Slay the Spire 2 Relics

AkabekoAkabekoAt the start of each combat, gain 8 Vigor.Alchemical CofferAlchemical CofferUpon pickup, gain 4 potion slots filled with random potions.Amethyst AubergineAmethyst AubergineEnemies drop 15 additional Gold.AnchorAnchorStart each combat with 10 Block.Arcane ScrollArcane ScrollUpon pickup, obtain a random Rare Card to add to your Deck.Archaic ToothArchaic ToothUpon pickup, Transform a starter card into an ancient version.Art of WarArt of WarIf you do not play any Attacks during your turn, gain an additional next turn.AstrolabeAstrolabeUpon pickup, Transform 3 cards, then Upgrade them.Bag of MarblesBag of MarblesAt the start of each combat, apply 1 Vulnerable to ALL enemies.Bag of PreparationBag of PreparationAt the start of each combat, draw 2 additional cards.Beating RemnantBeating RemnantYou cannot lose more than 20 HP in a single turn.Beautiful BraceletBeautiful BraceletUpon pickup, choose 3 cards in your Deck. Enchant them with Swift 3.BellowsBellowsThe first Hand you draw each combat is Upgraded.Belt BuckleBelt BuckleWhile you have no potions, you have 2 additional Dexterity.Big HatBig HatAt the start of each combat, add 2 random Ethereal cards into your Hand.Big MushroomBig MushroomUpon pickup, raise your Max HP by 20. At the start of each combat, draw 2 fewer cards.Biiig HugBiiig HugUpon pickup, remove 4 cards from your Deck. Whenever you shuffle your Draw Pile, add a Soot into your Draw Pile.Bing BongBing BongWhenever you add a card to your Deck, add one additional copy.Black BloodBlack BloodAt the end of combat, heal 12 HP.Black StarBlack StarElites drop an additional Relic when defeated.Blessed AntlerBlessed AntlerGain at the start of each turn. At the start of each combat, shuffle 3 Dazed into your Draw Pile.Blood-Soaked RoseBlood-Soaked RoseUpon pickup, add 1 Enthralled to your Deck. Gain at the start of each turn.Blood VialBlood VialAt the start of each combat, heal 2 HP.Bone FluteBone FluteWhenever Osty attacks, gain 2 Block.Bone TeaBone TeaAt the start of the next combat, Upgrade your starting hand.Book of Five RingsBook of Five RingsEvery 5 cards you add to your Deck, heal 20 HP.Book Repair KnifeBook Repair KnifeWhenever a non-Minion enemy dies to Doom, heal 3 HP.BookmarkBookmarkAt the end of each turn, lower the cost of a random Retained card by 1 until played.Booming ConchBooming ConchAt the start of Elite combats, draw 2 additional cards and gain .Bound PhylacteryBound PhylacteryAt the start of your turn, Summon 1.Bowler HatBowler HatGain 25% additional Gold.BreadBreadAt the start of your first turn, lose . At the start of all other turns, gain .Brilliant ScarfBrilliant ScarfThe 5th card you play from your hand each turn is free.BrimstoneBrimstoneAt the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength.Bronze ScalesBronze ScalesStart each combat with 3 Thorns.Burning BloodBurning BloodAt the end of combat, heal 6 HP.Burning SticksBurning SticksThe first time each combat you Exhaust a Skill, add a copy of it into your Hand.ByrdpipByrdpipUpon pickup, gain the card Byrd Swoop. A Byrdpip will accompany you in battles.Calling BellCalling BellUpon pickup, obtain a unique Curse and 3 Relics.CandelabraCandelabraAt the start of your 2nd turn, gain .Captain's WheelCaptain's WheelAt the start of your 3rd turn, gain 18 Block.CauldronCauldronUpon pickup, brews 5 random potions.Centennial PuzzleCentennial PuzzleThe first time you lose HP each combat, draw 3 cards.ChandelierChandelierAt the start of your 3rd turn, gain .Charon's AshesCharon's AshesWhenever you Exhaust a card, deal 3 damage to ALL enemies.Chemical XChemical XThe effects of your cost X cards are increased by 2.Choices ParadoxChoices ParadoxAt the start of each combat, add 1 of 5 random cards into your Hand. Add Retain to the chosen card.The Chosen CheeseThe Chosen CheeseAt the end of combat, gain 1 Max HP.CircletCircletIt's a circlet.ClawsClawsUpon pickup, Transform up to 6 cards into Maul.Cloak