AkabekoAt the start of each combat, gain 8 Vigor.
Alchemical CofferUpon pickup, gain 4 potion slots filled with random potions.
Amethyst AubergineEnemies drop 15 additional Gold.
AnchorStart each combat with 10 Block.
Arcane ScrollUpon pickup, obtain a random Rare Card to add to your Deck.
Archaic ToothUpon pickup, Transform a starter card into an ancient version.
Art of WarIf you do not play any Attacks during your turn, gain an additional
next turn.
AstrolabeUpon pickup, Transform 3 cards, then Upgrade them.
Bag of MarblesAt the start of each combat, apply 1 Vulnerable to ALL enemies.
Bag of PreparationAt the start of each combat, draw 2 additional cards.
Beating RemnantYou cannot lose more than 20 HP in a single turn.
Beautiful BraceletUpon pickup, choose 3 cards in your Deck. Enchant them with Swift 3.
BellowsThe first Hand you draw each combat is Upgraded.
Belt BuckleWhile you have no potions, you have 2 additional Dexterity.
Big HatAt the start of each combat, add 2 random Ethereal cards into your Hand.
Big MushroomUpon pickup, raise your Max HP by 20. At the start of each combat, draw 2 fewer cards.
Biiig HugUpon pickup, remove 4 cards from your Deck. Whenever you shuffle your Draw Pile, add a Soot into your Draw Pile.
Bing BongWhenever you add a card to your Deck, add one additional copy.
Black BloodAt the end of combat, heal 12 HP.
Black StarElites drop an additional Relic when defeated.
Blessed AntlerGain
at the start of each turn. At the start of each combat, shuffle 3 Dazed into your Draw Pile.
Blood-Soaked RoseUpon pickup, add 1 Enthralled to your Deck. Gain
at the start of each turn.
Blood VialAt the start of each combat, heal 2 HP.
Bone FluteWhenever Osty attacks, gain 2 Block.
Bone TeaAt the start of the next combat, Upgrade your starting hand.
Book of Five RingsEvery 5 cards you add to your Deck, heal 20 HP.
Book Repair KnifeWhenever a non-Minion enemy dies to Doom, heal 3 HP.
BookmarkAt the end of each turn, lower the cost of a random Retained card by 1 until played.
Booming ConchAt the start of Elite combats, draw 2 additional cards and gain
.
Bound PhylacteryAt the start of your turn, Summon 1.
Bowler HatGain 25% additional Gold.
BreadAt the start of your first turn, lose 
. At the start of all other turns, gain
.
Brilliant ScarfThe 5th card you play from your hand each turn is free.
BrimstoneAt the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength.
Bronze ScalesStart each combat with 3 Thorns.
Burning BloodAt the end of combat, heal 6 HP.
Burning SticksThe first time each combat you Exhaust a Skill, add a copy of it into your Hand.
ByrdpipUpon pickup, gain the card Byrd Swoop. A Byrdpip will accompany you in battles.
Calling BellUpon pickup, obtain a unique Curse and 3 Relics.
CandelabraAt the start of your 2nd turn, gain 
.
Captain's WheelAt the start of your 3rd turn, gain 18 Block.
CauldronUpon pickup, brews 5 random potions.
Centennial PuzzleThe first time you lose HP each combat, draw 3 cards.
ChandelierAt the start of your 3rd turn, gain 

.
Charon's AshesWhenever you Exhaust a card, deal 3 damage to ALL enemies.
Chemical XThe effects of your cost X cards are increased by 2.
Choices ParadoxAt the start of each combat, add 1 of 5 random cards into your Hand. Add Retain to the chosen card.
The Chosen CheeseAt the end of combat, gain 1 Max HP.
CircletIt's a circlet.
ClawsUpon pickup, Transform up to 6 cards into Maul.
Cloak ClaspAt the end of your turn, gain 1 Block for each card in your Hand.
Cracked CoreAt the start of each combat, Channel 1 Lightning.
CrossbowAt the start of your turn, add a random Attack into your Hand. It's free to play this turn.
Cursed PearlUpon pickup, receive Greed. Gain 333 Gold.
Darkstone PeriaptWhenever you obtain a Curse, raise your Max HP by 6.
Data DiskStart each combat with 1 Focus.
Daughter of the WindWhenever you play an Attack, gain 1 Block.
Delicate FrondAt the start of each combat, fill all empty potion slots with random potions.
Demon TongueThe first time you lose HP on your turn, heal HP equal to the amount lost.DeDeprecated RelicThis relic is no longer in the game. It's just here for legacy purposes.
