Lightning Rod+Gain 7 BlockBlockUntil next turn, prevents damage..
At the start of the next 2 turns, ChannelChannelChanneling an Orb puts it into your first empty slot. If you have no empty slots, your first Orb is automatically Evoked to make room. 1 LightningLightningOrb: Deals damage to random enemies..
Skill1

Skill · Common · The Defect · Cost 1

Lightning Rod

Gain 4 BlockBlockUntil next turn, prevents damage..
At the start of the next 2 turns, ChannelChannelChanneling an Orb puts it into your first empty slot. If you have no empty slots, your first Orb is automatically Evoked to make room. 1 LightningLightningOrb: Deals damage to random enemies..

Upgraded

Gain 7 BlockBlockUntil next turn, prevents damage..
At the start of the next 2 turns, ChannelChannelChanneling an Orb puts it into your first empty slot. If you have no empty slots, your first Orb is automatically Evoked to make room. 1 LightningLightningOrb: Deals damage to random enemies..

Lightning Rod · Cards · Slay the Spire 2 · SlaySpireDB