At the start of the next 2 turns, ChannelChannelChanneling an Orb puts it into your first empty slot. If you have no empty slots, your first Orb is automatically Evoked to make room. 1 LightningLightningOrb: Deals damage to random enemies..
Skill · Common · The Defect · Cost 1
Lightning Rod
Gain 4 BlockBlockUntil next turn, prevents damage..
At the start of the next 2 turns, ChannelChannelChanneling an Orb puts it into your first empty slot. If you have no empty slots, your first Orb is automatically Evoked to make room. 1 LightningLightningOrb: Deals damage to random enemies..
Upgraded
Gain 7 BlockBlockUntil next turn, prevents damage..
At the start of the next 2 turns, ChannelChannelChanneling an Orb puts it into your first empty slot. If you have no empty slots, your first Orb is automatically Evoked to make room. 1 LightningLightningOrb: Deals damage to random enemies..
Powers
Merchant price
StS2- Shop band
- 48–52Gold