Slay the Spire

Cards

253288 / 374 Cards

NameCostTypeRarityCard text
Predator+2AttackUncommonDeal 20 damage.
Next turn, draw 2 additional cards.
Prepared+0SkillCommonDraw 2 cards.
Discard 2 cards.
Pride1CurseSpecialInnate.
At the end of your turn, put a copy of this card on top of your draw pile. Exhaust.
Prostrate+0SkillCommonGain 3 Mantra.
Gain 4 Block.
Protect+2SkillCommonRetain.
Gain 16 Block.
Pummel+1AttackUncommonDeal 2 damage 5 times.
Exhaust.
Purity+0SkillUncommonExhaust up to 5 cards in your hand.
Exhaust.
Quick Slash+1AttackCommonDeal 12 damage.
Draw 1 card.
Rage+0SkillUncommonWhenever you play an Attack this turn, gain 5 Block.
Ragnarok+3AttackRareDeal 6 damage to a random enemy 6 times.
Rainbow+2SkillRareChannel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Rampage+1AttackUncommonDeal 8 damage.
Increase this card's damage by 8 this combat.
Reach Heaven+2AttackUncommonDeal 15 damage.
Shuffle a
Through Violence into your draw pile.
Reaper+2AttackRareDeal 5 damage to ALL enemies. Heal HP equal to unblocked damage.
Exhaust.
Reboot+0SkillRareShuffle ALL your cards into your draw pile.
Draw 6 cards.
Exhaust.
Rebound+1AttackCommonDeal 12 damage.
Put the next card you play this turn on top of your draw pile.
Reckless Charge+0AttackUncommonDeal 10 damage.
Shuffle a Dazed into your draw pile.
Recycle+0SkillUncommonExhaust a card.
Gain equal to its cost.
Recursion+0SkillCommonEvoke your next Orb.
Channel the Orb that was just Evoked.
Reflex+SkillUncommonUnplayable.
If this card is discarded from your hand, draw 3 cards.
RegretCurseCurseUnplayable.
At the end of your turn, lose HP equal to the number of cards in your hand.
Reinforced Body+XSkillUncommonGain 9 Block X times.
Reprogram+1SkillUncommonLose 2 Focus.
Gain 2 Strength.
Gain 2 Dexterity.
Riddle with Holes+2AttackUncommonDeal 4 damage 5 times.
Rip and Tear+1AttackUncommonDeal 9 damage to a random enemy twice.
Ritual Dagger+1AttackSpecialDeal 15 damage.
If Fatal, permanently increase this card's damage by 5.
Exhaust.
Rupture+1PowerUncommonWhenever you lose HP from a card,
gain 2 Strength.
Sadistic Nature+0PowerRareWhenever you apply a debuff to an enemy, they take 7 damage.
Safety+1SkillSpecialRetain.
Gain 16 Block.
Exhaust.
Sanctity+1SkillUncommonGain 9 Block.
If the last card played this combat was a Skill, draw 2 cards.
Sands of Time+4AttackUncommonRetain.
Deal 26 damage.
When Retained, lower its cost by 1 this combat.
Sash Whip+1AttackCommonDeal 10 damage.
If the last card played this combat was an Attack, apply 2 Weak.
Scrape+1AttackUncommonDeal 10 damage.
Draw 5 cards.
Discard all cards drawn this way that do not cost 0.
Scrawl+0SkillRareDraw cards until your hand is full.
Exhaust.
Searing Blow+2AttackUncommonDeal 16 damage.
Can be Upgraded any number of times.
Second Wind+1SkillUncommonExhaust all non-Attack cards in your hand. Gain 7 Block for each card Exhausted.
Clear all
Cut from the game63
  • Unknown

  • Unknown

  • DEPRECATED Awakened Strike

    Deal ? damage.

  • Unknown

  • DEPRECATED Big Brain

    Retain.
    Draw 1 card.
    Exhaust.

    Upgraded

    Retain.
    Draw 1 card.

  • DEPRECATED Blessed

    Shuffle ? Miracles into your draw pile.
    Exhaust.

    Upgraded

    Shuffle ? Miracles+ into your draw pile.
    Exhaust.

  • Unknown

  • DEPRECATED Brilliance Aura

    DEPRECATED

  • Calm

    Upon exiting Calm, gain .

  • Causality

    Draw cards until your hand is full.
    Exhaust.

    Upgraded

    Retain.
    Draw cards until your hand is full.
    Exhaust.

