stances this turn, enter Divinity.
Exhaust.Upgraded
If you have entered all basic Stances this turn, enter Divinity.
DEPRECATED Polymath
Enter Calm or Wrath.
Exhaust.DEPRECATED Prediction
Gain ? Block at the start of your next turn.
DEPRECATED Punishment
Enter Punishment Stance.
Unknown
DEPRECATED Retreating Hand
Ethereal.
Gain ? Block. If the previous card played was an Attack, return this card to your hand.Upgraded
Gain ? Block. If the previous card played was an Attack, return this card to your hand.
DEPRECATED Retribution
Whenever you lose HP, gain ? Vigor.
DEPRECATED Serenity
While you are in Calm, HP loss is reduced by ?.
Unknown
Unknown
DEPRECATED Soothing Aura
Retain.
Apply ? Weak.
At the start of your turn, apply 1 Weak to a random enemy.DEPRECATED Step and Strike
Costs 1 less per switched Stance this turn.
Gain ? Block.
Deal ? damage.Unknown
DEPRECATED Sublime Slice
Deal ? damage.
Enter a random Stance.DEPRECATED Survey
Gain ? Block.
Gain ? Vigor.DEPRECATED Swipe
Deal ? damage. Deal half this damage to all other enemies.
Unknown
DEPRECATED Torrent
Deal ? damage to ALL enemies ? times.
Exhaust.Transcendence
Upgrade all cards that Retain in your hand.
Truth
Retain.
Deal ? damage.
Draw ? card.
Exhaust.Upgraded
Retain.
Deal ? damage.
Draw ? cards.
Exhaust.DEPRECATED Ward Aura
Retain.
Gain ? Block.
At the start of your turn, gain ? Block.DEPRECATED Windup
Deal ? damage.
Gain ? Vigor.Wisdom
Retain.
Draw ? cards.
Exhaust.
Wrath
Deal and receive double attack damage.