Slay the Spire 2 Powers

AccelerantAccelerantPoison is triggered an additional time.AccuracyAccuracyShivs deal additional damage.AdaptableAdaptableWhen this creature would be defeated, it instead revives even stronger.AfterimageAfterimageWhenever you play a card, gain 1 Block.AggressionAggressionAt the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it for the rest of combat.AnticipateAnticipateGain Dexterity until the end of this turn.ArsenalArsenalWhenever you create a card, gain 1 Strength.ArtifactArtifactNegates debuffs.AsleepAsleepTODOAutomationAutomationEvery 10 cards you draw, gain Energy.Back AttackBack AttackDeals 50% more damage when it is attacking you from behind.Back AttackBack AttackDeals 50% more damage when it is attacking you from behind.BarricadeBarricadeBlock is not removed at the start of this creature's turn.Time LimitTime LimitYou have 3 more turns to defeat the Battleworn Dummy.Beacon of HopeBeacon of HopeWhenever you gain Block on your turn, other players gain half that much Block.Biased CognitionBiased CognitionAt the start of your turn, lose 1 Focus.Black HoleBlack HoleWhenever you spend or gain , deal 3 damage to ALL enemies.Block Next TurnBlock Next TurnAt the start of your next turn, gain 4 Block.BlurBlurBlock is not removed at the start of your next turn.Borrowed TimeBorrowed TimeCards cost an additional Energy this turn.BufferBufferPrevent the next time you would lose HP.BurrowedBurrowedBlock is not removed at the start of this creature's turn. Stunned if all Block is removed.BurstBurstThis turn, your next Skill is played an extra time.CalamityCalamityWhenever you play an Attack, add a random Attack into your Hand.CalcifyCalcifyOsty's attacks deal additional damage.Call of the VoidCall of the VoidAt the start of your turn, add 1 random card into your Hand and apply Ethereal to it.Chains of BindingChains of BindingThe first 3 cards drawn each turn are Afflicted with Bound.Child of the StarsChild of the StarsGain 1 Block for each spent.ClarityClarityAt the start of your next turn, draw 1 additional card.ColossusColossusYou receive 50% less damage from Vulnerable enemies this turn.ConfusedConfusedThe costs of your cards are randomized on draw, from 0 to 3.ConquerorConquerorSovereign Blade deals double damage to the enemy this turn.ConstrictConstrictWhile the Slithering Strangler is alive, at the end of your turn, take 1 damage.Consuming ShadowConsuming ShadowAt the end of your turn, Evoke your leftmost Orb.CoolantCoolantAt the start of your turn, gain 3 Block for each unique Orb you have.CoordinateCoordinateGain Strength until the end of this turn.Corrosive WaveCorrosive WaveWhenever you draw a card this turn, apply 2 Poison to ALL enemies.CorruptionCorruptionSkills cost 0. Whenever you play a Skill, Exhaust it.CountdownCountdownAt the start of your turn, apply 6 Doom to a random enemy.CoveredCoveredAn ally is covering you. All attacks that would be directed to you are redirected to them instead.Crab RageCrab RageWhen an ally dies, this creature gains 5 Strength and 99 Block.Creative AICreative AIAt the start of your turn, add a random Power into your Hand.Crimson MantleCrimson MantleAt the start of your turn, lose HP and gain Block.CrueltyCrueltyVulnerable enemies take additional damage.Crush UnderCrush UnderLose Strength until the end of this turn.CuriousCuriousPowers cost 1 less.Curl UpCurl UpWhen damaged, rolls up and gains block. (Once per combat)DampenDampenWhile Magi Knight is alive, ALL your cards are Downgraded.Danse MacabreDanse MacabreWhenever you play a card that costs 2 Energy or more, gain 7 Block.Dark EmbraceDark EmbraceWhenever a card is Exhausted, draw 1 