Diamond DiademWhenever you play 2 or fewer cards in a turn, take half damage from enemies.
Dingy RugCard rewards can now contain Colorless cards.
Distinguished CapeUpon pickup, lose 9 Max HP. Add 3 Apparitions to your Deck.
Divine DestinyAt the start of each combat, gain 6
.
Divine RightAt the start of each combat, gain 

.
Dolly's MirrorUpon pickup, obtain an additional copy of a card in your Deck.
Dragon FruitWhenever you gain Gold, raise your Max HP by 1.
Dream CatcherWhenever you Rest, you may add a card to your Deck.
DriftwoodYou may reroll each card reward once.
Dusty TomeUpon pickup, obtain an Ancient Card.
EctoplasmYou can no longer gain Gold. Gain
at the start of each turn.
Electric ShrympUpon pickup, Enchant a Skill with Imbued.
Ember TeaAt the start of the next 5 combats, gain 2 Strength.
Emotion ChipIf you lost HP during the previous turn, trigger the passive ability of all Orbs at the start of your turn.
Empty CageUpon pickup, remove 2 cards from your Deck.
Eternal FeatherFor every 5 cards in your Deck, heal 3 HP whenever you enter a Rest Site.
Anchor???Start each combat with 4 Block.
Blood Vial???At the start of each combat, heal 1 HP.
Happy Flower???Every 5 turns, gain
.
Lee's Waffle???Upon pickup, heal 10% of your HP.
Mango???Upon pickup, raise your Max HP by 3.
The Merchant's Rug???Poor imitation. Does nothing.
Orichalcum???If you end your turn without Block, gain 3 Block.
Snecko Eye???Start each combat Confused.
Strike Dummy???Cards containing “Strike” deal 1 additional damage.
Venerable Tea Set???Whenever you enter a Rest Site, start the next combat with an additional
.
Fencing ManualAt the start of each combat, Forge 10.
Festive PopperAt the start of each combat, deal 9 damage to ALL enemies.
FiddleAt the start of each turn, draw 2 additional cards. You may not draw cards during your turn.
Fishing RodEvery 3 normal combats, Upgrade a random card in your Deck.
Forgotten SoulWhenever you Exhaust a card, deal 1 damage to a random enemy.
Fragrant MushroomUpon pickup, lose 15 HP and Upgrade 2 random cards.
Fresnel LensWhenever you add a card that gains Block to your Deck, Enchant it with Nimble 2.
Frozen EggWhenever you add a Power into your Deck, Upgrade it.
Funerary MaskAt the start of each combat, add 3 Souls into your Draw Pile.
Fur CoatUpon pickup, mark 7 random combats. Enemies in those rooms have 1 HP.
Galactic DustFor every 10
spent, gain 10 Block.
Gambling ChipAt the start of each combat, discard any number of cards then draw that many.
Game PieceWhenever you play a Power, draw 1 card.
Ghost SeedStrikes and Defends gain Ethereal.
GiryaYou can now gain Strength at Rest Sites. (3 times max)
Glass EyeUpon pickup, obtain 2 Common cards, 2 Uncommon cards, and 1 Rare card.
GlitterEnchant all card rewards with Glam.
Gnarled HammerUpon pickup, Enchant up to 3 Attacks with Sharp 3.
Gold-Plated CablesYour rightmost Orb triggers its passive an additional time.
Golden CompassUpon pickup, replace the Act 2 Map with a single special path.
Golden PearlUpon pickup, gain 150 Gold.
GorgetAt the start of each combat, gain 4 Plating.
Gremlin HornWhenever an enemy dies, gain
and draw 1 card.
Hand DrillWhenever you break an enemy's Block, apply 2 Vulnerable.
Happy FlowerEvery 3 turns, gain
.
Hefty TabletUpon pickup, choose 1 of 3 Rare cards to add to your Deck, and add 1 Injury to your Deck.
Helical DartWhenever you play a Shiv, gain 1 Dexterity this turn.
History CourseAt the start of your turn, play a copy of your last played Attack or Skill.
Horn CleatAt the start of your 2nd turn, gain 14 Block.
Ice CreamEnergy is now conserved between turns.
Infused CoreAt the start of each combat, Channel 3 Lightning. Lightning deals 1 additional damage.
Intimidating HelmetWhenever you play a card that costs 
or more, gain 4 Block.
Iron ClubEvery 4 cards you play, draw 1 card.
Ivory TileWhenever you play a card that costs 

or more, gain
.
Jeweled MaskAt the start of each combat, put a random Power from your Draw Pile into your Hand. It's free to play this combat.