ClaspCloak ClaspAt the end of your turn, gain 1 Block for each card in your Hand.Cracked CoreCracked CoreAt the start of each combat, Channel 1 Lightning.CrossbowCrossbowAt the start of your turn, add a random Attack into your Hand. It's free to play this turn.Cursed PearlCursed PearlUpon pickup, receive Greed. Gain 333 Gold.Darkstone PeriaptDarkstone PeriaptWhenever you obtain a Curse, raise your Max HP by 6.Data DiskData DiskStart each combat with 1 Focus.Daughter of the WindDaughter of the WindWhenever you play an Attack, gain 1 Block.Delicate FrondDelicate FrondAt the start of each combat, fill all empty potion slots with random potions.Demon TongueDemon TongueThe first time you lose HP on your turn, heal HP equal to the amount lost.DeDeprecated RelicThis relic is no longer in the game. It's just here for legacy purposes.Diamond DiademDiamond DiademWhenever you play 2 or fewer cards in a turn, take half damage from enemies.Dingy RugDingy RugCard rewards can now contain Colorless cards.Distinguished CapeDistinguished CapeUpon pickup, lose 9 Max HP. Add 3 Apparitions to your Deck.Divine DestinyDivine DestinyAt the start of each combat, gain 6.Divine RightDivine RightAt the start of each combat, gain .Dolly's MirrorDolly's MirrorUpon pickup, obtain an additional copy of a card in your Deck.Dragon FruitDragon FruitWhenever you gain Gold, raise your Max HP by 1.Dream CatcherDream CatcherWhenever you Rest, you may add a card to your Deck.DriftwoodDriftwoodYou may reroll each card reward once.Dusty TomeDusty TomeUpon pickup, obtain an Ancient Card.EctoplasmEctoplasmYou can no longer gain Gold. Gain at the start of each turn.Electric ShrympElectric ShrympUpon pickup, Enchant a Skill with Imbued.Ember TeaEmber TeaAt the start of the next 5 combats, gain 2 Strength.Emotion ChipEmotion ChipIf you lost HP during the previous turn, trigger the passive ability of all Orbs at the start of your turn.Empty CageEmpty CageUpon pickup, remove 2 cards from your Deck.Eternal FeatherEternal FeatherFor every 5 cards in your Deck, heal 3 HP whenever you enter a Rest Site.Anchor???Anchor???Start each combat with 4 Block.Blood Vial???Blood Vial???At the start of each combat, heal 1 HP.Happy Flower???Happy Flower???Every 5 turns, gain .Lee's Waffle???Lee's Waffle???Upon pickup, heal 10% of your HP.Mango???Mango???Upon pickup, raise your Max HP by 3.The Merchant's Rug???The Merchant's Rug???Poor imitation. Does nothing.Orichalcum???Orichalcum???If you end your turn without Block, gain 3 Block.Snecko Eye???Snecko Eye???Start each combat Confused.Strike Dummy???Strike Dummy???Cards containing “Strike” deal 1 additional damage.Venerable Tea Set???Venerable Tea Set???Whenever you enter a Rest Site, start the next combat with an additional .Fencing ManualFencing ManualAt the start of each combat, Forge 10.Festive PopperFestive PopperAt the start of each combat, deal 9 damage to ALL enemies.FiddleFiddleAt the start of each turn, draw 2 additional cards. You may not draw cards during your turn.Fishing RodFishing RodEvery 3 normal combats, Upgrade a random card in your Deck.Forgotten SoulForgotten SoulWhenever you Exhaust a card, deal 1 damage to a random enemy.Fragrant MushroomFragrant MushroomUpon pickup, lose 15 HP and Upgrade 2 random cards.Fresnel LensFresnel LensWhenever you add a card that gains Block to your Deck, Enchant it with Nimble 2.Frozen EggFrozen EggWhenever you add a Power into your Deck, Upgrade it.Funerary MaskFunerary MaskAt the start of each combat, add 3 Souls into your Draw Pile.Fur CoatFur CoatUpon pickup, mark 7 random combats. Enemies in those rooms have 1 HP.Galactic DustGalactic DustFor every 10 spent, gain 10 Block.Gambling ChipGambling ChipAt the start of each combat, discard any number of cards then draw that many.Game PieceGame PieceWhenever you play a Power, draw 1 card.Ghost SeedGhost SeedStrikes and Defends gain Ethereal.GiryaGiryaYou can now gain Strength at Rest Sites. (3 times max)Glass EyeGlass EyeUpon