Slay the Spire
Cards



A Thousand CutsWhenever you play a card, deal 1 damage to ALL enemies.
Power
2Power, Rare, Cost 2


All for OneDeal 10 damage.
Put all cost 0 cards from your discard pile into your hand.
Attack
2Attack, Rare, Cost 2


BufferPrevent the next time you would lose HP.
Power
2Power, Rare, Cost 2


CarnageEthereal.
Deal 20 damage.
Attack
2Attack, Uncommon, Cost 2


ChokeDeal 12 damage.
Whenever you play a card this turn, the enemy loses 3 HP.
Attack
2Attack, Uncommon, Cost 2


ClotheslineDeal 12 damage.
Apply 2 Weak.
Attack
2Attack, Common, Cost 2


Dark EmbraceWhenever a card is Exhausted,
draw 1 card.
Power
2Power, Uncommon, Cost 2


DashGain 10 Block.
Deal 10 damage.
Attack
2Attack, Uncommon, Cost 2
DEPRECATED Discipline
DEPRECATED DisciplineIf you end your turn with unused , draw that many additional cards next turn.
Power
2Power, Rare, Cost 2


Doom and GloomDeal 10 damage to ALL enemies.
Channel 1 Dark.
Attack
2Attack, Uncommon, Cost 2


ElectrodynamicsLightning now hits ALL enemies.
Channel 2 Lightning.
Power
2Power, Rare, Cost 2


EnvenomWhenever an Attack deals unblocked damage, apply 1 Poison.
Power
2Power, Rare, Cost 2


FastingGain 3 Strength.
Gain 3 Dexterity.
Gain 1 less at the start of each turn.
Power
2Power, Uncommon, Cost 2


Fiend FireExhaust your hand.
Deal 7 damage for each card Exhausted.
Exhaust.
Attack
2Attack, Rare, Cost 2


Hand of GreedDeal 20 damage.
If Fatal, gain 20 Gold.
Attack
2Attack, Rare, Cost 2


Heavy BladeDeal 14 damage.
Strength affects this card 3 times.
Attack
2Attack, Common, Cost 2


HyperbeamDeal 26 damage to ALL enemies.
Lose 3 Focus.
Attack
2Attack, Rare, Cost 2


ImmolateDeal 21 damage to ALL enemies.
Add a Burn into your discard pile.
Attack
2Attack, Rare, Cost 2


JuggernautWhenever you gain Block, deal 5 damage to a random enemy.
Power
2Power, Rare, Cost 2


Lesson LearnedDeal 10 damage.
If Fatal, Upgrade a random card in your deck.
Exhaust.
Attack
2Attack, Rare, Cost 2


MagnetismAt the start of your turn, add a random Colorless card into your hand.
Power
2Power, Rare, Cost 2


MayhemAt the start of your turn, play the top card of your draw pile.
Power
2Power, Rare, Cost 2


Mind BlastInnate.
Deal damage equal to the number of cards in your draw pile.
Attack
2Attack, Uncommon, Cost 2


Perfected StrikeDeal 6 damage.
Deals 2 additional damage for ALL your cards containing "Strike".
Attack
2Attack, Common, Cost 2


PredatorDeal 15 damage.
Next turn, draw 2 additional cards.
Attack
2Attack, Uncommon, Cost 2


Reach HeavenDeal 10 damage.
Shuffle a
Through Violence into your draw pile.
Attack
2Attack, Uncommon, Cost 2


ReaperDeal 4 damage to ALL enemies. Heal HP equal to unblocked damage.
Exhaust.
Attack
2Attack, Rare, Cost 2


Riddle with HolesDeal 3 damage 5 times.
Attack
2Attack, Uncommon, Cost 2


Searing BlowDeal 12 damage.
Can be Upgraded any number of times.
Attack
2Attack, Uncommon, Cost 2


Sever SoulExhaust all non-Attack cards in your hand.
Deal 16 damage.
Attack
2Attack, Uncommon, Cost 2


Signature MoveCan only be played if this is the only Attack in your hand.
Deal 30 damage.
Attack
2Attack, Uncommon, Cost 2


StreamlineDeal 15 damage.
Reduce this card's cost by 1 this combat.
Attack
2Attack, Common, Cost 2


StudyAt the end of your turn, shuffle an Insight into your draw pile.
Power
2Power, Uncommon, Cost 2


Sneaky StrikeDeal 12 damage.
If you have discarded a card this turn,
gain .
Attack
2Attack, Common, Cost 2


UppercutDeal 13 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
Attack
2Attack, Uncommon, Cost 2


