Slay the Spire 2

Cards

125 / 25 Cards

NameCostTypeRarityCard text
Believe in You0SkillUncommonAnother player gains .
Bolas0AttackRareDeal 3 damage.
At the start of your next turn, return this to your Hand.
Brightest Flame0SkillAncientGain .
Draw 2 cards.
Lose 1 Max HP.
Dark Shackles0SkillUncommonEnemy loses 9 Strength this turn.
Exhaust.
Dramatic Entrance0AttackUncommonInnate.
Deal 11 damage to ALL enemies.
Exhaust.
Finesse0SkillUncommonGain 4 Block.
Draw 1 card.
Flash of Steel0AttackUncommonDeal 5 damage.
Draw 1 card.
Impatience0SkillUncommonIf you have no Attacks in your Hand, draw 2 cards.
Jack of All Trades0SkillUncommonAdd 1 random Colorless card into your Hand.
Exhaust.
Master of Strategy0SkillRareDraw 3 cards.
Exhaust.
Meteor Shower0AttackAncientDeal 14 damage to ALL enemies.
Apply 2 Weak and Vulnerable to ALL enemies.
Omnislice0AttackUncommonDeal 8 damage.
Damage ALL other enemies equal to the damage dealt.
Panache0PowerUncommonEvery time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Panic Button0SkillUncommonGain 30 Block.
You cannot gain Block from cards for 2 turns.
Exhaust.
Production0SkillUncommonGain .
Exhaust.
Prolong0SkillUncommonNext turn, gain Block equal to your current Block.
Exhaust.
Purity0SkillUncommonRetain.
Exhaust up to 3 cards in your Hand.
Exhaust.
Restlessness0SkillUncommonRetain.
If your Hand is empty, draw 2 cards and gain .
Secret Technique0SkillRarePut a Skill from your Draw Pile into your Hand.
Exhaust.
Secret Weapon0SkillRarePut an Attack from your Draw Pile into your Hand.
Exhaust.
Suppress0AttackAncientInnate.
Deal 11 damage.
Apply 3 Weak.
The Gambit0SkillRareGain 50 Block.
If you take unblocked attack damage this combat, die.
Thinking Ahead0SkillUncommonDraw 2 cards.
Put 1 card from your Hand on top of your Draw Pile.
Exhaust.
Volley0AttackUncommonDeal 10 damage to a random enemy X times.
Wish0SkillAncientPut a card from your Draw Pile into your Hand.
Exhaust.
Clear all
Cards · Slay the Spire 2 · SlaySpireDB