pickup, obtain 2 Common cards, 2 Uncommon cards, and 1 Rare card.GlitterGlitterEnchant all card rewards with Glam.Gnarled HammerGnarled HammerUpon pickup, Enchant up to 3 Attacks with Sharp 3.Gold-Plated CablesGold-Plated CablesYour rightmost Orb triggers its passive an additional time.Golden CompassGolden CompassUpon pickup, replace the Act 2 Map with a single special path.Golden PearlGolden PearlUpon pickup, gain 150 Gold.GorgetGorgetAt the start of each combat, gain 4 Plating.Gremlin HornGremlin HornWhenever an enemy dies, gain and draw 1 card.Hand DrillHand DrillWhenever you break an enemy's Block, apply 2 Vulnerable.Happy FlowerHappy FlowerEvery 3 turns, gain .Hefty TabletHefty TabletUpon pickup, choose 1 of 3 Rare cards to add to your Deck, and add 1 Injury to your Deck.Helical DartHelical DartWhenever you play a Shiv, gain 1 Dexterity this turn.History CourseHistory CourseAt the start of your turn, play a copy of your last played Attack or Skill.Horn CleatHorn CleatAt the start of your 2nd turn, gain 14 Block.Ice CreamIce CreamEnergy is now conserved between turns.Infused CoreInfused CoreAt the start of each combat, Channel 3 Lightning. Lightning deals 1 additional damage.Intimidating HelmetIntimidating HelmetWhenever you play a card that costs or more, gain 4 Block.Iron ClubIron ClubEvery 4 cards you play, draw 1 card.Ivory TileIvory TileWhenever you play a card that costs or more, gain .Jeweled MaskJeweled MaskAt the start of each combat, put a random Power from your Draw Pile into your Hand. It's free to play this combat.Jewelry BoxJewelry BoxUpon pickup, add 1 Apotheosis to your Deck.Joss PaperJoss PaperEvery 5 times you Exhaust a card, draw 1 card.Juzu BraceletJuzu BraceletRegular enemy combats are no longer encountered in ? rooms.KaleidoscopeKaleidoscopeUpon pickup, obtain 2 card rewards from other characters.KifudaKifudaUpon pickup, Enchant up to 3 cards with Adroit.KunaiKunaiEvery time you play 3 Attacks in a single turn, gain 1 Dexterity.KusarigamaKusarigamaEvery time you play 3 Attacks in a single turn, deal 6 damage to a random enemy.LanternLanternStart each combat with an additional .Large CapsuleLarge CapsuleUpon pickup, obtain 2 random Relics. Add an additional Strike and Defend to your Deck.Lasting CandyLasting CandyEvery other combat, your card rewards gain an additional Power.Lava LampLava LampAt the end of combat, Upgrade all card rewards if you took no damage.Lava RockLava RockThe Act 1 Boss drops 2 Relics.Lead PaperweightLead PaperweightUpon pickup, choose 1 of 2 Colorless cards to add to your Deck.Leafy PoulticeLeafy PoulticeUpon pickup, Transform 1 of your Strikes and 1 of your Defends and lose 12 Max HP.Lee's WaffleLee's WaffleUpon pickup, raise your Max HP by 7 and heal all of your HP.Letter OpenerLetter OpenerEvery time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.Lizard TailLizard TailWhen your HP would be reduced to 0, heal to 50% of your Max HP instead (works once).Looming FruitLooming FruitUpon pickup, raise your Max HP by 31.Lord's ParasolLord's ParasolWhen you encounter the Merchant, immediately obtain EVERYTHING he sells.Lost CofferLost CofferUpon pickup, gain 1 card reward and procure 1 random potion.Lost WispLost WispWhenever you play a Power, deal 8 damage to ALL enemies.Lucky FyshLucky FyshWhenever you add a card to your Deck, gain 15 Gold.Lunar PastryLunar PastryAt the end of your turn, gain .MangoMangoUpon pickup, raise your Max HP by 14.Massive ScrollMassive ScrollUpon pickup, choose 1 of 3 Multiplayer Cards to add to your Deck.Maw BankMaw BankWhenever you climb a floor, gain 12 Gold. No longer works when you spend any Gold at the shop.Meal TicketMeal TicketWhenever you enter a shop room, heal 15 HP.Meat CleaverMeat CleaverYou may Cook at Rest Sites.Meat on the BoneMeat on the BoneIf your HP is at or below 50% at the end of combat, heal 12 HP.Membership CardMembership Card50% discount on all products!Mercury HourglassMercury HourglassAt the start of your