card.Dark ShacklesDark ShacklesLose Strength until the end of this turn.DebilitateDebilitateVulnerable and Weak are twice as effective for the next 2 turns.DemesneDemesneAt the start of your turn, gain 1 Energy and draw 1 additional card.DemiseDemiseAt the end of its turn, this creature X loses HP.Demon FormDemon FormAt the start of your turn, gain 2 Strength.Devour LifeDevour LifeWhenever you play a Soul, Summon 1.DexterityDexterityDexterity improves Block gained from cards.Diamond DiademDiamond DiademEnemies deal 50% less damage this turn.Die for YouDie for YouOsty absorbs all unblocked attack damage.DisintegrationDisintegrationAt the end of your turn, take 5 damage.DoomDoomAt the end of the enemy turn, if it has at least as much Doom as HP, it dies.Double DamageDouble DamageThis turn, Attacks deal double damage.Draw Cards Next TurnDraw Cards Next TurnAt the start of your next turn, draw 1 additional card.DuplicationDuplicationYour next card is played an extra time.Dying StarDying StarLose Strength until the end of this turn.Echo FormEcho FormThe first card you play each turn is played an extra time.Energy Next TurnEnergy Next TurnGain additional Energy next turn.Enfeebling TouchEnfeebling TouchLose Strength until the end of this turn.EnrageEnrageWhenever you play a Skill, gains 2 Strength.EntropyEntropyAt the start of your turn, Transform 1 card in your Hand.EnvenomEnvenomWhenever you deal unblocked attack damage, apply 1 Poison.Escape ArtistEscape ArtistExits the combat after 4 turns.Fan of KnivesFan of KnivesShivs hit ALL enemies.FastenFastenGain an additional 4 Block from Defend cards.Feeding FrenzyFeeding FrenzyGain Strength until the end of this turn.Feel No PainFeel No PainWhenever a card is Exhausted, gain 3 Block.FeralFeralThe first time you play a 0 Attack each turn, return it to your Hand.Flame BarrierFlame BarrierWhenever you are attacked this turn, deal 4 damage back.FlankingFlankingOther allies deal 2x the attack damage to this enemy this turn.Flex PotionFlex PotionGain Strength until the end of this turn.FlutterFlutterReceives 50% less damage from Attacks.FocusFocusIncreases the effectiveness of Orbs.Focused StrikeFocused StrikeGain Focus until the end of this turn.Forbidden GrimoireForbidden GrimoireAt the end of combat, remove a card from your Deck.Foregone ConclusionForegone ConclusionNext turn, put 3 cards from your Draw Pile into your Hand.FrailFrailWhile Frail, gain 25% less Block from cards.Free AttackFree AttackYour next Attack costs 0 .Free PowerFree PowerThe next Power you play costs 0 .Free SkillFree SkillThe next Skill you play costs 0 .FriendshipFriendshipGain 1 Energy at the start of each turn.FurnaceFurnaceAt the start of your turn, Forge 5.GalvanicGalvanicPowers are afflicted with Galvanized.GenesisGenesisAt the start of your turn, gain .GigantificationGigantificationThe next Attack you play deals triple damage.GravityGravityWhenever you play a card this turn, deal 2 damage to ALL enemies.GuardedGuardedTake half damage from enemies.HailstormHailstormAt the end of your turn, if you have Frost, deal 6 damage to ALL enemies.Hammer TimeHammer TimeWhenever you Forge, all allies Forge as well.HangHangAll Hangs deal 2 times more damage to this enemy.Hard to KillHard to KillReduce all damage taken and HP lost by Exoskeleton to 9.Hardened ShellHardened ShellThis creature cannot lose more than 20 HP each turn.HatchHatchHatches after X turns.HauntHauntWhenever you play a Soul, a random enemy loses 3 HP.HeistHeistWhen killed, returns all the stolen Gold.Helical DartHelical DartGain Dexterity until the end of this turn.Hello WorldHello WorldAt the start of your turn, add 1 random Common