Slay the Spire

Cards

136 / 44 Cards

NameCostTypeRarityCard text
A Thousand Cuts2PowerRareWhenever you play a card, deal 1 damage to ALL enemies.
Adrenaline0SkillRareGain .
Draw 2 cards.
Exhaust.
All for One2AttackRareDeal 10 damage.
Put all cost 0 cards from your discard pile into your hand.
Apotheosis2SkillRareUpgrade ALL your cards for the rest of combat.
Exhaust.
Berserk0PowerRareGain 2 Vulnerable.
At the start of your turn, gain .
Brutality0PowerRareAt the start of your turn, lose 1 HP and draw 1 card.
Buffer2PowerRarePrevent the next time you would lose HP.
Chrysalis2SkillRareShuffle 3 random Skills into your draw pile. They cost 0 this combat.
Exhaust.
Conjure BladeXSkillRareShuffle an Expunger into your draw pile.
Exhaust.
Corpse Explosion2SkillRareApply 6 Poison.
When the enemy dies, deal damage equal to its Max HP to ALL enemies.
DEPRECATED Discipline2PowerRareIf you end your turn with unused , draw that many additional cards next turn.
DoppelgangerXSkillRareNext turn, draw X cards and gain X .
Exhaust.
Electrodynamics2PowerRareLightning now hits ALL enemies.
Channel 2 Lightning.
Envenom2PowerRareWhenever an Attack deals unblocked damage, apply 1 Poison.
Fiend Fire2AttackRareExhaust your hand.
Deal 7 damage for each card Exhausted.
Exhaust.
Fission0SkillRareRemove all your Orbs. Gain and draw 1 card for each Orb removed.
Exhaust.
Grand Finale0AttackRareCan only be played if there are no cards in your draw pile.
Deal 50 damage to ALL enemies.
Hand of Greed2AttackRareDeal 20 damage.
If Fatal, gain 20 Gold.
Hyperbeam2AttackRareDeal 26 damage to ALL enemies.
Lose 3 Focus.
Immolate2AttackRareDeal 21 damage to ALL enemies.
Add a Burn into your discard pile.
Impervious2SkillRareGain 30 Block.
Exhaust.
Juggernaut2PowerRareWhenever you gain Block, deal 5 damage to a random enemy.
Lesson Learned2AttackRareDeal 10 damage.
If Fatal, Upgrade a random card in your deck.
Exhaust.
Magnetism2PowerRareAt the start of your turn, add a random Colorless card into your hand.
MalaiseXSkillRareEnemy loses X Strength. Apply X Weak.
Exhaust.
Master of Strategy0SkillRareDraw 3 cards.
Exhaust.
Mayhem2PowerRareAt the start of your turn, play the top card of your draw pile.
Metamorphosis2SkillRareShuffle 3 random Attacks into your draw pile. They cost 0 this combat.
Exhaust.
Multi-CastXSkillRareEvoke your next Orb X times.
Offering0SkillRareLose 6 HP.
Gain .
Draw 3 cards.
Exhaust.
Panache0PowerRareEvery time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Rainbow2SkillRareChannel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.
Reaper2AttackRareDeal 4 damage to ALL enemies. Heal HP equal to unblocked damage.
Exhaust.
Reboot0SkillRareShuffle ALL your cards into your draw pile.
Draw 4 cards.
Exhaust.
Sadistic Nature0PowerRareWhenever you apply a debuff to an enemy, they take 5 damage.
Secret Technique0SkillRarePut a Skill from your draw pile into your hand.
Exhaust.
Clear all
Cut from the game63
  • Unknown

  • Unknown

  • DEPRECATED Awakened Strike

    Deal ? damage.

  • Unknown

  • DEPRECATED Big Brain

    Retain.
    Draw 1 card.
    Exhaust.

    Upgraded

    Retain.
    Draw 1 card.

  • DEPRECATED Blessed

    Shuffle ? Miracles into your draw pile.
    Exhaust.

    Upgraded

    Shuffle ? Miracles+ into your draw pile.
    Exhaust.

  • Unknown

  • DEPRECATED Brilliance Aura

    DEPRECATED

  • Calm

    Upon exiting Calm, gain .

  • Causality

    Draw cards until your hand is full.
    Exhaust.

    Upgraded

    Retain.
    Draw cards until your hand is full.
    Exhaust.

  • Unknown

  • Unknown

  • Unknown

  • Clarity

    Look at the top ? cards of your draw pile. Add 1 to your hand.
    Exhaust the other.