turn, deal 3 damage to ALL enemies.MetronomeMetronomeThe first time you Channel 7 Orbs each combat, deal 30 damage to ALL enemies.Mini RegentMini RegentThe first time you spend each turn, gain 1 Strength.Miniature CannonMiniature CannonUpgraded Attacks deal 3 additional damage.Miniature TentMiniature TentYou may choose any number of options at Rest Sites.Molten EggMolten EggWhenever you add an Attack card to your Deck, Upgrade it.Mr. StrugglesMr. StrugglesAt the start of your turn, deal damage equal to the turn number to ALL enemies.Mummified HandMummified HandWhenever you play a Power, a random card in your Hand is free to play that turn.Music BoxMusic BoxCreate an Ethereal copy of the first Attack you play each turn.Mystic LighterMystic LighterEnchanted Attacks deal 9 additional damage.Neow's BonesNeow's BonesUpon pickup, gain 2 random Neow Relics. Add 1 random Curse to your Deck.Neow's TalismanNeow's TalismanUpon pickup, Upgrade 1 of your Strikes and 1 of your Defends.Neow's TormentNeow's TormentUpon pickup, add 1 Neow's Fury to your Deck.New LeafNew LeafUpon pickup, Transform 1 card.Ninja ScrollNinja ScrollAt the start of each combat, add 3 Shivs into your Hand.NunchakuNunchakuEvery time you play 10 Attacks, gain .Nutritious OysterNutritious OysterUpon pickup, raise your Max HP by 11.Nutritious SoupNutritious SoupUpon pickup, Enchant all Strikes in your Deck with Tezcatara's Ember.Oddly Smooth StoneOddly Smooth StoneStart each combat with 1 Dexterity.Old CoinOld CoinUpon pickup, gain 300 Gold.Orange DoughOrange DoughAt the start of each combat, add 2 random Colorless cards into your Hand.OrichalcumOrichalcumIf you end your turn without Block, gain 6 Block.Ornamental FanOrnamental FanEvery time you play 3 Attacks in a single turn, gain 4 Block.OrreryOrreryUpon pickup, gain 5 card rewards.Pael's BloodPael's BloodAt the start of your turn, draw 1 additional card.Pael's ClawPael's ClawUpon pickup, Enchant all Defends with Goopy.Pael's EyePael's EyeThe first time each combat you end your turn without playing cards, Exhaust your Hand, and take an extra turn.Pael's FleshPael's FleshGain an additional at the start of your 3rd turn, and every turn after that.Pael's GrowthPael's GrowthUpon pickup, Enchant a card with Clone.Pael's HornPael's HornUpon pickup, add 2 Relax to your Deck.Pael's LegionPael's LegionDoubles Block gained from a card, then goes to sleep for 2 turns.Pael's TearsPael's TearsIf you end your turn with unspent , gain an additional next turn.Pael's ToothPael's ToothUpon pickup, remove 5 cards from your Deck. After each combat, randomly add 1 back Upgraded.Pael's WingPael's WingYou may sacrifice card rewards to Pael. Every 2 sacrifices, obtain a Relic.Pandora's BoxPandora's BoxTransform ALL Strikes and Defends.PantographPantographAt the start of each Boss combat, heal 25 HP.Paper KranePaper KraneEnemies with Weak deal 40% less damage to you rather than 25%.Paper PhrogPaper PhrogEnemies with Vulnerable take 75% more damage rather than 50%.Parrying ShieldParrying ShieldIf you end a turn with at least 10 Block, deal 6 damage to a random enemy.PearPearUpon pickup, raise your Max HP by 10.Pen NibPen NibEvery 10th Attack you play deals double damage.PendulumPendulumEvery 3 turns, draw 1 card.PermafrostPermafrostThe first time you play a Power each combat, gain 7 Block.Petrified ToadPetrified ToadAt the start of each combat, procure a Potion-Shaped Rock.Phial HolsterPhial HolsterUpon pickup, gain 1 potion slot and procure 2 random potions.Philosopher's StonePhilosopher's StoneGain at the start of each turn. ALL enemies start combat with 1 Strength.Phylactery UnboundPhylactery UnboundAt the start of each combat, Summon 5. At the start of your turn, Summon 2.PlanispherePlanisphereWhenever you enter a ? room, heal 5 HP.PocketwatchPocketwatchWhenever you play 3 or fewer cards during your turn, draw 3 additional cards at the start of your next turn.Pollinous CorePollinous CoreEvery 4 turns, draw 2 additional