Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 2 | Skill | Ancient | Innate. Upgrade ALL your cards. Exhaust. | |
| 1 | Skill | Ancient | Ethereal. Gain 1 Intangible. Exhaust. | |
| 1 | Status | Status | At the end of your turn, if this is in your Hand, lose 6 HP. | |
| 1 | Power | Ancient | Gain 4 Focus. At the start of your turn, lose 1 Focus. | |
| 1 | Attack | Ancient | Deal 20 damage. Apply 5 Vulnerable. | |
| 1 | Power | Event | Whenever you are attacked, deal 3 damage back. | |
| 3 | Power | Ancient | Skills cost 0 Whenever you play a Skill, Exhaust it. | |
| 1 | Status | Status | Exhaust. | |
| Distraction | 1 | Skill | Event | Add a random Skill into your Hand. It's free to play this turn. Exhaust. |
| Dual Wield | 1 | Skill | Event | Choose an Attack or Power card. Add a copy of that card into your Hand. |
| 2 | Curse | Curse | If this is in your Hand, it must be played before other cards. Eternal. | |
| Entrench | 2 | Skill | Event | Double your Block. |
| 1 | Attack | Event | Deal 3 damage to ALL enemies 4 times. | |
| 2 | Power | Ancient | At the end of combat, you may remove a card from your Deck. Eternal. | |
| 1 | Status | Status | Get farther away. Increase Sandpit by 1. Increase the cost of this card by 1. | |
| 1 | Attack | Token | Deal 16 damage. | |
| 1 | Power | Event | At the start of your turn, add a random Common card into your Hand. | |
| Mad Science | 1 | Attack | Event | ?????? |
| 1 | Attack | Ancient | Deal 5 damage twice. Increase the damage of ALL Maul cards by 1 this combat. | |
| 2 | Skill | Event | Add 3 random Attacks into your Draw Pile. They're free to play this combat. Exhaust. | |
| 1 | Attack | Ancient | Deal 10 damage. Put up to 2 cards from your Discard Pile into your Hand. Exhaust. | |
| Outmaneuver | 1 | Skill | Event | Next turn, gain |
| 1 | Attack | Event | Deal 2 damage 3 times. | |
| 1 | Attack | Ancient | Osty deals 10 damage. Deals additional damage equal to Osty's Max HP. | |
| 1 | Skill | Ancient | Evoke your rightmost Orb 4 times. | |
| Rebound | 1 | Attack | Event | Deal 9 damage. Put the next card you play this turn on top of your Draw Pile. |
| 3 | Skill | Ancient | Gain 15 Block. Next turn, draw 2 cards and gain Exhaust. | |
| 1 | Attack | Event | Deal 7 damage to a random enemy twice. | |
| 1 | Status | Status | Draw 1 card. Exhaust. | |
| 2 | Attack | Token | Retain. Deal 10 damage. | |
| 1 | Curse | Curse | Exhaust. | |
| 1 | Attack | Event | Deal 10 damage. Apply 2 Vulnerable. | |
| Stack | 1 | Skill | Event | Gain Block equal to the number of cards in your Discard Pile. |
| 1 | Power | Ancient | Whenever you play a card, gain | |
| 2 | Skill | Event | Gain 5 Block. Gain 5 Block at the start of the next 2 turns. | |
| 1 | Status | Status | At the end of your turn, if this is in your Hand, take 5 damage. Exhaust. |