    Upgraded

    Look at the top ? cards of your draw pile. Add 1 to your hand.
    Exhaust the rest.

  • Cleanse Evil

    Add X Smite into your hand.

    Upgraded

    Add X Smite+ into your hand.

  • Unknown

  • Unknown

  • Unknown

  • DEPRECATED Crescent Kick

    Deal ? damage.
    If you have Vigor,
    gain and
    draw 1 card.

  • Eruption

    Deal ? damage.
    Enter Wrath.

  • DEPRECATED Experienced

    Gain ? Block for each Upgraded card in your hand.

  • DEPRECATED Flame Mastery

    Gain ? Strength.

  • DEPRECATED Flare

    DEPRECATED.

  • DEPRECATED Flick

    Deal ? damage.
    If an enemy is Flicked 3 times, they take ? damage.

  • DEPRECATED Flicker

    Deal ? damage. If this kills the enemy, return this card to your hand.

  • DEPRECATED Flow

    When you play an Attack, gain 1 temporary Dexterity. When you play a Skill, gain 1 temporary Strength.

  • DEPRECATED Flow State

    Wrath: Enter Calm.
    Calm: Enter Wrath.
    Exhaust.

    Upgraded

    Wrath: Enter Calm.
    Calm: Enter Wrath.

  • Unknown

  • DEPRECATED Fury Aura

    Retain.
    Gain ? temporary Strength.
    At the start of your turn, gain 1 temporary Strength.

  • Unknown

  • Unknown

  • Unknown

  • DEPRECATED Let Fate Decide

    Play the top X cards of your draw pile. If X is 3 or more, Retain X cards.

  • Master Reality

    Whenever a card is created during combat, Upgrade it.

  • Mastery

    Whenever you attempt to switch Stances to your current Stance, gain .

  • DEPRECATED

    DEPRECATED

    Upgraded

    DEPRECATED

  • Unknown

  • Pressure Points

    Apply ? Mark.
    ALL enemies lose HP equal to their Mark.

  • Peace

    Retain.
    ALL enemies lose ? Strength this turn.
    Exhaust.

  • DEPRECATED Perfected Form

    If you have entered all basic Stances this turn, enter Divinity.
    Exhaust.

    Upgraded

    If you have entered all basic Stances this turn, enter Divinity.

  • DEPRECATED Polymath

    Enter Calm or Wrath.
    Exhaust.

  • DEPRECATED Prediction

    Gain ? Block at the start of your next turn.

  • DEPRECATED Punishment

    Enter Punishment Stance.

  • Unknown

  • DEPRECATED Retreating Hand

    Ethereal.
    Gain ? Block. If the previous card played was an Attack, return this card to your hand.

    Upgraded

    Gain ? Block. If the previous card played was an Attack, return this card to your hand.

  • DEPRECATED Retribution

    Whenever you lose HP, gain ? Vigor.

  • DEPRECATED Serenity

    While you are in Calm, HP loss is reduced by ?.

  • Unknown

  • Unknown

  • DEPRECATED Soothing Aura

    Retain.
    Apply ? Weak.
    At the start of your turn, apply 1 Weak to a random enemy.

  • DEPRECATED Step and Strike

    Costs 1 less per switched Stance this turn.
    Gain ? Block.
    Deal ? damage.

  • Unknown

  • DEPRECATED Sublime Slice

    Deal ? damage.
    Enter a random Stance.

  • DEPRECATED Survey

    Gain ? Block.
    Gain ? Vigor.

  • DEPRECATED Swipe

    Deal ? damage. Deal half this damage to all other enemies.

  • Unknown

  • DEPRECATED Torrent

    Deal ? damage to ALL enemies ? times.
    Exhaust.

  • Transcendence

    Upgrade all cards that Retain in your hand.

  • Truth

    Retain.
    Deal ? damage.
    Draw ? card.
    Exhaust.

    Upgraded

    Retain.
    Deal ? damage.
    Draw ? cards.
    Exhaust.

  • DEPRECATED Ward Aura

    Retain.
    Gain ? Block.
    At the start of your turn, gain ? Block.

  • DEPRECATED Windup

    Deal ? damage.
    Gain ? Vigor.

  • Wisdom

    Retain.
    Draw ? cards.
    Exhaust.

  • Wrath

    Deal and receive double attack damage.

Cards · Slay the Spire · SlaySpireDB