cards.PomanderPomanderUpon pickup, Upgrade a card.Potion BeltPotion BeltUpon pickup, gain 2 potion slots.Power CellPower CellAt the start of each combat, add 2 zero-cost cards from your Draw Pile into your Hand.Prayer WheelPrayer WheelNormal enemies drop an additional card reward.Precarious ShearsPrecarious ShearsUpon pickup, remove 2 cards from your Deck and lose 16 HP.Precise ScissorsPrecise ScissorsUpon pickup, remove 1 card from your Deck.Preserved FogPreserved FogUpon pickup, remove 3 cards from your Deck. Add Folly to your Deck.Prismatic GemPrismatic GemGain at the start of each turn. Card rewards now contain cards from other colors.Pumpkin CandlePumpkin CandleGain at the start of each turn. Extinguishes after 5 combats. Can be Kindled at Rest Sites.Punch DaggerPunch DaggerUpon pickup, Enchant an Attack with Momentum 5.Radiant PearlRadiant PearlAt the start of each combat, add 1 Luminesce into your Hand.Rainbow RingRainbow RingThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.Razor ToothRazor ToothEvery time you play an Attack or Skill, Upgrade it for the remainder of combat.Red MaskRed MaskAt the start of each combat, apply 1 Weak to ALL enemies.Red SkullRed SkullWhile your HP is at or below 50%, you have 3 additional Strength.Regal PillowRegal PillowWhenever you Rest, heal an additional 15 HP.RegaliteRegaliteWhenever you create a card, gain 2 Block.Reptile TrinketReptile TrinketWhenever you use a potion, gain 3 Strength this turn.Ring of the DrakeRing of the DrakeAt the start of your first 3 turns, draw 2 additional cards.Ring of the SnakeRing of the SnakeAt the start of each combat, draw 2 additional cards.Ringing TriangleRinging TriangleRetain your Hand on the first turn of combat.Ripple BasinRipple BasinIf you did not play any Attacks during your turn, gain 4 Block.Royal PoisonRoyal PoisonAt the start of each combat, lose 4 HP.Royal StampRoyal StampUpon pickup, choose an Attack or Skill in your Deck to Enchant with Royally Approved.Ruined HelmetRuined HelmetThe first time you gain Strength each combat, double the amount gained.Runic CapacitorRunic CapacitorStart each combat with 3 additional Orb Slots.Runic PyramidRunic PyramidAt the end of your turn, you no longer discard your Hand.SaiSaiAt the start of your turn, gain 7 Block.Sand CastleSand CastleUpon pickup, Upgrade 6 random cards.Screaming FlagonScreaming FlagonIf you end your turn with no cards in your Hand, deal 20 damage to ALL enemies.Scroll BoxesScroll BoxesUpon pickup, choose 1 of 2 packs of cards to add to your Deck.Sea GlassSea GlassSee 15 cards from another character. Choose any number of them to add to your Deck.Seal of GoldSeal of GoldAt the start of your turn, spend 5 Gold to gain .Self-Forming ClaySelf-Forming ClayWhenever you lose HP in combat, gain 3 Block next turn.Sere TalonSere TalonUpon pickup, add 2 random Curses and 3 Wishes to your Deck.ShovelShovelYou can now dig at Rest Sites to obtain a random Relic.ShurikenShurikenEvery time you play 3 Attacks in a single turn, gain 1 Strength.Signet RingSignet RingUpon pickup, gain 999 Gold.Silken TressSilken TressUpon pickup, lose all Gold. Enchant all cards in the first card reward with Glam.Silver CrucibleSilver CrucibleThe first 3 card rewards you see are Upgraded. The first Treasure Chest you open is empty.Sling of CourageSling of CourageStart each Elite combat with 2 Strength.Small CapsuleSmall CapsuleUpon pickup, obtain a random Relic.Snecko EyeSnecko EyeAt the start of your turn, draw 2 additional cards. Start each combat Confused.Snecko SkullSnecko SkullWhenever you apply Poison, apply an additional 1 Poison.SozuSozuGain at the start of each turn. You can no longer obtain potions.Sparkling RougeSparkling RougeAt the start of your 3rd turn, gain 1 Strength and 1 Dexterity.Spiked GauntletsSpiked GauntletsGain at the start of each turn. Powers cost 1 more .Stone CalendarStone CalendarAt the end of turn 7, deal 52 damage to ALL enemies.Stone CrackerStone CrackerAt the start of