Jewelry BoxUpon pickup, add 1 Apotheosis to your Deck.
Joss PaperEvery 5 times you Exhaust a card, draw 1 card.
Juzu BraceletRegular enemy combats are no longer encountered in ? rooms.
KaleidoscopeUpon pickup, obtain 2 card rewards from other characters.
KifudaUpon pickup, Enchant up to 3 cards with Adroit.
KunaiEvery time you play 3 Attacks in a single turn, gain 1 Dexterity.
KusarigamaEvery time you play 3 Attacks in a single turn, deal 6 damage to a random enemy.
LanternStart each combat with an additional
.
Large CapsuleUpon pickup, obtain 2 random Relics. Add an additional Strike and Defend to your Deck.
Lasting CandyEvery other combat, your card rewards gain an additional Power.
Lava LampAt the end of combat, Upgrade all card rewards if you took no damage.
Lava RockThe Act 1 Boss drops 2 Relics.
Lead PaperweightUpon pickup, choose 1 of 2 Colorless cards to add to your Deck.
Leafy PoulticeUpon pickup, Transform 1 of your Strikes and 1 of your Defends and lose 12 Max HP.
Lee's WaffleUpon pickup, raise your Max HP by 7 and heal all of your HP.
Letter OpenerEvery time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
Lizard TailWhen your HP would be reduced to 0, heal to 50% of your Max HP instead (works once).
Looming FruitUpon pickup, raise your Max HP by 31.
Lord's ParasolWhen you encounter the Merchant, immediately obtain EVERYTHING he sells.
Lost CofferUpon pickup, gain 1 card reward and procure 1 random potion.
Lost WispWhenever you play a Power, deal 8 damage to ALL enemies.
Lucky FyshWhenever you add a card to your Deck, gain 15 Gold.
Lunar PastryAt the end of your turn, gain
.
MangoUpon pickup, raise your Max HP by 14.
Massive ScrollUpon pickup, choose 1 of 3 Multiplayer Cards to add to your Deck.
Maw BankWhenever you climb a floor, gain 12 Gold. No longer works when you spend any Gold at the shop.
Meal TicketWhenever you enter a shop room, heal 15 HP.
Meat CleaverYou may Cook at Rest Sites.
Meat on the BoneIf your HP is at or below 50% at the end of combat, heal 12 HP.
Membership Card50% discount on all products!
Mercury HourglassAt the start of your turn, deal 3 damage to ALL enemies.
MetronomeThe first time you Channel 7 Orbs each combat, deal 30 damage to ALL enemies.
Mini RegentThe first time you spend
each turn, gain 1 Strength.
Miniature CannonUpgraded Attacks deal 3 additional damage.
Miniature TentYou may choose any number of options at Rest Sites.
Molten EggWhenever you add an Attack card to your Deck, Upgrade it.
Mr. StrugglesAt the start of your turn, deal damage equal to the turn number to ALL enemies.
Mummified HandWhenever you play a Power, a random card in your Hand is free to play that turn.
Music BoxCreate an Ethereal copy of the first Attack you play each turn.
Mystic LighterEnchanted Attacks deal 9 additional damage.
Neow's BonesUpon pickup, gain 2 random Neow Relics. Add 1 random Curse to your Deck.
Neow's TalismanUpon pickup, Upgrade 1 of your Strikes and 1 of your Defends.
Neow's TormentUpon pickup, add 1 Neow's Fury to your Deck.
New LeafUpon pickup, Transform 1 card.
Ninja ScrollAt the start of each combat, add 3 Shivs into your Hand.
NunchakuEvery time you play 10 Attacks, gain
.
Nutritious OysterUpon pickup, raise your Max HP by 11.
Nutritious SoupUpon pickup, Enchant all Strikes in your Deck with Tezcatara's Ember.
Oddly Smooth StoneStart each combat with 1 Dexterity.
Old CoinUpon pickup, gain 300 Gold.
Orange DoughAt the start of each combat, add 2 random Colorless cards into your Hand.
OrichalcumIf you end your turn without Block, gain 6 Block.
Ornamental FanEvery time you play 3 Attacks in a single turn, gain 4 Block.
OrreryUpon pickup, gain 5 card rewards.
Pael's BloodAt the start of your turn, draw 1 additional card.
Pael's ClawUpon pickup, Enchant all Defends with Goopy.
Pael's EyeThe first time each combat you end your turn without playing cards, Exhaust your Hand, and take an extra turn.
Pael's FleshGain an additional
at the start of your 3rd turn, and every turn after that.
