Slay the Spire 2 Keywords

AncientAncients reside in these rooms. They grant incredible bonuses, treasures, and knowledge.BlockUntil next turn, prevents damage.BossThe deadliest foe in the area. Defeating them will let you proceed to the next Act.ChannelChanneling an Orb puts it into your first empty slot. If you have no empty slots, your first Orb is automatically Evoked to make room.CookRemove 2 cards from your Deck and gain 9 Max HP at a Rest Site.ElitePowerful foes are in these rooms. Defeating them will reward you a Relic.EnemyHostile enemies reside in these rooms.EnergyEnergy is used to play cards from your Hand.EternalCannot be removed or transformed from your Deck.EtherealIf this card is in your Hand at the end of this turn, it is Exhausted.EventSomething unusual occurs in these rooms...EvokeConsume your rightmost Orb and use its Evoke effect.ExhaustRemoved until the end of combat.FatalTriggers whenever this card kills a non-minion enemy.FloorHow far up you have climbed.ForgeThe first time you Forge each combat, add Sovereign Blade into your Hand. Adds additional damage to Sovereign Blade.GoldHow much Gold you have. Gold is the currency within the Spire.InnateStart each combat with this card in your Hand.ReplayPlays this card an additional time.RetainRetained cards are not discarded at the end of turn.ShopThe mysterious Merchant sells his wares in these rooms. Spend your well-earned Gold here!SlyIf this card is discarded from your Hand before the end of your turn, play it for free.StarsYour current Star () count. The Regent's cards may require to play.StunPrevent the enemy from acting on its next turn.SummonSummon Osty. If already summoned, raise his Max HP for this combat.TransformTransformed cards become a random card of any rarity.UnplayableUnplayable cards cannot be played.