Doom and GloomDeal 10 damage to ALL enemies.
Channel 1 Dark.
Attack2
Doom and Gloom+Deal 14 damage to ALL enemies.
Channel 1 Dark.
Attack2
Add to deck
Channel
Channeling an Orb puts it into your first empty slot. If you have no empty slots, your first Orb is automatically Evoked to make room.
Dark
Orb: Increases damage every turn. When Evoked, deals damage to the enemy with the least HP.

Doom and Gloom

The Defect

Doom and Gloom+Deal 14 damage to ALL enemies.
Channel 1 Dark.

Obtained

card rewardsThe Defect

Merchant price

StS1
Shop band
67–82GoldBase price: 75 Gold Shop roll: ×0.9–1.1