Slay the Spire

Cards

73108 / 227 Cards

NameCostTypeRarityCard text
Die Die Die1AttackRareDeal 13 damage to ALL enemies.
Exhaust.
DEPRECATED Discipline2PowerRareIf you end your turn with unused , draw that many additional cards next turn.
Distraction1SkillUncommonAdd a random Skill into your hand.
It costs 0 this turn.
Exhaust.
Dodge and Roll1SkillCommonGain 4 Block.
Next turn, gain 4 Block.
Doom and Gloom2AttackUncommonDeal 10 damage to ALL enemies.
Channel 1 Dark.
DoppelgangerXSkillRareNext turn, draw X cards and gain X .
Exhaust.
Double Energy1SkillUncommonDouble your Energy.
Exhaust.
Dualcast1SkillStarterEvoke your next Orb twice.
Echo Form3PowerRareEthereal.
The first card you play each turn is played twice.
Electrodynamics2PowerRareLightning now hits ALL enemies.
Channel 2 Lightning.
Empty Body1SkillCommonGain 7 Block.
Exit your Stance.
Empty Fist1AttackCommonDeal 9 damage.
Exit your Stance.
Empty Mind1SkillUncommonDraw 2 cards.
Exit your Stance.
Endless Agony0AttackUncommonDeal 4 damage.
Whenever you draw this card, add a copy of it into your hand.
Exhaust.
Envenom2PowerRareWhenever an Attack deals unblocked damage, apply 1 Poison.
Eruption2AttackStarterDeal 9 damage.
Enter Wrath.
Escape Plan0SkillUncommonDraw 1 card.
If you draw a Skill, gain 3 Block.
Establishment1PowerRareWhenever a card is Retained, reduce its cost by 1 this combat.
Evaluate1SkillCommonGain 6 Block.
Shuffle an Insight into your draw pile.
Eviscerate3AttackUncommonCosts 1 less
for each card discarded this turn.
Deal 7 damage 3 times.
Expertise1SkillUncommonDraw cards until you have 6 in your hand.
Fasting2PowerUncommonGain 3 Strength.
Gain 3 Dexterity.
Gain 1 less at the start of each turn.
Fear No Evil1AttackUncommonDeal 8 damage.
If the enemy intends to Attack, enter Calm.
Finisher1AttackUncommonDeal 6 damage for each Attack played this turn.
Fission0SkillRareRemove all your Orbs. Gain and draw 1 card for each Orb removed.
Exhaust.
Flechettes1AttackUncommonDeal 4 damage for each Skill in your hand.
Flurry of Blows0AttackCommonDeal 4 damage.
Whenever you change Stances, return this from the discard pile to your hand.
Flying Knee1AttackCommonDeal 8 damage.
Next turn, gain .
Flying Sleeves1AttackCommonRetain.
Deal 4 damage twice.
Follow-Up1AttackCommonDeal 7 damage.
If the last card played this combat was an Attack, gain .
Footwork1PowerUncommonGain 2 Dexterity.
Force Field4SkillUncommonCosts 1 less for each Power card played this combat.
Gain 12 Block.
Foreign Influence0SkillUncommonChoose 1 of 3 Attacks of any color to add into your hand.
Exhaust.
FTL0AttackUncommonDeal 5 damage. If you have played less than 3 cards this turn, draw 1 card.
Fusion2SkillUncommonChannel 1 Plasma.
Claw0AttackCommonDeal 3 damage.
Increase the damage of ALL Claw cards by 2 this combat.
Clear all
Cut from the game63
  • Unknown

  • Unknown

  • DEPRECATED Awakened Strike

    Deal ? damage.

  • Unknown

  • DEPRECATED Big Brain

    Retain.
    Draw 1 card.
    Exhaust.

    Upgraded

    Retain.
    Draw 1 card.

  • DEPRECATED Blessed

    Shuffle ? Miracles into your draw pile.
    Exhaust.

    Upgraded

    Shuffle ? Miracles+ into your draw pile.
    Exhaust.

  • Unknown

  • DEPRECATED Brilliance Aura

    DEPRECATED

  • Calm

    Upon exiting Calm, gain .

  • Causality

    Draw cards until your hand is full.
    Exhaust.

    Upgraded

    Retain.
    Draw cards until your hand is full.
    Exhaust.

  • Unknown

  • Unknown

  • Unknown

  • Clarity

    Look at the top ? cards of your draw pile. Add 1 to your hand.
    Exhaust the other.

