Doom and GloomDeal 10 damage to ALL enemies.
ChannelChannelChanneling an Orb puts it into your first empty slot. If you have no empty slots, your first Orb is automatically Evoked to make room. 1 DarkDarkOrb: Increases damage every turn. When Evoked, deals damage to the enemy with the least HP..
Attack2
Channel
Channeling an Orb puts it into your first empty slot. If you have no empty slots, your first Orb is automatically EvokedEvokedConsume your rightmost Orb and use its Evoke effect. to make room.
Dark
Orb: Increases damage every turn. When EvokedEvokedConsume your rightmost Orb and use its Evoke effect., deals damage to the enemy with the least HP.

Attack · Uncommon · The Defect · Cost 2

Doom and Gloom

Deal 10 damage to ALL enemies.
ChannelChannelChanneling an Orb puts it into your first empty slot. If you have no empty slots, your first Orb is automatically Evoked to make room. 1 DarkDarkOrb: Increases damage every turn. When Evoked, deals damage to the enemy with the least HP..

Upgraded

Deal 14 damage to ALL enemies.
ChannelChannelChanneling an Orb puts it into your first empty slot. If you have no empty slots, your first Orb is automatically Evoked to make room. 1 DarkDarkOrb: Increases damage every turn. When Evoked, deals damage to the enemy with the least HP..

Doom and Gloom · Cards · Slay the Spire · SlaySpireDB