Slay the Spire
Cards



A Thousand CutsWhenever you play a card, deal 1 damage to ALL enemies.
Power
2Power, Rare, Cost 2


All for OneDeal 10 damage.
Put all cost 0 cards from your discard pile into your hand.
Attack
2Attack, Rare, Cost 2


BarricadeBlock is not removed at the start of your turn.
Power
3Power, Rare, Cost 3


BashDeal 8 damage.
Apply 2 Vulnerable.
Attack
2Attack, Starter, Cost 2


Blood for BloodCosts 1 less
for each time you lose HP this combat.
Deal 18 damage.
Attack
4Attack, Uncommon, Cost 4


BludgeonDeal 32 damage.
Attack
3Attack, Rare, Cost 3


Bouncing FlaskApply 3 Poison to a random enemy 3 times.
Skill
2Skill, Uncommon, Cost 2


BufferPrevent the next time you would lose HP.
Power
2Power, Rare, Cost 2


Bullet TimeYou cannot draw additional cards this turn. Reduce the cost of all cards in your hand to 0 this turn.
Skill
3Skill, Rare, Cost 3


CarnageEthereal.
Deal 20 damage.
Attack
2Attack, Uncommon, Cost 2


ChokeDeal 12 damage.
Whenever you play a card this turn, the enemy loses 3 HP.
Attack
2Attack, Uncommon, Cost 2


ClotheslineDeal 12 damage.
Apply 2 Weak.
Attack
2Attack, Common, Cost 2


CollectPut a Miracle+ into your hand at the start of your next X turns.
Exhaust.
Skill
XSkill, Uncommon, Cost X


Conjure BladeShuffle an Expunger into your draw pile.
Exhaust.
Skill
XSkill, Rare, Cost X


ConsumeGain 2 Focus.
Lose 1 Orb slot.
Skill
2Skill, Uncommon, Cost 2


Corpse ExplosionApply 6 Poison.
When the enemy dies, deal damage equal to its Max HP to ALL enemies.
Skill
2Skill, Rare, Cost 2


CorruptionSkills cost 0.
Whenever you play a Skill, Exhaust it.
Power
3Power, Rare, Cost 3


Creative AIAt the start of your turn, add a random Power card into your hand.
Power
3Power, Rare, Cost 3


Crippling CloudApply 4 Poison and 2 Weak to ALL enemies.
Exhaust.
Skill
2Skill, Uncommon, Cost 2


Dark EmbraceWhenever a card is Exhausted,
draw 1 card.
Power
2Power, Uncommon, Cost 2


DashGain 10 Block.
Deal 10 damage.
Attack
2Attack, Uncommon, Cost 2


Demon FormAt the start of your turn, gain 2 Strength.
Power
3Power, Rare, Cost 3


Deva FormEthereal.
At the start of your turn, gain
and increase this gain by 1.
Power
3Power, Rare, Cost 3
DEPRECATED Discipline
DEPRECATED DisciplineIf you end your turn with unused , draw that many additional cards next turn.
Power
2Power, Rare, Cost 2


Doom and GloomDeal 10 damage to ALL enemies.
Channel 1 Dark.
Attack
2Attack, Uncommon, Cost 2


DoppelgangerNext turn, draw X cards and gain X .
Exhaust.
Skill
XSkill, Rare, Cost X


Echo FormEthereal.
The first card you play each turn is played twice.
Power
3Power, Rare, Cost 3


ElectrodynamicsLightning now hits ALL enemies.
Channel 2 Lightning.
Power
2Power, Rare, Cost 2


EntrenchDouble your Block.
Skill
2Skill, Uncommon, Cost 2


EnvenomWhenever an Attack deals unblocked damage, apply 1 Poison.
Power
2Power, Rare, Cost 2


EruptionDeal 9 damage.
Enter Wrath.
Attack
2Attack, Starter, Cost 2


EviscerateCosts 1 less
for each card discarded this turn.
Deal 7 damage 3 times.
Attack
3Attack, Uncommon, Cost 3


FastingGain 3 Strength.
Gain 3 Dexterity.
Gain 1 less at the start of each turn.
Power
2Power, Uncommon, Cost 2


Fiend FireExhaust your hand.
Deal 7 damage for each card Exhausted.
Exhaust.
Attack
2Attack, Rare, Cost 2


Flame BarrierGain 12 Block.
Whenever you are attacked this turn, deal 4 damage back.
Skill
2Skill, Uncommon, Cost 2


