Slay the Spire 2
Cards



Knockdown+Deal 14 damage.
The enemy takes triple damage from other players this turn.
Attack
3Attack, Rare, Cost 3


Lift+Give another player 16 Block.
Skill
1Skill, Uncommon, Cost 1


Master of Strategy+Draw 4 cards.
Exhaust.
Skill
0Skill, Rare, Cost 0


Maul+Deal 6 damage twice.
Increase the damage of ALL Maul cards by 2 this combat.
Attack
1Attack, Ancient, Cost 1


Mayhem+At the start of your turn, play the top card of your Draw Pile.
Power
1Power, Rare, Cost 1


Meteor Shower+Deal 21 damage to ALL enemies.
Apply 2 Weak and Vulnerable to ALL enemies.
Attack
0Attack, Ancient, Cost 0


Mimic+Gain Block equal to the Block on another player.
Skill
1Skill, Rare, Cost 1


Mind Blast+Innate.
Deal damage equal to the number of cards in your Draw Pile.
Attack
0Attack, Uncommon, Cost 0


Neow's Fury+Deal 14 damage.
Put up to 3 cards from your Discard Pile into your Hand.
Exhaust.
Attack
1Attack, Ancient, Cost 1


Nostalgia+The first Attack or Skill you play each turn is placed on top of your Draw Pile.
Power
0Power, Rare, Cost 0


Omnislice+Deal 11 damage.
Damage ALL other enemies equal to the damage dealt.
Attack
0Attack, Uncommon, Cost 0


Panache+Every time you play 5 cards in a single turn, deal 14 damage to ALL enemies.
Power
0Power, Uncommon, Cost 0



Skill
0


Prep Time+At the start of your turn, gain 6 Vigor.
Power
1Power, Uncommon, Cost 1


Production+Gain 

.
Exhaust.
Skill
0Skill, Uncommon, Cost 0


Prolong+Next turn, gain Block equal to your current Block.
Skill
0Skill, Uncommon, Cost 0


Protector+Osty deals 15 damage.
Deals additional damage equal to Osty's Max HP.
Attack
0Attack, Ancient, Cost 0


Prowess+Gain 2 Strength.
Gain 2 Dexterity.
Power
1Power, Uncommon, Cost 1


Purity+Retain.
Exhaust up to 5 cards in your Hand.
Exhaust.
Skill
0Skill, Uncommon, Cost 0


Quadcast+Evoke your rightmost Orb 4 times.
Skill
0Skill, Ancient, Cost 0


Rally+ALL players gain 17 Block.
Skill
2Skill, Rare, Cost 2


Relax+Gain 17 Block.
Next turn, draw 3 cards and gain

.
Exhaust.
Skill
3Skill, Ancient, Cost 3


Rend+Deal 18 damage.
Deals 8 additional damage for each unique debuff on the enemy.
Attack
2Attack, Rare, Cost 2


Restlessness+Retain.
If your Hand is empty, draw 3 cards and gain

.
Skill
0Skill, Uncommon, Cost 0


Rolling Boulder+At the start of your turn, deal 10 damage to ALL enemies and increase this damage by 5.
Power
3Power, Rare, Cost 3


Salvo+Deal 16 damage.
Retain your Hand this turn.
Attack
1Attack, Rare, Cost 1


Scrawl+Retain.
Draw cards until your Hand is full.
Exhaust.
Skill
1Skill, Rare, Cost 1


Secret Technique+Put a Skill from your Draw Pile into your Hand.
Skill
0Skill, Rare, Cost 0


Secret Weapon+Put an Attack from your Draw Pile into your Hand.
Skill
0Skill, Rare, Cost 0


Seeker Strike+Deal 12 damage.
Choose 1 of 3 cards in your Draw Pile to add into your Hand.
Attack
1Attack, Uncommon, Cost 1


Shockwave+Apply 5 Weak and Vulnerable to ALL enemies.
Exhaust.
Skill
2Skill, Uncommon, Cost 2


Splash+Choose 1 of 3 random Upgraded Attacks from another character to add into your Hand. It's free to play this turn.
Skill
1Skill, Uncommon, Cost 1


Stratagem+Whenever you shuffle your Draw Pile, choose a card from it to put into your Hand.
Power
0Power, Uncommon, Cost 0


Suppress+Innate.
Deal 17 damage.
Apply 5 Weak.
Attack
0Attack, Ancient, Cost 0


Tag Team+Deal 15 damage.
The next Attack another player plays on the enemy is played an extra time.
Attack
2Attack, Uncommon, Cost 2


The Bomb+At the end of 3 turns, deal 50 damage to ALL enemies.
Skill
2Skill, Uncommon, Cost 2