  • Unknown

  • Unknown

  • Unknown

  • Clarity

    Look at the top ? cards of your draw pile. Add 1 to your hand.
    Exhaust the other.

    Upgraded

    Look at the top ? cards of your draw pile. Add 1 to your hand.
    Exhaust the rest.

  • Cleanse Evil

    Add X Smite into your hand.

    Upgraded

    Add X Smite+ into your hand.

  • Unknown

  • Unknown

  • Unknown

  • DEPRECATED Crescent Kick

    Deal ? damage.
    If you have Vigor,
    gain and
    draw 1 card.

  • Eruption

    Deal ? damage.
    Enter Wrath.

  • DEPRECATED Experienced

    Gain ? Block for each Upgraded card in your hand.

  • DEPRECATED Flame Mastery

    Gain ? Strength.

  • DEPRECATED Flare

    DEPRECATED.

  • DEPRECATED Flick

    Deal ? damage.
    If an enemy is Flicked 3 times, they take ? damage.

  • DEPRECATED Flicker

    Deal ? damage. If this kills the enemy, return this card to your hand.

  • DEPRECATED Flow

    When you play an Attack, gain 1 temporary Dexterity. When you play a Skill, gain 1 temporary Strength.

  • DEPRECATED Flow State

    Wrath: Enter Calm.
    Calm: Enter Wrath.
    Exhaust.

    Upgraded

    Wrath: Enter Calm.
    Calm: Enter Wrath.

  • Unknown

  • DEPRECATED Fury Aura

    Retain.
    Gain ? temporary Strength.
    At the start of your turn, gain 1 temporary Strength.

  • Unknown

  • Unknown

  • Unknown

  • DEPRECATED Let Fate Decide

    Play the top X cards of your draw pile. If X is 3 or more, Retain X cards.

  • Master Reality

    Whenever a card is created during combat, Upgrade it.

  • Mastery

    Whenever you attempt to switch Stances to your current Stance, gain .

  • DEPRECATED

    DEPRECATED

    Upgraded

    DEPRECATED

  • Unknown

  • Pressure Points

    Apply ? Mark.
    ALL enemies lose HP equal to their Mark.

  • Peace

    Retain.
    ALL enemies lose ? Strength this turn.
    Exhaust.

  • DEPRECATED Perfected Form

    If you have entered all basic Stances this turn, enter Divinity.
    Exhaust.

    Upgraded

    If you have entered all basic Stances this turn, enter Divinity.

  • DEPRECATED Polymath

    Enter Calm or Wrath.
    Exhaust.

  • DEPRECATED Prediction

    Gain ? Block at the start of your next turn.

  • DEPRECATED Punishment

    Enter Punishment Stance.

  • Unknown

  • DEPRECATED Retreating Hand

    Ethereal.
    Gain ? Block. If the previous card played was an Attack, return this card to your hand.

    Upgraded

    Gain ? Block. If the previous card played was an Attack, return this card to your hand.

  • DEPRECATED Retribution

    Whenever you lose HP, gain ? Vigor.

  • DEPRECATED Serenity

    While you are in Calm, HP loss is reduced by ?.

  • Unknown

  • Unknown

  • DEPRECATED Soothing Aura

    Retain.
    Apply ? Weak.
    At the start of your turn, apply 1 Weak to a random enemy.

  • DEPRECATED Step and Strike

    Costs 1 less per switched Stance this turn.
    Gain ? Block.
    Deal ? damage.

  • Unknown

  • DEPRECATED Sublime Slice

    Deal ? damage.
    Enter a random Stance.

  • DEPRECATED Survey

    Gain ? Block.
    Gain ? Vigor.

  • DEPRECATED Swipe

    Deal ? damage. Deal half this damage to all other enemies.

  • Unknown

  • DEPRECATED Torrent

    Deal ? damage to ALL enemies ? times.
    Exhaust.

  • Transcendence

    Upgrade all cards that Retain in your hand.

  • Truth

    Retain.
    Deal ? damage.
    Draw ? card.
    Exhaust.

    Upgraded

    Retain.
    Deal ? damage.
    Draw ? cards.
    Exhaust.

  • DEPRECATED Ward Aura

    Retain.
    Gain ? Block.
    At the start of your turn, gain ? Block.

  • DEPRECATED Windup

    Deal ? damage.
    Gain ? Vigor.

  • Wisdom

    Retain.
    Draw ? cards.
    Exhaust.

  • Wrath

    Deal and receive double attack damage.

Cards · Slay the Spire · Page 8 · SlaySpireDB