each combat, Upgrade 2 random cards in your Draw Pile for the rest of combat.Stone HumidifierStone HumidifierWhenever you Rest at a Rest Site, raise your Max HP by 5.StorybookStorybookUpon pickup, add 1 Brightest Flame to your Deck.StrawberryStrawberryUpon pickup, raise your Max HP by 7.Strike DummyStrike DummyCards containing “Strike” deal 3 additional damage.Sturdy ClampSturdy ClampUp to 10 Block persists across turns.Sword of JadeSword of JadeStart each combat with 3 Strength.Sword of StoneSword of StoneTransforms into a powerful Relic after defeating 5 Elites.Symbiotic VirusSymbiotic VirusAt the start of each combat, Channel 1 Dark.Tanx's WhistleTanx's WhistleUpon pickup, add 1 Whistle to your Deck.Tea of DiscourtesyTea of DiscourtesyAt the start of the next combat, shuffle 2 Dazed into your Draw Pile.The AbacusThe AbacusWhenever you shuffle your Draw Pile, gain 6 Block.The BootThe BootWhenever you would deal 4 or less unblocked attack damage, increase it to 5.The CourierThe CourierThe merchant no longer runs out of cards, relics, or potions and his prices are reduced by 20%.Throwing AxeThrowing AxeThe first card you play each combat is played an extra time.TingshaTingshaWhenever you discard a card during your turn, deal 3 damage to a random enemy for each card discarded.Tiny MailboxTiny MailboxWhenever you Rest, procure 2 random potions.Toasty MittensToasty MittensAt the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength.ToolboxToolboxAt the start of each combat, choose 1 of 3 random Colorless cards and add the chosen card into your Hand.Touch of OrobasTouch of OrobasUpon pickup, replace your starter Relic with an Ancient version.Tough BandagesTough BandagesWhenever you discard a card during your turn, gain 3 Block.Toxic EggToxic EggWhenever you add a Skill into your Deck, Upgrade it.Toy BoxToy BoxUpon pickup, obtain 4 Wax Relics. Every 3 combats, your left-most Wax Relic will melt away.Tri-BoomerangTri-BoomerangChoose 3 Attacks in your Deck. Enchant them with Instinct.Tungsten RodTungsten RodWhenever you would lose HP, lose 1 less.Tuning ForkTuning ForkEvery time you play 10 Skills, gain 7 Block.Twisted FunnelTwisted FunnelAt the start of each combat, apply 4 Poison to ALL enemies.Unceasing TopUnceasing TopWhenever you have no cards in Hand during your turn, draw a card.Undying SigilUndying SigilEnemies with at least as much Doom as HP deal 50% less damage.Unsettling LampUnsettling LampEach combat, the first time you play a card that Debuffs an enemy, double its effect.VajraVajraStart each combat with 1 Strength.VambraceVambraceThe first time you gain Block from a card each combat, double the amount gained.Velvet ChokerVelvet ChokerGain at the start of each turn. You cannot play more than 6 cards per turn.Venerable Tea SetVenerable Tea SetWhenever you enter a Rest Site, start the next combat with an additional .Very Hot CocoaVery Hot CocoaStart each combat with an additional 4.Vexing PuzzleboxVexing PuzzleboxAt the start of each combat, add a random card into your Hand. It's free to play this turn.Vitruvian MinionVitruvian MinionCards containing “Minion” deal double damage and gain double Block.War HammerWar HammerWhenever you kill an Elite, Upgrade 4 random cards.War PaintWar PaintUpon pickup, Upgrade 2 random Skills.WhetstoneWhetstoneUpon pickup, Upgrade 2 random Attacks.Whispering EarringWhispering EarringGain at the start of each turn. Vakuu plays your first turn for you.White Beast StatueWhite Beast StatuePotions always appear in combat rewards.White StarWhite StarElites drop an additional Rare card reward.Wing CharmWing CharmA random card in each card reward is Enchanted with Swift 1.Winged BootsWinged BootsYou may ignore paths when choosing the next rooms to travel to 3 times.Wongo Customer Appreciation BadgeWongo Customer Appreciation BadgeDoes nothing.Wongo's Mystery TicketWongo's Mystery TicketReceive 3 random Relics after 5 combats.Yummy CookieYummy CookieUpon pickup, Upgrade 4 cards.