WallopDeal 9 damage.
Gain Block equal to unblocked damage dealt.
Attack
2Attack, Uncommon, Cost 2
Cut from the game63
Unknown
Unknown
DEPRECATED Awakened Strike
Deal ? damage.
Unknown
DEPRECATED Big Brain
Retain.
Draw 1 card.
Exhaust.Upgraded
Retain.
Draw 1 card.DEPRECATED Blessed
Shuffle ? Miracles into your draw pile.
Exhaust.Upgraded
Shuffle ? Miracles+ into your draw pile.
Exhaust.Unknown
DEPRECATED Brilliance Aura
DEPRECATED

Calm
Upon exiting Calm, gain .
Causality
Draw cards until your hand is full.
Exhaust.Upgraded
Retain.
Draw cards until your hand is full.
Exhaust.Unknown
Unknown
Unknown
Clarity
Look at the top ? cards of your draw pile. Add 1 to your hand.
Exhaust the other.Upgraded
Look at the top ? cards of your draw pile. Add 1 to your hand.
Exhaust the rest.Cleanse Evil
Add X Smite into your hand.
Upgraded
Add X Smite+ into your hand.
Unknown
Unknown
Unknown
DEPRECATED Crescent Kick
Deal ? damage.
If you have Vigor,
gain and
draw 1 card.
Eruption
Deal ? damage.
Enter Wrath.DEPRECATED Experienced
Gain ? Block for each Upgraded card in your hand.
DEPRECATED Flame Mastery
Gain ? Strength.
DEPRECATED Flare
DEPRECATED.
DEPRECATED Flick
Deal ? damage.
If an enemy is Flicked 3 times, they take ? damage.DEPRECATED Flicker
Deal ? damage. If this kills the enemy, return this card to your hand.
DEPRECATED Flow
When you play an Attack, gain 1 temporary Dexterity. When you play a Skill, gain 1 temporary Strength.
DEPRECATED Flow State
Wrath: Enter Calm.
Calm: Enter Wrath.
Exhaust.Upgraded
Wrath: Enter Calm.
Calm: Enter Wrath.Unknown
DEPRECATED Fury Aura
Retain.
Gain ? temporary Strength.
At the start of your turn, gain 1 temporary Strength.Unknown
Unknown
Unknown
DEPRECATED Let Fate Decide
Play the top X cards of your draw pile. If X is 3 or more, Retain X cards.

Master Reality
Whenever a card is created during combat, Upgrade it.
Mastery
Whenever you attempt to switch Stances to your current Stance, gain .
DEPRECATED
DEPRECATED
Upgraded
DEPRECATED
Unknown
Pressure Points
Apply ? Mark.
ALL enemies lose HP equal to their Mark.Peace
Retain.
ALL enemies lose ? Strength this turn.
Exhaust.DEPRECATED Perfected Form
If you have entered all basic Stances this turn, enter Divinity.
Exhaust.Upgraded
If you have entered all basic Stances this turn, enter Divinity.
DEPRECATED Polymath
Enter Calm or Wrath.
Exhaust.DEPRECATED Prediction
Gain ? Block at the start of your next turn.
DEPRECATED Punishment
Enter Punishment Stance.
Unknown
DEPRECATED Retreating Hand
Ethereal.
Gain ? Block. If the previous card played was an Attack, return this card to your hand.Upgraded
Gain ? Block. If the previous card played was an Attack, return this card to your hand.
DEPRECATED Retribution
Whenever you lose HP, gain ? Vigor.
DEPRECATED Serenity
While you are in Calm, HP loss is reduced by ?.
Unknown
Unknown
DEPRECATED Soothing Aura
Retain.
Apply ? Weak.
At the start of your turn, apply 1 Weak to a random enemy.DEPRECATED Step and Strike
Costs 1 less per switched Stance this turn.
Gain ? Block.
Deal ? damage.Unknown
DEPRECATED Sublime Slice
Deal ? damage.
Enter a random Stance.DEPRECATED Survey
Gain ? Block.
Gain ? Vigor.DEPRECATED Swipe
Deal ? damage. Deal half this damage to all other enemies.
Unknown
DEPRECATED Torrent
Deal ? damage to ALL enemies ? times.
Exhaust.Transcendence
Upgrade all cards that Retain in your hand.
Truth
Retain.
Deal ? damage.
Draw ? card.
Exhaust.Upgraded
Retain.
Deal ? damage.
Draw ? cards.
Exhaust.DEPRECATED Ward Aura
Retain.
Gain ? Block.
At the start of your turn, gain ? Block.DEPRECATED Windup
Deal ? damage.
Gain ? Vigor.Wisdom
Retain.
Draw ? cards.
Exhaust.
Wrath
Deal and receive double attack damage.