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Slay the Spire 2 Orbs
Dark
Passive: At the end of turn, increase this Orb's damage by 6. Evoke: Deal 6 damage to the enemy with the lowest HP.
Frost
Passive: At the end of turn, gain 2 Block. Evoke: Gain 5 Block.
Glass
Passive: At the end of turn, deal 4 damage to ALL enemies and reduce this orb's value by 1. Evoke: Deal 8 damage to ALL enemies.
Lightning
Passive: At the end of turn, deal 3 damage to a random enemy. Evoke: Deal 8 damage to a random enemy.
Plasma
Passive: At the start of turn, gain
. Evoke: Gain
. Plasma is unaffected by Focus.