Slay the Spire

Cards

109144 / 246 Cards

NameCostTypeRarityCard text
Fusion2SkillUncommonChannel 1 Plasma.
Genetic Algorithm1SkillUncommonGain 1 Block. Permanently increase this card's Block by 2.
Exhaust.
Ghostly Armor1SkillUncommonEthereal.
Gain 10 Block.
Glacier2SkillUncommonGain 7 Block.
Channel 2 Frost.
Glass Knife1AttackRareDeal 8 damage twice. Decrease the damage of this card by 2 this combat.
Good Instincts0SkillUncommonGain 6 Block.
Grand Finale0AttackRareCan only be played if there are no cards in your draw pile.
Deal 50 damage to ALL enemies.
Hand of Greed2AttackRareDeal 20 damage.
If Fatal, gain 20 Gold.
Heatsinks1PowerUncommonWhenever you play a Power card, draw 1 card.
Heel Hook1AttackUncommonDeal 5 damage.
If the enemy has Weak,
gain and
draw 1 card.
Hello World1PowerUncommonAt the start of your turn, add a random Common card into your hand.
Hemokinesis1AttackUncommonLose 2 HP.
Deal 15 damage.
Hyperbeam2AttackRareDeal 26 damage to ALL enemies.
Lose 3 Focus.
Immolate2AttackRareDeal 21 damage to ALL enemies.
Add a Burn into your discard pile.
Impatience0SkillUncommonIf you have no Attacks in your hand, draw 2 cards.
Impervious2SkillRareGain 30 Block.
Exhaust.
Indignation1SkillUncommonIf you are in Wrath, apply 3 Vulnerable to ALL enemies, otherwise enter Wrath.
Infernal Blade1SkillUncommonAdd a random Attack into your hand.
It costs 0 this turn.
Exhaust.
Infinite Blades1PowerUncommonAt the start of your turn, add a Shiv into your hand.
Inflame1PowerUncommonGain 2 Strength.
Inner Peace1SkillUncommonIf you are in Calm, draw 3 cards, otherwise enter Calm.
Intimidate0SkillUncommonApply 1 Weak to ALL enemies.
Exhaust.
Jack of All Trades0SkillUncommonAdd 1 random Colorless card into your hand.
Exhaust.
Judgment1SkillRareIf the enemy has 30 or less HP, set their
HP to 0.
Juggernaut2PowerRareWhenever you gain Block, deal 5 damage to a random enemy.
Leg Sweep2SkillUncommonApply 2 Weak.
Gain 11 Block.
Lesson Learned2AttackRareDeal 10 damage.
If Fatal, Upgrade a random card in your deck.
Exhaust.
Like Water1PowerUncommonAt the end of your turn, if you are in Calm, gain 5 Block.
Limit Break1SkillRareDouble your Strength.
Exhaust.
Bullseye1AttackUncommonDeal 8 damage.
Apply 2 Lock-On.
Loop1PowerUncommonAt the start of your turn, trigger the passive ability of your next Orb.
Machine Learning1PowerRareAt the start of your turn, draw 1 additional card.
Madness1SkillUncommonReduce the cost of a random card in your hand to 0 this combat.
Exhaust.
Magnetism2PowerRareAt the start of your turn, add a random Colorless card into your hand.
MalaiseXSkillRareEnemy loses X Strength. Apply X Weak.
Exhaust.
Master of Strategy0SkillRareDraw 3 cards.
Exhaust.
Clear all
Cut from the game63
  • Unknown

  • Unknown

  • DEPRECATED Awakened Strike

    Deal ? damage.

  • Unknown

  • DEPRECATED Big Brain

    Retain.
    Draw 1 card.
    Exhaust.

    Upgraded

    Retain.
    Draw 1 card.

  • DEPRECATED Blessed

    Shuffle ? Miracles into your draw pile.
    Exhaust.

    Upgraded

    Shuffle ? Miracles+ into your draw pile.
    Exhaust.

  • Unknown

  • DEPRECATED Brilliance Aura

    DEPRECATED

  • Calm

    Upon exiting Calm, gain .

  • Causality

    Draw cards until your hand is full.
    Exhaust.

    Upgraded

    Retain.
    Draw cards until your hand is full.
    Exhaust.

  • Unknown

  • Unknown

  • Unknown

  • Clarity

    Look at the top ? cards of your draw pile. Add 1 to your hand.
    Exhaust the other.

