Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 3 | Attack | Rare | Deal 10 damage. The enemy takes double damage from other players this turn. | |
| 1 | Skill | Uncommon | Give another player 11 Block. | |
| 0 | Skill | Rare | Draw 3 cards. Exhaust. | |
| 1 | Attack | Ancient | Deal 5 damage twice. Increase the damage of ALL Maul cards by 1 this combat. | |
| 2 | Power | Rare | At the start of your turn, play the top card of your Draw Pile. | |
| 0 | Attack | Ancient | Deal 14 damage to ALL enemies. Apply 2 Weak and Vulnerable to ALL enemies. | |
| 1 | Skill | Rare | Gain Block equal to the Block on another player. Exhaust. | |
| 1 | Attack | Uncommon | Innate. Deal damage equal to the number of cards in your Draw Pile. | |
| 1 | Attack | Ancient | Deal 10 damage. Put up to 2 cards from your Discard Pile into your Hand. Exhaust. | |
| 1 | Power | Rare | The first Attack or Skill you play each turn is placed on top of your Draw Pile. | |
| 0 | Attack | Uncommon | Deal 8 damage. Damage ALL other enemies equal to the damage dealt. | |
| 0 | Power | Uncommon | Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies. | |
| 0 | Skill | Uncommon | Gain 30 Block. You cannot gain Block from cards for 2 turns. Exhaust. | |
| 1 | Power | Uncommon | At the start of your turn, gain 4 Vigor. | |
| 0 | Skill | Uncommon | Gain Exhaust. | |
| 0 | Skill | Uncommon | Next turn, gain Block equal to your current Block. Exhaust. | |
| 1 | Attack | Ancient | Osty deals 10 damage. Deals additional damage equal to Osty's Max HP. | |
| 1 | Power | Uncommon | Gain 1 Strength. Gain 1 Dexterity. | |
| 0 | Skill | Uncommon | Retain. Exhaust up to 3 cards in your Hand. Exhaust. | |
| 1 | Skill | Ancient | Evoke your rightmost Orb 4 times. | |
| 2 | Skill | Rare | ALL players gain 12 Block. | |
| 3 | Skill | Ancient | Gain 15 Block. Next turn, draw 2 cards and gain Exhaust. | |
| 2 | Attack | Rare | Deal 15 damage. Deals 5 additional damage for each unique debuff on the enemy. | |
| 0 | Skill | Uncommon | Retain. If your Hand is empty, draw 2 cards and gain | |
| 3 | Power | Rare | At the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5. | |
| 1 | Attack | Rare | Deal 12 damage. Retain your Hand this turn. | |
| 1 | Skill | Rare | Draw cards until your Hand is full. Exhaust. | |
| 0 | Skill | Rare | Put a Skill from your Draw Pile into your Hand. Exhaust. | |
| 0 | Skill | Rare | Put an Attack from your Draw Pile into your Hand. Exhaust. | |
| 1 | Attack | Uncommon | Deal 9 damage. Choose 1 of 3 cards in your Draw Pile to add into your Hand. | |
| 2 | Skill | Uncommon | Apply 3 Weak and Vulnerable to ALL enemies. Exhaust. | |
| 1 | Skill | Uncommon | Choose 1 of 3 random Attacks from another character to add into your Hand. It's free to play this turn. | |
| 1 | Power | Uncommon | Whenever you shuffle your Draw Pile, choose a card from it to put into your Hand. | |
| 0 | Attack | Ancient | Innate. Deal 11 damage. Apply 3 Weak. | |
| 2 | Attack | Uncommon | Deal 11 damage. The next Attack another player plays on the enemy is played an extra time. | |
| 2 | Skill | Uncommon | At the end of 3 turns, deal 40 damage to ALL enemies. |