Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 1 | Skill | Rare | Procure a random potion. Exhaust. | |
| 1 | Skill | Rare | Put every Rare card from your Draw Pile into your Hand. Exhaust. | |
| 2 | Skill | Ancient | Innate. Upgrade ALL your cards. Exhaust. | |
| 1 | Skill | Ancient | Ethereal. Gain 1 Intangible. Exhaust. | |
| 1 | Power | Uncommon | Every 10 cards you draw, gain | |
| 3 | Skill | Rare | Play 3 random Attacks from your Discard Pile. | |
| 1 | Power | Ancient | Gain 4 Focus. At the start of your turn, lose 1 Focus. | |
| 0 | Attack | Rare | Deal 3 damage. At the start of your next turn, return this to your Hand. | |
| 1 | Attack | Ancient | Deal 20 damage. Apply 5 Vulnerable. | |
| 0 | Skill | Ancient | Gain Draw 2 cards. Lose 1 Max HP. | |
| 3 | Power | Rare | Whenever you play an Attack, add a random Attack into your Hand. | |
| 2 | Skill | Uncommon | Play 2 random cards from your Draw Pile. | |
| 3 | Power | Ancient | Skills cost 0 Whenever you play a Skill, Exhaust it. | |
| 0 | Skill | Uncommon | Enemy loses 9 Strength this turn. Exhaust. | |
| 1 | Skill | Uncommon | Choose 1 of 3 random cards to add into your Hand. It's free to play this turn. Exhaust. | |
| 0 | Attack | Uncommon | Innate. Deal 11 damage to ALL enemies. Exhaust. | |
| 1 | Power | Rare | At the start of your turn, Transform 1 card in your Hand. | |
| 2 | Skill | Uncommon | Gain 13 Block. Retain your Hand this turn. | |
| 3 | Power | Rare | Gain 9 Plating. | |
| 1 | Power | Uncommon | Gain an additional 4 Block from Defend cards. | |
| 0 | Skill | Uncommon | Gain 4 Block. Draw 1 card. | |
| 1 | Attack | Uncommon | Deal 7 damage. Gain Block equal to damage dealt. | |
| 0 | Attack | Uncommon | Deal 5 damage. Draw 1 card. | |
| 2 | Power | Ancient | At the end of combat, you may remove a card from your Deck. Eternal. | |
| 1 | Attack | Rare | Deal damage equal to the number of cards played this combat. | |
| 2 | Attack | Rare | Deal 20 damage. If Fatal, gain 20 Gold. | |
| 1 | Skill | Rare | A random card without Replay in your Draw Pile gains Replay 2. | |
| 0 | Skill | Uncommon | If you have no Attacks in your Hand, draw 2 cards. | |
| 0 | Skill | Uncommon | Add 1 random Colorless card into your Hand. Exhaust. | |
| 3 | Attack | Rare | Deal 25 damage. Add 3 random 0 | |
| 0 | Skill | Rare | Draw 3 cards. Exhaust. | |
| 1 | Attack | Ancient | Deal 5 damage twice. Increase the damage of ALL Maul cards by 1 this combat. | |
| 2 | Power | Rare | At the start of your turn, play the top card of your Draw Pile. | |
| 0 | Attack | Ancient | Deal 14 damage to ALL enemies. Apply 2 Weak and Vulnerable to ALL enemies. | |
| 1 | Attack | Uncommon | Innate. Deal damage equal to the number of cards in your Draw Pile. | |
| 1 | Attack | Ancient | Deal 10 damage. Put up to 2 cards from your Discard Pile into your Hand. Exhaust. |