    Upgraded

    Look at the top ? cards of your draw pile. Add 1 to your hand.
    Exhaust the rest.

  • Cleanse Evil

    Add X Smite into your hand.

    Upgraded

    Add X Smite+ into your hand.

  • Unknown

  • Unknown

  • Unknown

  • DEPRECATED Crescent Kick

    Deal ? damage.
    If you have Vigor,
    gain and
    draw 1 card.

  • Eruption

    Deal ? damage.
    Enter Wrath.

  • DEPRECATED Experienced

    Gain ? Block for each Upgraded card in your hand.

  • DEPRECATED Flame Mastery

    Gain ? Strength.

  • DEPRECATED Flare

    DEPRECATED.

  • DEPRECATED Flick

    Deal ? damage.
    If an enemy is Flicked 3 times, they take ? damage.

  • DEPRECATED Flicker

    Deal ? damage. If this kills the enemy, return this card to your hand.

  • DEPRECATED Flow

    When you play an Attack, gain 1 temporary Dexterity. When you play a Skill, gain 1 temporary Strength.

  • DEPRECATED Flow State

    Wrath: Enter Calm.
    Calm: Enter Wrath.
    Exhaust.

    Upgraded

    Wrath: Enter Calm.
    Calm: Enter Wrath.

  • Unknown

  • DEPRECATED Fury Aura

    Retain.
    Gain ? temporary Strength.
    At the start of your turn, gain 1 temporary Strength.

  • Unknown

  • Unknown

  • Unknown

  • DEPRECATED Let Fate Decide

    Play the top X cards of your draw pile. If X is 3 or more, Retain X cards.

  • Master Reality

    Whenever a card is created during combat, Upgrade it.

  • Mastery

    Whenever you attempt to switch Stances to your current Stance, gain .

  • DEPRECATED

    DEPRECATED

    Upgraded

    DEPRECATED

  • Unknown

  • Pressure Points

    Apply ? Mark.
    ALL enemies lose HP equal to their Mark.

  • Peace

    Retain.
    ALL enemies lose ? Strength this turn.
    Exhaust.

  • DEPRECATED Perfected Form

    If you have entered all basic Stances this turn, enter Divinity.
    Exhaust.

    Upgraded

    If you have entered all basic Stances this turn, enter Divinity.

  • DEPRECATED Polymath

    Enter Calm or Wrath.
    Exhaust.

  • DEPRECATED Prediction

    Gain ? Block at the start of your next turn.

  • DEPRECATED Punishment

    Enter Punishment Stance.

  • Unknown

  • DEPRECATED Retreating Hand

    Ethereal.
    Gain ? Block. If the previous card played was an Attack, return this card to your hand.

    Upgraded

    Gain ? Block. If the previous card played was an Attack, return this card to your hand.

  • DEPRECATED Retribution

    Whenever you lose HP, gain ? Vigor.

  • DEPRECATED Serenity

    While you are in Calm, HP loss is reduced by ?.

  • Unknown

  • Unknown

  • DEPRECATED Soothing Aura

    Retain.
    Apply ? Weak.
    At the start of your turn, apply 1 Weak to a random enemy.

  • DEPRECATED Step and Strike

    Costs 1 less per switched Stance this turn.
    Gain ? Block.
    Deal ? damage.

  • Unknown

  • DEPRECATED Sublime Slice

    Deal ? damage.
    Enter a random Stance.

  • DEPRECATED Survey

    Gain ? Block.
    Gain ? Vigor.

  • DEPRECATED Swipe

    Deal ? damage. Deal half this damage to all other enemies.

  • Unknown

  • DEPRECATED Torrent

    Deal ? damage to ALL enemies ? times.
    Exhaust.

  • Transcendence

    Upgrade all cards that Retain in your hand.

  • Truth

    Retain.
    Deal ? damage.
    Draw ? card.
    Exhaust.

    Upgraded

    Retain.
    Deal ? damage.
    Draw ? cards.
    Exhaust.

  • DEPRECATED Ward Aura

    Retain.
    Gain ? Block.
    At the start of your turn, gain ? Block.

  • DEPRECATED Windup

    Deal ? damage.
    Gain ? Vigor.

  • Wisdom

    Retain.
    Draw ? cards.
    Exhaust.

  • Wrath

    Deal and receive double attack damage.

Cards · Slay the Spire · Page 3 · SlaySpireDB