Slay the Spire
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 2 | Skill | Uncommon | Gain 7 Block. Channel 2 Frost. | |
| 0 | Skill | Uncommon | Gain 6 Block. | |
| 1 | Power | Uncommon | Whenever you play a Power card, draw 1 card. | |
| 1 | Attack | Uncommon | Deal 5 damage. If the enemy has Weak, gain and draw 1 card. | |
| 1 | Power | Uncommon | At the start of your turn, add a random Common card into your hand. | |
| 1 | Attack | Uncommon | Lose 2 HP. Deal 15 damage. | |
| 0 | Skill | Uncommon | If you have no Attacks in your hand, draw 2 cards. | |
| 1 | Skill | Uncommon | If you are in Wrath, apply 3 Vulnerable to ALL enemies, otherwise enter Wrath. | |
| 1 | Skill | Uncommon | Add a random Attack into your hand. It costs 0 this turn. Exhaust. | |
| 1 | Power | Uncommon | At the start of your turn, add a Shiv into your hand. | |
| 1 | Power | Uncommon | Gain 2 Strength. | |
| 1 | Skill | Uncommon | If you are in Calm, draw 3 cards, otherwise enter Calm. | |
| 0 | Skill | Uncommon | Apply 1 Weak to ALL enemies. Exhaust. | |
| 0 | Skill | Uncommon | Add 1 random Colorless card into your hand. Exhaust. | |
| 2 | Skill | Uncommon | Apply 2 Weak. Gain 11 Block. | |
| 1 | Power | Uncommon | At the end of your turn, if you are in Calm, gain 5 Block. | |
| 1 | Attack | Uncommon | Deal 8 damage. Apply 2 Lock-On. | |
| 1 | Power | Uncommon | At the start of your turn, trigger the passive ability of your next Orb. | |
| 1 | Skill | Uncommon | Reduce the cost of a random card in your hand to 0 this combat. Exhaust. | |
| 0 | Attack | Uncommon | Costs 1 additional for each time you lose HP this combat. Deal 12 damage. | |
| 1 | Skill | Uncommon | Put a card from your discard pile into your hand and Retain it. Enter Calm. End your turn. | |
| 1 | Attack | Uncommon | Remove all Block from the enemy. Deal 10 damage. | |
| 1 | Power | Uncommon | Whenever you change Stances, gain 4 Block. | |
| 1 | Power | Uncommon | At the end of your turn, gain 3 Block. | |
| 2 | Attack | Uncommon | Innate. Deal damage equal to the number of cards in your draw pile. | |
| 1 | Power | Uncommon | Whenever you Scry, gain 3 Block. | |
| 1 | Power | Uncommon | At the start of your turn, apply 2 Poison to ALL enemies. | |
| 0 | Skill | Uncommon | Gain 1 Artifact. Exhaust. | |
| 0 | Skill | Uncommon | Gain 30 Block. You cannot gain Block from cards for 2 turns. Exhaust. | |
| 1 | Skill | Uncommon | Retain. Gain 5 Block. When Retained, increase its Block by 2 this combat. | |
| 1 | Skill | Uncommon | Add 2 Wounds into your hand. Gain 15 Block. | |
| 1 | Skill | Uncommon | Gain 3 Mantra. Shuffle an Insight into your draw pile. | |
| 2 | Attack | Uncommon | Deal 15 damage. Next turn, draw 2 additional cards. | |
| 1 | Attack | Uncommon | Deal 2 damage 4 times. Exhaust. | |
| 0 | Skill | Uncommon | Exhaust up to 3 cards in your hand. Exhaust. | |
| 0 | Skill | Uncommon | Whenever you play an Attack this turn, gain 3 Block. |
Cut from the game63
Unknown
Unknown
DEPRECATED Awakened Strike
Deal ? damage.
Unknown
DEPRECATED Big Brain
Retain.
Draw 1 card.
Exhaust.Upgraded
Retain.
Draw 1 card.DEPRECATED Blessed
Shuffle ? Miracles into your draw pile.
Exhaust.Upgraded
Shuffle ? Miracles+ into your draw pile.