card into your Hand.HellraiserHellraiserWhenever you draw a card containing "Strike", it is played against a random enemy.HexHexWhile Spectral Knight is alive, ALL your cards are Ethereal.High VoltageHigh VoltageAt the end of this creature's turn, it gains 2 Strength.HotfixHotfixGain Focus until the end of this turn.IllusionIllusionWhen this dies, it revives next turn at full HP.ImbalancedImbalancedIf this creature's attacks are fully blocked by any player, it becomes Stunned.ImprovementImprovementAt the end of combat, Upgrade a random card.InfernoInfernoAt the start of your turn, lose 1 HP. Whenever you lose HP on your turn, deal 4 damage to ALL enemies.InfestedInfestedUpon dying, summons... something.Infinite BladesInfinite BladesAt the start of your turn, add a Shiv into your Hand.IntangibleIntangibleReduce all damage taken and HP loss to 1 this turn.InterceptInterceptYou are covering another player. All attacks that would be directed towards them are redirected towards you.IterationIterationThe first time you draw a Status each turn, draw more cards.JuggernautJuggernautWhenever you gain Block, deal 6 damage to a random enemy.JugglingJugglingAdd a copy of the third Attack you play each turn into your Hand.KnockdownKnockdownThis creature takes x times the damage from other players this turn.LeadershipLeadershipAll other allies deal 1 additional damage.LethalityLethalityThe first Attack each turn deals 50% additional damage.Lightning RodLightning RodAt the start of the next 2 turns, Channel 1 Lightning.LoopLoopAt the start of your turn, trigger the passive ability of your next Orb.Machine LearningMachine LearningAt the start of your turn, draw 1 additional card.Magic BombMagic BombTake 20 damage at the end of your turn. Is cleared if the Magi Knight dies.MangleMangleLose Strength until the end of this turn.Master PlannerMaster PlannerWhen you play a Skill, it gains Sly.MayhemMayhemAt the start of your turn, play the top card of your Draw Pile.Mind RotMind RotDraw 1 fewer card each turn.MinionMinionMinions abandon combat without their leader.Monarch's GazeMonarch's GazeWhenever you attack an enemy, it loses 1 Strength this turn.Monarch's GazeMonarch's GazeLose Strength until the end of this turn.MonologueMonologueWhenever you play a card this turn, gain 1 Strength this turn.Necro MasteryNecro MasteryWhenever Osty loses HP, ALL enemies lose that much HP as well.NemesisNemesisAt the end of every other turn, gains Intangible 1.NeurosurgeNeurosurgeAt the start of your turn, apply 3 Doom to yourself.NightmareNightmareAdd 3 of a chosen card into your Hand next turn.No BlockNo BlockYou cannot gain Block from cards.No DrawNo DrawYou may not draw any more cards this turn.No Energy GainNo Energy GainYou cannot gain additional this turn.NostalgiaNostalgiaThe first Attack or Skill you play each turn is placed on top of your Draw Pile.Noxious FumesNoxious FumesAt the start of your turn, apply 2 Poison to ALL enemies.OblivionOblivionWhenever you play a card, this enemy gains 1 Doom.One-Two PunchOne-Two PunchYour next Attack is played an extra time this turn.OrbitOrbitEvery 4 Energy you spend, gain an Energy.OutbreakOutbreakEvery 10 times you apply Poison, deal damage to ALL enemies.PagestormPagestormWhenever you draw an Ethereal card, draw 1 card.Painful StabsPainful StabsShuffle 1 Wound into your Discard Pile each time you receive unblocked attack damage.Pale Blue DotPale Blue DotIf you play enough cards in a turn, draw additional cards at the start of your next turn.PanachePanacheIf you play 5 cards this turn, deal damage to ALL enemies.Paper CutsPaper CutsWhenever this creature deals unblocked attack damage to you, you