Pael's GrowthUpon pickup, Enchant a card with Clone.
Pael's HornUpon pickup, add 2 Relax to your Deck.
Pael's LegionDoubles Block gained from a card, then goes to sleep for 2 turns.
Pael's TearsIf you end your turn with unspent
, gain an additional 
next turn.
Pael's ToothUpon pickup, remove 5 cards from your Deck. After each combat, randomly add 1 back Upgraded.
Pael's WingYou may sacrifice card rewards to Pael. Every 2 sacrifices, obtain a Relic.
Pandora's BoxTransform ALL Strikes and Defends.
PantographAt the start of each Boss combat, heal 25 HP.
Paper KraneEnemies with Weak deal 40% less damage to you rather than 25%.
Paper PhrogEnemies with Vulnerable take 75% more damage rather than 50%.
Parrying ShieldIf you end a turn with at least 10 Block, deal 6 damage to a random enemy.
PearUpon pickup, raise your Max HP by 10.
Pen NibEvery 10th Attack you play deals double damage.
PendulumEvery 3 turns, draw 1 card.
PermafrostThe first time you play a Power each combat, gain 7 Block.
Petrified ToadAt the start of each combat, procure a Potion-Shaped Rock.
Phial HolsterUpon pickup, gain 1 potion slot and procure 2 random potions.
Philosopher's StoneGain
at the start of each turn. ALL enemies start combat with 1 Strength.
Phylactery UnboundAt the start of each combat, Summon 5. At the start of your turn, Summon 2.
PlanisphereWhenever you enter a ? room, heal 5 HP.
PocketwatchWhenever you play 3 or fewer cards during your turn, draw 3 additional cards at the start of your next turn.
Pollinous CoreEvery 4 turns, draw 2 additional cards.
PomanderUpon pickup, Upgrade a card.
Potion BeltUpon pickup, gain 2 potion slots.
Power CellAt the start of each combat, add 2 zero-cost cards from your Draw Pile into your Hand.
Prayer WheelNormal enemies drop an additional card reward.
Precarious ShearsUpon pickup, remove 2 cards from your Deck and lose 16 HP.
Precise ScissorsUpon pickup, remove 1 card from your Deck.
Preserved FogUpon pickup, remove 3 cards from your Deck. Add Folly to your Deck.
Prismatic GemGain
at the start of each turn. Card rewards now contain cards from other colors.
Pumpkin CandleGain
at the start of each turn. Extinguishes after 5 combats. Can be Kindled at Rest Sites.
Punch DaggerUpon pickup, Enchant an Attack with Momentum 5.
Radiant PearlAt the start of each combat, add 1 Luminesce into your Hand.
Rainbow RingThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Razor ToothEvery time you play an Attack or Skill, Upgrade it for the remainder of combat.
Red MaskAt the start of each combat, apply 1 Weak to ALL enemies.
Red SkullWhile your HP is at or below 50%, you have 3 additional Strength.
Regal PillowWhenever you Rest, heal an additional 15 HP.
RegaliteWhenever you create a card, gain 2 Block.
Reptile TrinketWhenever you use a potion, gain 3 Strength this turn.
Ring of the DrakeAt the start of your first 3 turns, draw 2 additional cards.
Ring of the SnakeAt the start of each combat, draw 2 additional cards.
Ringing TriangleRetain your Hand on the first turn of combat.
Ripple BasinIf you did not play any Attacks during your turn, gain 4 Block.
Royal PoisonAt the start of each combat, lose 4 HP.
Royal StampUpon pickup, choose an Attack or Skill in your Deck to Enchant with Royally Approved.
Ruined HelmetThe first time you gain Strength each combat, double the amount gained.
Runic CapacitorStart each combat with 3 additional Orb Slots.
Runic PyramidAt the end of your turn, you no longer discard your Hand.
SaiAt the start of your turn, gain 7 Block.
Sand CastleUpon pickup, Upgrade 6 random cards.
Screaming FlagonIf you end your turn with no cards in your Hand, deal 20 damage to ALL enemies.
Scroll BoxesUpon pickup, choose 1 of 2 packs of cards to add to your Deck.
Sea GlassSee 15 cards from another character. Choose any number of them to add to your Deck.
Seal of GoldAt the start of your turn, spend 5 Gold to gain
.
Self-Forming ClayWhenever you lose HP in combat, gain 3 Block next turn.
Sere TalonUpon pickup, add 2 random Curses and 3 Wishes to your Deck.
ShovelYou can now dig at Rest Sites to obtain a random Relic.
ShurikenEvery time you play 3 Attacks in a single turn, gain 1 Strength.