Exhaust.Unknown
DEPRECATED Brilliance Aura
DEPRECATED

Calm
Upon exiting Calm, gain .
Causality
Draw cards until your hand is full.
Exhaust.Upgraded
Retain.
Draw cards until your hand is full.
Exhaust.Unknown
Unknown
Unknown
Clarity
Look at the top ? cards of your draw pile. Add 1 to your hand.
Exhaust the other.Upgraded
Look at the top ? cards of your draw pile. Add 1 to your hand.
Exhaust the rest.Cleanse Evil
Add X Smite into your hand.
Upgraded
Add X Smite+ into your hand.
Unknown
Unknown
Unknown
DEPRECATED Crescent Kick
Deal ? damage.
If you have Vigor,
gain and
draw 1 card.
Eruption
Deal ? damage.
Enter Wrath.DEPRECATED Experienced
Gain ? Block for each Upgraded card in your hand.
DEPRECATED Flame Mastery
Gain ? Strength.
DEPRECATED Flare
DEPRECATED.
DEPRECATED Flick
Deal ? damage.
If an enemy is Flicked 3 times, they take ? damage.DEPRECATED Flicker
Deal ? damage. If this kills the enemy, return this card to your hand.
DEPRECATED Flow
When you play an Attack, gain 1 temporary Dexterity. When you play a Skill, gain 1 temporary Strength.
DEPRECATED Flow State
Wrath: Enter Calm.
Calm: Enter Wrath.
Exhaust.Upgraded
Wrath: Enter Calm.
Calm: Enter Wrath.Unknown
DEPRECATED Fury Aura
Retain.
Gain ? temporary Strength.
At the start of your turn, gain 1 temporary Strength.Unknown
Unknown
Unknown
DEPRECATED Let Fate Decide
Play the top X cards of your draw pile. If X is 3 or more, Retain X cards.

Master Reality
Whenever a card is created during combat, Upgrade it.
Mastery
Whenever you attempt to switch Stances to your current Stance, gain .
DEPRECATED
DEPRECATED
Upgraded
DEPRECATED
Unknown
Pressure Points
Apply ? Mark.
ALL enemies lose HP equal to their Mark.Peace
Retain.
ALL enemies lose ? Strength this turn.
Exhaust.DEPRECATED Perfected Form
If you have entered all basic Stances this turn, enter Divinity.
Exhaust.Upgraded
If you have entered all basic Stances this turn, enter Divinity.
DEPRECATED Polymath
Enter Calm or Wrath.
Exhaust.DEPRECATED Prediction
Gain ? Block at the start of your next turn.
DEPRECATED Punishment
Enter Punishment Stance.
Unknown
DEPRECATED Retreating Hand
Ethereal.
Gain ? Block. If the previous card played was an Attack, return this card to your hand.Upgraded
Gain ? Block. If the previous card played was an Attack, return this card to your hand.
DEPRECATED Retribution
Whenever you lose HP, gain ? Vigor.
DEPRECATED Serenity
While you are in Calm, HP loss is reduced by ?.
Unknown
Unknown
DEPRECATED Soothing Aura
Retain.
Apply ? Weak.
At the start of your turn, apply 1 Weak to a random enemy.DEPRECATED Step and Strike
Costs 1 less per switched Stance this turn.
Gain ? Block.
Deal ? damage.Unknown
DEPRECATED Sublime Slice
Deal ? damage.
Enter a random Stance.DEPRECATED Survey
Gain ? Block.
Gain ? Vigor.DEPRECATED Swipe
Deal ? damage. Deal half this damage to all other enemies.
Unknown
DEPRECATED Torrent
Deal ? damage to ALL enemies ? times.
Exhaust.Transcendence
Upgrade all cards that Retain in your hand.
Truth
Retain.
Deal ? damage.
Draw ? card.
Exhaust.Upgraded
Retain.
Deal ? damage.
Draw ? cards.
Exhaust.DEPRECATED Ward Aura
Retain.
Gain ? Block.
At the start of your turn, gain ? Block.DEPRECATED Windup
Deal ? damage.
Gain ? Vigor.Wisdom
Retain.
Draw ? cards.
Exhaust.
Wrath
Deal and receive double attack damage.