    Upgraded

    Look at the top ? cards of your draw pile. Add 1 to your hand.
    Exhaust the rest.

  • Cleanse Evil

    Add X Smite into your hand.

    Upgraded

    Add X Smite+ into your hand.

  • Unknown

  • Unknown

  • Unknown

  • DEPRECATED Crescent Kick

    Deal ? damage.
    If you have Vigor,
    gain and
    draw 1 card.

  • Eruption

    Deal ? damage.
    Enter Wrath.

  • DEPRECATED Experienced

    Gain ? Block for each Upgraded card in your hand.

  • DEPRECATED Flame Mastery

    Gain ? Strength.

  • DEPRECATED Flare

    DEPRECATED.

  • DEPRECATED Flick

    Deal ? damage.
    If an enemy is Flicked 3 times, they take ? damage.

  • DEPRECATED Flicker

    Deal ? damage. If this kills the enemy, return this card to your hand.

  • DEPRECATED Flow

    When you play an Attack, gain 1 temporary Dexterity. When you play a Skill, gain 1 temporary Strength.

  • DEPRECATED Flow State

    Wrath: Enter Calm.
    Calm: Enter Wrath.
    Exhaust.

    Upgraded

    Wrath: Enter Calm.
    Calm: Enter Wrath.

  • Unknown

  • DEPRECATED Fury Aura

    Retain.
    Gain ? temporary Strength.
    At the start of your turn, gain 1 temporary Strength.

  • Unknown

  • Unknown

  • Unknown

  • DEPRECATED Let Fate Decide

    Play the top X cards of your draw pile. If X is 3 or more, Retain X cards.

  • Master Reality

    Whenever a card is created during combat, Upgrade it.

  • Mastery

    Whenever you attempt to switch Stances to your current Stance, gain .

  • DEPRECATED

    DEPRECATED

    Upgraded

    DEPRECATED

  • Unknown

  • Pressure Points

    Apply ? Mark.
    ALL enemies lose HP equal to their Mark.

  • Peace

    Retain.
    ALL enemies lose ? Strength this turn.
    Exhaust.

  • DEPRECATED Perfected Form

    If you have entered all basic Stances this turn, enter Divinity.
    Exhaust.

    Upgraded

    If you have entered all basic Stances this turn, enter Divinity.

  • DEPRECATED Polymath

    Enter Calm or Wrath.
    Exhaust.

  • DEPRECATED Prediction

    Gain ? Block at the start of your next turn.

  • DEPRECATED Punishment

    Enter Punishment Stance.

  • Unknown

  • DEPRECATED Retreating Hand

    Ethereal.
    Gain ? Block. If the previous card played was an Attack, return this card to your hand.

    Upgraded

    Gain ? Block. If the previous card played was an Attack, return this card to your hand.

  • DEPRECATED Retribution

    Whenever you lose HP, gain ? Vigor.

  • DEPRECATED Serenity

    While you are in Calm, HP loss is reduced by ?.

  • Unknown

  • Unknown

  • DEPRECATED Soothing Aura

    Retain.
    Apply ? Weak.
    At the start of your turn, apply 1 Weak to a random enemy.

  • DEPRECATED Step and Strike

    Costs 1 less per switched Stance this turn.
    Gain ? Block.
    Deal ? damage.

  • Unknown

  • DEPRECATED Sublime Slice

    Deal ? damage.
    Enter a random Stance.

  • DEPRECATED Survey

    Gain ? Block.
    Gain ? Vigor.

  • DEPRECATED Swipe

    Deal ? damage. Deal half this damage to all other enemies.

  • Unknown

  • DEPRECATED Torrent

    Deal ? damage to ALL enemies ? times.
    Exhaust.

  • Transcendence

    Upgrade all cards that Retain in your hand.

  • Truth

    Retain.
    Deal ? damage.
    Draw ? card.
    Exhaust.

    Upgraded

    Retain.
    Deal ? damage.
    Draw ? cards.
    Exhaust.

  • DEPRECATED Ward Aura

    Retain.
    Gain ? Block.
    At the start of your turn, gain ? Block.

  • DEPRECATED Windup

    Deal ? damage.
    Gain ? Vigor.

  • Wisdom

    Retain.
    Draw ? cards.
    Exhaust.

  • Wrath

    Deal and receive double attack damage.

Cards · Slay the Spire · Page 4 · SlaySpireDB