Signet RingUpon pickup, gain 999 Gold.
Silken TressUpon pickup, lose all Gold. Enchant all cards in the first card reward with Glam.
Silver CrucibleThe first 3 card rewards you see are Upgraded. The first Treasure Chest you open is empty.
Sling of CourageStart each Elite combat with 2 Strength.
Small CapsuleUpon pickup, obtain a random Relic.
Snecko EyeAt the start of your turn, draw 2 additional cards. Start each combat Confused.
Snecko SkullWhenever you apply Poison, apply an additional 1 Poison.
SozuGain
at the start of each turn. You can no longer obtain potions.
Sparkling RougeAt the start of your 3rd turn, gain 1 Strength and 1 Dexterity.
Spiked GauntletsGain
at the start of each turn. Powers cost 1 more
.
Stone CalendarAt the end of turn 7, deal 52 damage to ALL enemies.
Stone CrackerAt the start of each combat, Upgrade 2 random cards in your Draw Pile for the rest of combat.
Stone HumidifierWhenever you Rest at a Rest Site, raise your Max HP by 5.
StorybookUpon pickup, add 1 Brightest Flame to your Deck.
StrawberryUpon pickup, raise your Max HP by 7.
Strike DummyCards containing “Strike” deal 3 additional damage.
Sturdy ClampUp to 10 Block persists across turns.
Sword of JadeStart each combat with 3 Strength.
Sword of StoneTransforms into a powerful Relic after defeating 5 Elites.
Symbiotic VirusAt the start of each combat, Channel 1 Dark.
Tanx's WhistleUpon pickup, add 1 Whistle to your Deck.
Tea of DiscourtesyAt the start of the next combat, shuffle 2 Dazed into your Draw Pile.
The AbacusWhenever you shuffle your Draw Pile, gain 6 Block.
The BootWhenever you would deal 4 or less unblocked attack damage, increase it to 5.
The CourierThe merchant no longer runs out of cards, relics, or potions and his prices are reduced by 20%.
Throwing AxeThe first card you play each combat is played an extra time.
TingshaWhenever you discard a card during your turn, deal 3 damage to a random enemy for each card discarded.
Tiny MailboxWhenever you Rest, procure 2 random potions.
Toasty MittensAt the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength.
ToolboxAt the start of each combat, choose 1 of 3 random Colorless cards and add the chosen card into your Hand.
Touch of OrobasUpon pickup, replace your starter Relic with an Ancient version.
Tough BandagesWhenever you discard a card during your turn, gain 3 Block.
Toxic EggWhenever you add a Skill into your Deck, Upgrade it.
Toy BoxUpon pickup, obtain 4 Wax Relics. Every 3 combats, your left-most Wax Relic will melt away.
Tri-BoomerangChoose 3 Attacks in your Deck. Enchant them with Instinct.
Tungsten RodWhenever you would lose HP, lose 1 less.
Tuning ForkEvery time you play 10 Skills, gain 7 Block.
Twisted FunnelAt the start of each combat, apply 4 Poison to ALL enemies.
Unceasing TopWhenever you have no cards in Hand during your turn, draw a card.
Undying SigilEnemies with at least as much Doom as HP deal 50% less damage.
Unsettling LampEach combat, the first time you play a card that Debuffs an enemy, double its effect.
VajraStart each combat with 1 Strength.
VambraceThe first time you gain Block from a card each combat, double the amount gained.
Velvet ChokerGain
at the start of each turn. You cannot play more than 6 cards per turn.
Venerable Tea SetWhenever you enter a Rest Site, start the next combat with an additional 
.
Very Hot CocoaStart each combat with an additional 4
.
Vexing PuzzleboxAt the start of each combat, add a random card into your Hand. It's free to play this turn.
Vitruvian MinionCards containing “Minion” deal double damage and gain double Block.
War HammerWhenever you kill an Elite, Upgrade 4 random cards.
War PaintUpon pickup, Upgrade 2 random Skills.
WhetstoneUpon pickup, Upgrade 2 random Attacks.
Whispering EarringGain
at the start of each turn. Vakuu plays your first turn for you.
White Beast StatuePotions always appear in combat rewards.
White StarElites drop an additional Rare card reward.
Wing CharmA random card in each card reward is Enchanted with Swift 1.
Winged BootsYou may ignore paths when choosing the next rooms to travel to 3 times.
Wongo Customer Appreciation BadgeDoes nothing.
Wongo's Mystery TicketReceive 3 random Relics after 5 combats.
Yummy CookieUpon pickup, Upgrade 4 cards.