Slay the Spire

Cards

109144 / 205 Cards

NameCostTypeRarityCard text
Like Water1PowerUncommonAt the end of your turn, if you are in Calm, gain 5 Block.
Live ForeverPowerSpecialGain 6 Plated Armor.
Bullseye1AttackUncommonDeal 8 damage.
Apply 2 Lock-On.
Loop1PowerUncommonAt the start of your turn, trigger the passive ability of your next Orb.
Madness1SkillUncommonReduce the cost of a random card in your hand to 0 this combat.
Exhaust.
Masterful Stab0AttackUncommonCosts 1 additional
for each time you lose HP this combat.
Deal 12 damage.
Meditate1SkillUncommonPut a card from your discard pile into your hand and Retain it.
Enter Calm.
End your turn.
Melter1AttackUncommonRemove all Block from the enemy.
Deal 10 damage.
Mental Fortress1PowerUncommonWhenever you change Stances, gain 4 Block.
Metallicize1PowerUncommonAt the end of your turn, gain 3 Block.
Mind Blast2AttackUncommonInnate.
Deal damage equal to the number of cards in your draw pile.
Miracle0SkillSpecialRetain.
Gain .
Exhaust.
NecronomicurseCurseSpecialUnplayable.
There is no escape from this Curse.
Neutralize0AttackStarterDeal 3 damage.
Apply 1 Weak.
Nirvana1PowerUncommonWhenever you Scry, gain 3 Block.
NormalityCurseCurseUnplayable.
While in hand, you cannot play more than 3 cards this turn.
Noxious Fumes1PowerUncommonAt the start of your turn, apply 2 Poison to ALL enemies.
Omega3PowerSpecialAt the end of your turn, deal 50 damage to ALL enemies.
PainCurseCurseUnplayable.
While in hand,
lose 1 HP whenever you play another card.
Panacea0SkillUncommonGain 1 Artifact.
Exhaust.
Panic Button0SkillUncommonGain 30 Block. You cannot gain Block from cards for 2 turns.
Exhaust.
ParasiteCurseCurseUnplayable.
If transformed or removed from your deck, lose 3 Max HP.
Perseverance1SkillUncommonRetain.
Gain 5 Block.
When Retained, increase its Block by 2 this combat.
Power Through1SkillUncommonAdd 2 Wounds into your hand.
Gain 15 Block.
Pray1SkillUncommonGain 3 Mantra.
Shuffle an Insight into your draw pile.
Predator2AttackUncommonDeal 15 damage.
Next turn, draw 2 additional cards.
Pride1CurseSpecialInnate.
At the end of your turn, put a copy of this card on top of your draw pile. Exhaust.
Pummel1AttackUncommonDeal 2 damage 4 times.
Exhaust.
Purity0SkillUncommonExhaust up to 3 cards in your hand.
Exhaust.
Rage0SkillUncommonWhenever you play an Attack this turn, gain 3 Block.
Rampage1AttackUncommonDeal 8 damage.
Increase this card's damage by 5 this combat.
Reach Heaven2AttackUncommonDeal 10 damage.
Shuffle a
Through Violence into your draw pile.
Reckless Charge0AttackUncommonDeal 7 damage.
Shuffle a Dazed into your draw pile.
Recycle1SkillUncommonExhaust a card.
Gain equal to its cost.
ReflexSkillUncommonUnplayable.
If this card is discarded from your hand, draw 2 cards.
RegretCurseCurseUnplayable.
At the end of your turn, lose HP equal to the number of cards in your hand.
Clear all
Cut from the game63
  • Unknown

  • Unknown

  • DEPRECATED Awakened Strike

    Deal ? damage.

  • Unknown

  • DEPRECATED Big Brain

    Retain.
    Draw 1 card.
    Exhaust.

    Upgraded

    Retain.
    Draw 1 card.

  • DEPRECATED Blessed

    Shuffle ? Miracles into your draw pile.
    Exhaust.

    Upgraded

    Shuffle ? Miracles+ into your draw pile.
    Exhaust.

  • Unknown

  • DEPRECATED Brilliance Aura

    DEPRECATED

  • Calm

    Upon exiting Calm, gain .

  • Causality

    Draw cards until your hand is full.
    Exhaust.

    Upgraded

    Retain.
    Draw cards until your hand is full.
    Exhaust.

  • Unknown

  • Unknown

  • Unknown

  • Clarity

    Look at the top ? cards of your draw pile. Add 1 to your hand.
    Exhaust the other.