lose 1 Max HP.ParryParrySovereign Blade now gains Block.Personal HivePersonal HiveWhenever this enemy is hit by an Attack, add Dazed into your Draw Pile.Phantom BladesPhantom BladesShivs gain Retain. The first Shiv you play each turn deals 9 additional damage.Piercing WailPiercing WailLose Strength until the end of this turn.Pillar of CreationPillar of CreationWhenever you create a card, gain 5 Block.PlatingPlatingAt the end of your turn, gain Block. Plating is reduced by 1 at the start of your turn.PlowPlowThe first time this creature's HP reaches 150 or below, it becomes Stunned.PoisonPoisonPoisoned creatures lose HP at the start of their turn. Each turn, Poison is reduced by 1.Possess SpeedPossess SpeedWhen killed, return all stolen Dexterity to the player.Possess StrengthPossess StrengthWhen killed, return all stolen Strength to the player.Prep TimePrep TimeAt the start of your turn, gain 4 Vigor.PyrePyreGain 1 Energy at the start of each turn.RadianceRadianceGain an additional Energy next turn.RageRageWhenever you play an Attack this turn, gain 3 Block.RampartRampartAt the start of the player's turn, Turret Operator gains 25 Block.RavenousRavenousWhen an enemy dies, Corpse Slug immediately eats it, becoming Stunned and gaining 1 Strength.Reaper FormReaper FormWhenever Attacks deal damage, apply that much Doom.ReattachReattachIf other segments are still alive, revives in 2 turns with 25 HP.ReboundReboundThe next card you play this turn is placed on the top of your Draw Pile.ReflectReflectBlocked damage is reflected to your attacker.RegenRegenRegen heals HP at the end of your turn. Each turn, Regen is reduced by 1.Reptile TrinketReptile TrinketGain Strength until the end of this turn.Retain HandRetain HandRetain your Hand for the next 2 turns.RingingRingingYou can only play 1 card this turn.RitualRitualGain Strength at the end of your turn.Rolling BoulderRolling BoulderAt the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5.RoyaltiesRoyaltiesAt the end of combat, gain 25 Gold.RuptureRuptureWhenever you lose HP on your turn, gain 1 Strength.SandpitSandpitA power used by The Insatiable.Seeking EdgeSeeking EdgeSovereign Blade now hits ALL enemies.Self-Forming ClaySelf-Forming ClayGain 3 Block next turn.Sentry ModeSentry ModeAt the start of your turn, add 1 Sweeping Gaze into your Hand.Serpent FormSerpent FormWhenever you play a card, deal 4 damage to a random enemy.Setup StrikeSetup StrikeGain Strength until the end of this turn.Shackling PotionShackling PotionLose Strength until the end of this turn.Shadow StepShadow StepNext turn, Attacks deal double damage.ShadowmeldShadowmeldDouble your Block gain this turn.ShriekShriekThe first time this creature's HP reaches 50% or below, it becomes Stunned.ShrinkShrinkThis creature's Attacks deal 30% less damage for the next 3 turns.ShroudShroudWhenever you apply Doom, gain 3 Block.Sic 'EmSic 'EmWhenever Osty hits this enemy this turn, Summon 3.Signal BoostSignal BoostYour next Power is played an extra time.SkittishSkittishThe first time this creature is hit each turn, it gains 1 Block.Sleight of FleshSleight of FleshWhenever you apply a debuff to an enemy, they take 13 damage.SlipperySlipperyThe next time this creature loses HP, it only loses 1 HP instead.SlothSlothYou cannot play more than 3 cards each turn.SlowSlowWhenever you play a card, this enemy receives 10% more damage from Attacks this turn.SlumberSlumberAwakens upon taking turns or losing HP 3 times.SmoggySmoggyYou can only play 1 Skill per turn.SmokestackSmokestackWhenever you create a Status, deal damage to ALL enemies.SneakySneakyWhenever another player attacks an enemy, gain Block.SoarSoarReceives 