Force FieldCosts 1 less for each Power card played this combat.
Gain 12 Block.
Skill
4Skill, Uncommon, Cost 4
Cut from the game63
Unknown
Unknown
DEPRECATED Awakened Strike
Deal ? damage.
Unknown
DEPRECATED Big Brain
Retain.
Draw 1 card.
Exhaust.Upgraded
Retain.
Draw 1 card.DEPRECATED Blessed
Shuffle ? Miracles into your draw pile.
Exhaust.Upgraded
Shuffle ? Miracles+ into your draw pile.
Exhaust.Unknown
DEPRECATED Brilliance Aura
DEPRECATED

Calm
Upon exiting Calm, gain .
Causality
Draw cards until your hand is full.
Exhaust.Upgraded
Retain.
Draw cards until your hand is full.
Exhaust.Unknown
Unknown
Unknown
Clarity
Look at the top ? cards of your draw pile. Add 1 to your hand.
Exhaust the other.Upgraded
Look at the top ? cards of your draw pile. Add 1 to your hand.
Exhaust the rest.Cleanse Evil
Add X Smite into your hand.
Upgraded
Add X Smite+ into your hand.
Unknown
Unknown
Unknown
DEPRECATED Crescent Kick
Deal ? damage.
If you have Vigor,
gain and
draw 1 card.
Eruption
Deal ? damage.
Enter Wrath.DEPRECATED Experienced
Gain ? Block for each Upgraded card in your hand.
DEPRECATED Flame Mastery
Gain ? Strength.
DEPRECATED Flare
DEPRECATED.
DEPRECATED Flick
Deal ? damage.
If an enemy is Flicked 3 times, they take ? damage.DEPRECATED Flicker
Deal ? damage. If this kills the enemy, return this card to your hand.
DEPRECATED Flow
When you play an Attack, gain 1 temporary Dexterity. When you play a Skill, gain 1 temporary Strength.
DEPRECATED Flow State
Wrath: Enter Calm.
Calm: Enter Wrath.
Exhaust.Upgraded
Wrath: Enter Calm.
Calm: Enter Wrath.Unknown
DEPRECATED Fury Aura
Retain.
Gain ? temporary Strength.
At the start of your turn, gain 1 temporary Strength.Unknown
Unknown
Unknown
DEPRECATED Let Fate Decide
Play the top X cards of your draw pile. If X is 3 or more, Retain X cards.

Master Reality
Whenever a card is created during combat, Upgrade it.
Mastery
Whenever you attempt to switch Stances to your current Stance, gain .
DEPRECATED
DEPRECATED
Upgraded
DEPRECATED
Unknown
Pressure Points
Apply ? Mark.
ALL enemies lose HP equal to their Mark.Peace
Retain.
ALL enemies lose ? Strength this turn.
Exhaust.DEPRECATED Perfected Form
If you have entered all basic Stances this turn, enter Divinity.
Exhaust.Upgraded
If you have entered all basic Stances this turn, enter Divinity.
DEPRECATED Polymath
Enter Calm or Wrath.
Exhaust.DEPRECATED Prediction
Gain ? Block at the start of your next turn.
DEPRECATED Punishment
Enter Punishment Stance.
Unknown
DEPRECATED Retreating Hand
Ethereal.
Gain ? Block. If the previous card played was an Attack, return this card to your hand.Upgraded
Gain ? Block. If the previous card played was an Attack, return this card to your hand.
DEPRECATED Retribution
Whenever you lose HP, gain ? Vigor.
DEPRECATED Serenity
While you are in Calm, HP loss is reduced by ?.
Unknown
Unknown
DEPRECATED Soothing Aura
Retain.
Apply ? Weak.
At the start of your turn, apply 1 Weak to a random enemy.DEPRECATED Step and Strike
Costs 1 less per switched Stance this turn.
Gain ? Block.
Deal ? damage.Unknown
DEPRECATED Sublime Slice
Deal ? damage.
Enter a random Stance.DEPRECATED Survey
Gain ? Block.
Gain ? Vigor.DEPRECATED Swipe
Deal ? damage. Deal half this damage to all other enemies.
Unknown
DEPRECATED Torrent
Deal ? damage to ALL enemies ? times.
Exhaust.Transcendence
Upgrade all cards that Retain in your hand.
Truth
Retain.
Deal ? damage.
Draw ? card.
Exhaust.Upgraded
Retain.
Deal ? damage.
Draw ? cards.
Exhaust.DEPRECATED Ward Aura
Retain.
Gain ? Block.
At the start of your turn, gain ? Block.DEPRECATED Windup
Deal ? damage.
Gain ? Vigor.Wisdom
Retain.
Draw ? cards.
Exhaust.
Wrath
Deal and receive double attack damage.