Slay the Spire

Cards

136 / 59 Cards

NameCostTypeRarityCard text
A Thousand Cuts2PowerRareWhenever you play a card, deal 1 damage to ALL enemies.
Accuracy1PowerUncommonShivs deal 4 additional damage.
Rushdown1PowerUncommonWhenever you enter Wrath, draw 2 cards.
After Image1PowerRareWhenever you play a card, gain 1 Block.
Barricade3PowerRareBlock is not removed at the start of your turn.
Battle Hymn1PowerUncommonAt the start of each turn, add a Smite into your hand.
Become AlmightyPowerSpecialGain 3 Strength.
Berserk0PowerRareGain 2 Vulnerable.
At the start of your turn, gain .
Biased Cognition1PowerRareGain 4 Focus.
At the start of your turn, lose 1 Focus.
Brutality0PowerRareAt the start of your turn, lose 1 HP and draw 1 card.
Buffer2PowerRarePrevent the next time you would lose HP.
Caltrops1PowerUncommonWhenever you are attacked, deal 3 damage back.
Capacitor1PowerUncommonGain 2 Orb slots.
Combust1PowerUncommonAt the end of your turn, lose 1 HP and deal 5 damage to ALL enemies.
Corruption3PowerRareSkills cost 0.
Whenever you play a Skill, Exhaust it.
Creative AI3PowerRareAt the start of your turn, add a random Power card into your hand.
Dark Embrace2PowerUncommonWhenever a card is Exhausted,
draw 1 card.
Defragment1PowerUncommonGain 1 Focus.
Demon Form3PowerRareAt the start of your turn, gain 2 Strength.
Deva Form3PowerRareEthereal.
At the start of your turn, gain
and increase this gain by 1.
Devotion1PowerRareAt the start of your turn, gain 2 Mantra.
DEPRECATED Discipline2PowerRareIf you end your turn with unused , draw that many additional cards next turn.
Echo Form3PowerRareEthereal.
The first card you play each turn is played twice.
Electrodynamics2PowerRareLightning now hits ALL enemies.
Channel 2 Lightning.
Envenom2PowerRareWhenever an Attack deals unblocked damage, apply 1 Poison.
Establishment1PowerRareWhenever a card is Retained, reduce its cost by 1 this combat.
Evolve1PowerUncommonWhenever you draw a Status card, draw 1 card.
Fasting2PowerUncommonGain 3 Strength.
Gain 3 Dexterity.
Gain 1 less at the start of each turn.
Feel No Pain1PowerUncommonWhenever a card is Exhausted,
gain 3 Block.
Fire Breathing1PowerUncommonWhenever you draw a Status or Curse card, deal 6 damage to ALL enemies.
Footwork1PowerUncommonGain 2 Dexterity.
Heatsinks1PowerUncommonWhenever you play a Power card, draw 1 card.
Hello World1PowerUncommonAt the start of your turn, add a random Common card into your hand.
Infinite Blades1PowerUncommonAt the start of your turn, add a Shiv into your hand.
Inflame1PowerUncommonGain 2 Strength.
Juggernaut2PowerRareWhenever you gain Block, deal 5 damage to a random enemy.
Clear all
Cut from the game63
  • Unknown

  • Unknown

  • DEPRECATED Awakened Strike

    Deal ? damage.

  • Unknown

  • DEPRECATED Big Brain

    Retain.
    Draw 1 card.
    Exhaust.

    Upgraded

    Retain.
    Draw 1 card.

  • DEPRECATED Blessed

    Shuffle ? Miracles into your draw pile.
    Exhaust.

    Upgraded

    Shuffle ? Miracles+ into your draw pile.
    Exhaust.

  • Unknown

  • DEPRECATED Brilliance Aura

    DEPRECATED

  • Calm

    Upon exiting Calm, gain .

  • Causality

    Draw cards until your hand is full.
    Exhaust.

    Upgraded

    Retain.
    Draw cards until your hand is full.
    Exhaust.

  • Unknown

  • Unknown

  • Unknown

  • Clarity

    Look at the top ? cards of your draw pile. Add 1 to your hand.
    Exhaust the other.

    Upgraded

    Look at the top ? cards of your draw pile. Add 1 to your hand.
    Exhaust the rest.