50% less attack damage until it lands.Spectrum ShiftSpectrum ShiftAt the start of your turn, add 1 random Colorless card into your Hand.Speed PotionSpeed PotionGain Dexterity until the end of this turn.SpeedsterSpeedsterWhenever you draw a card during your turn, deal 1 damage to ALL enemies.SpinnerSpinnerAt the start of your turn, Channel 1 Glass.Spirit of AshSpirit of AshWhenever you play an Ethereal card, gain 4 Block.StampedeStampedeAt the end of your turn, 1 random Attack in your Hand is played against a random enemy.Star Next TurnStar Next TurnGain 1 next turn.Steam EruptionSteam EruptionWhen killed, deals damage at the end of your next turn.StockStockWhen killed, a new Axebot is summoned in its place.StormStormWhenever you play a Power, Channel 1 Lightning.StrangleStrangleWhenever you play a card this turn, this enemy loses 2 HP.StratagemStratagemWhenever you shuffle your Draw Pile, choose 1 card from it to put into your Hand.StrengthStrengthStrength adds additional damage to Attacks.SubroutineSubroutineWhenever you play a Power, gain 1 .SuckSuckWhenever this creature deals unblocked attack damage, it gains 1 Strength.Summon Next TurnSummon Next TurnAt the start of your next turn, Summon 2.SurpriseSurpriseSomething is off about this creature...SurroundedSurroundedReceive 50% more damage if attacked from behind. Use targeting cards or potions to change your orientation.SwipeSwipeUpon killing this enemy, the stolen card is returned.Sword SageSword SageSovereign Blade gains Replay 1.SynchronizeSynchronizeGain Focus until the end of this turn.Tag TeamTag TeamThe next Attack another player plays on the enemy is played x extra times.TaintedTaintedTake additional damage from Attacks this turn.TangledTangledAttacks cost 1 additional Energy this turn.TankTankTake double damage from enemies. Allies take half damage from enemies.TenderTenderWhenever you play a card, lose 1 Strength and 1 Dexterity this turn.TerritorialTerritorialAt the end of this creature's turn, it gains 1 Strength.The BombThe BombAt the end of 3 turns, deal 40 damage to ALL enemies.The GambitThe GambitIf you take unblocked attack damage this combat, die.The HuntThe HuntGain 1 additional card reward at the end of combat.The Sealed ThroneThe Sealed ThroneWhenever you play a card, gain .ThieveryThieverySteals Gold when Attacking.ThornsThornsWhen hit by an attack, deal damage back.ThunderThunderWhenever you Evoke Lightning, deal 8 damage to each enemy hit.Tools of the TradeTools of the TradeAt the start of your turn, draw 1 card and discard 1 card.Toric ToughnessToric ToughnessGain 5 Block at the start of the next 2 turns.TrackingTrackingWeak enemies take 2 times more damage from Attacks.Trash to TreasureTrash to TreasureWhenever you create a Status, Channel 1 random Orb.TyrannyTyrannyAt the start of your turn, draw a card and Exhaust a card from your Hand.UnmovableUnmovableThe first time you gain Block from a card each turn, double the amount gained.VeilpiercerVeilpiercerThe next Ethereal card you play costs 0.ViciousViciousWhenever you apply Vulnerable, draw 1 card.VigorVigorYour next Attack deals additional damage.Vital SparkVital SparkALL Skills are Tainted 2.Void FormVoid FormThe first 2 cards you play each turn are free to play.VulnerableVulnerableVulnerable creatures take 50% more damage from Attacks.Waste AwayWaste AwayGain 1 less Energy per turn.WeakWeakWeakened creatures deal 25% less damage with Attacks.Well-Laid PlansWell-Laid PlansAt the end of your turn, Retain up to 1 card.Withering PresenceWithering PresenceEvery 6 cards you play, add a Wither to your Hand.Wraith FormWraith FormAt the start of your turn, lose 1 Dexterity.