    Upgraded

    Look at the top ? cards of your draw pile. Add 1 to your hand.
    Exhaust the rest.

  • Cleanse Evil

    Add X Smite into your hand.

    Upgraded

    Add X Smite+ into your hand.

  • Unknown

  • Unknown

  • Unknown

  • DEPRECATED Crescent Kick

    Deal ? damage.
    If you have Vigor,
    gain and
    draw 1 card.

  • Eruption

    Deal ? damage.
    Enter Wrath.

  • DEPRECATED Experienced

    Gain ? Block for each Upgraded card in your hand.

  • DEPRECATED Flame Mastery

    Gain ? Strength.

  • DEPRECATED Flare

    DEPRECATED.

  • DEPRECATED Flick

    Deal ? damage.
    If an enemy is Flicked 3 times, they take ? damage.

  • DEPRECATED Flicker

    Deal ? damage. If this kills the enemy, return this card to your hand.

  • DEPRECATED Flow

    When you play an Attack, gain 1 temporary Dexterity. When you play a Skill, gain 1 temporary Strength.

  • DEPRECATED Flow State

    Wrath: Enter Calm.
    Calm: Enter Wrath.
    Exhaust.

    Upgraded

    Wrath: Enter Calm.
    Calm: Enter Wrath.

  • Unknown

  • DEPRECATED Fury Aura

    Retain.
    Gain ? temporary Strength.
    At the start of your turn, gain 1 temporary Strength.

  • Unknown

  • Unknown

  • Unknown

  • DEPRECATED Let Fate Decide

    Play the top X cards of your draw pile. If X is 3 or more, Retain X cards.

  • Master Reality

    Whenever a card is created during combat, Upgrade it.

  • Mastery

    Whenever you attempt to switch Stances to your current Stance, gain .

  • DEPRECATED

    DEPRECATED

    Upgraded

    DEPRECATED

  • Unknown

  • Pressure Points

    Apply ? Mark.
    ALL enemies lose HP equal to their Mark.

  • Peace

    Retain.
    ALL enemies lose ? Strength this turn.
    Exhaust.

  • DEPRECATED Perfected Form

    If you have entered all basic Stances this turn, enter Divinity.
    Exhaust.

    Upgraded

    If you have entered all basic Stances this turn, enter Divinity.

  • DEPRECATED Polymath

    Enter Calm or Wrath.
    Exhaust.

  • DEPRECATED Prediction

    Gain ? Block at the start of your next turn.

  • DEPRECATED Punishment

    Enter Punishment Stance.

  • Unknown

  • DEPRECATED Retreating Hand

    Ethereal.
    Gain ? Block. If the previous card played was an Attack, return this card to your hand.

    Upgraded

    Gain ? Block. If the previous card played was an Attack, return this card to your hand.

  • DEPRECATED Retribution

    Whenever you lose HP, gain ? Vigor.

  • DEPRECATED Serenity

    While you are in Calm, HP loss is reduced by ?.

  • Unknown

  • Unknown

  • DEPRECATED Soothing Aura

    Retain.
    Apply ? Weak.
    At the start of your turn, apply 1 Weak to a random enemy.

  • DEPRECATED Step and Strike

    Costs 1 less per switched Stance this turn.
    Gain ? Block.
    Deal ? damage.

  • Unknown

  • DEPRECATED Sublime Slice

    Deal ? damage.
    Enter a random Stance.

  • DEPRECATED Survey

    Gain ? Block.
    Gain ? Vigor.

  • DEPRECATED Swipe

    Deal ? damage. Deal half this damage to all other enemies.

  • Unknown

  • DEPRECATED Torrent

    Deal ? damage to ALL enemies ? times.
    Exhaust.

  • Transcendence

    Upgrade all cards that Retain in your hand.

  • Truth

    Retain.
    Deal ? damage.
    Draw ? card.
    Exhaust.

    Upgraded

    Retain.
    Deal ? damage.
    Draw ? cards.
    Exhaust.

  • DEPRECATED Ward Aura

    Retain.
    Gain ? Block.
    At the start of your turn, gain ? Block.

  • DEPRECATED Windup

    Deal ? damage.
    Gain ? Vigor.

  • Wisdom

    Retain.
    Draw ? cards.
    Exhaust.

  • Wrath

    Deal and receive double attack damage.

Cards · Slay the Spire · Page 4 · SlaySpireDB