  • Cleanse Evil

    Add X Smite into your hand.

    Upgraded

    Add X Smite+ into your hand.

  • Unknown

  • Unknown

  • Unknown

  • DEPRECATED Crescent Kick

    Deal ? damage.
    If you have Vigor,
    gain and
    draw 1 card.

  • Eruption

    Deal ? damage.
    Enter Wrath.

  • DEPRECATED Experienced

    Gain ? Block for each Upgraded card in your hand.

  • DEPRECATED Flame Mastery

    Gain ? Strength.

  • DEPRECATED Flare

    DEPRECATED.

  • DEPRECATED Flick

    Deal ? damage.
    If an enemy is Flicked 3 times, they take ? damage.

  • DEPRECATED Flicker

    Deal ? damage. If this kills the enemy, return this card to your hand.

  • DEPRECATED Flow

    When you play an Attack, gain 1 temporary Dexterity. When you play a Skill, gain 1 temporary Strength.

  • DEPRECATED Flow State

    Wrath: Enter Calm.
    Calm: Enter Wrath.
    Exhaust.

    Upgraded

    Wrath: Enter Calm.
    Calm: Enter Wrath.

  • Unknown

  • DEPRECATED Fury Aura

    Retain.
    Gain ? temporary Strength.
    At the start of your turn, gain 1 temporary Strength.

  • Unknown

  • Unknown

  • Unknown

  • DEPRECATED Let Fate Decide

    Play the top X cards of your draw pile. If X is 3 or more, Retain X cards.

  • Master Reality

    Whenever a card is created during combat, Upgrade it.

  • Mastery

    Whenever you attempt to switch Stances to your current Stance, gain .

  • DEPRECATED

    DEPRECATED

    Upgraded

    DEPRECATED

  • Unknown

  • Pressure Points

    Apply ? Mark.
    ALL enemies lose HP equal to their Mark.

  • Peace

    Retain.
    ALL enemies lose ? Strength this turn.
    Exhaust.

  • DEPRECATED Perfected Form

    If you have entered all basic Stances this turn, enter Divinity.
    Exhaust.

    Upgraded

    If you have entered all basic Stances this turn, enter Divinity.

  • DEPRECATED Polymath

    Enter Calm or Wrath.
    Exhaust.

  • DEPRECATED Prediction

    Gain ? Block at the start of your next turn.

  • DEPRECATED Punishment

    Enter Punishment Stance.

  • Unknown

  • DEPRECATED Retreating Hand

    Ethereal.
    Gain ? Block. If the previous card played was an Attack, return this card to your hand.

    Upgraded

    Gain ? Block. If the previous card played was an Attack, return this card to your hand.

  • DEPRECATED Retribution

    Whenever you lose HP, gain ? Vigor.

  • DEPRECATED Serenity

    While you are in Calm, HP loss is reduced by ?.

  • Unknown

  • Unknown

  • DEPRECATED Soothing Aura

    Retain.
    Apply ? Weak.
    At the start of your turn, apply 1 Weak to a random enemy.

  • DEPRECATED Step and Strike

    Costs 1 less per switched Stance this turn.
    Gain ? Block.
    Deal ? damage.

  • Unknown

  • DEPRECATED Sublime Slice

    Deal ? damage.
    Enter a random Stance.

  • DEPRECATED Survey

    Gain ? Block.
    Gain ? Vigor.

  • DEPRECATED Swipe

    Deal ? damage. Deal half this damage to all other enemies.

  • Unknown

  • DEPRECATED Torrent

    Deal ? damage to ALL enemies ? times.
    Exhaust.

  • Transcendence

    Upgrade all cards that Retain in your hand.

  • Truth

    Retain.
    Deal ? damage.
    Draw ? card.
    Exhaust.

    Upgraded

    Retain.
    Deal ? damage.
    Draw ? cards.
    Exhaust.

  • DEPRECATED Ward Aura

    Retain.
    Gain ? Block.
    At the start of your turn, gain ? Block.

  • DEPRECATED Windup

    Deal ? damage.
    Gain ? Vigor.

  • Wisdom

    Retain.
    Draw ? cards.
    Exhaust.

  • Wrath

    Deal and receive double attack damage.

Cards · Slay the Spire · SlaySpireDB