Slay the Spire 2

Cards

136 / 43 Cards

NameCostTypeRarityCard text
Automation1PowerUncommonEvery 10 cards you draw, gain .
Beacon of Hope1PowerRareWhenever you gain Block on your turn, other players gain half that much Block.
Biased Cognition1PowerAncientGain 4 Focus.
At the start of your turn, lose 1 Focus.
Bolas0AttackRareDeal 3 damage.
At the start of your next turn, return this to your Hand.
Break1AttackAncientDeal 20 damage.
Apply 5 Vulnerable.
Calamity3PowerRareWhenever you play an Attack, add a random Attack into your Hand.
Corruption3PowerAncientSkills cost 0 .
Whenever you play a Skill, Exhaust it.
Dramatic Entrance0AttackUncommonInnate.
Deal 11 damage to ALL enemies.
Exhaust.
Entropy1PowerRareAt the start of your turn, Transform 1 card in your Hand.
Eternal Armor3PowerRareGain 9 Plating.
Fasten1PowerUncommonGain an additional 4 Block from Defend cards.
Fisticuffs1AttackUncommonDeal 7 damage.
Gain Block equal to damage dealt.
Flash of Steel0AttackUncommonDeal 5 damage.
Draw 1 card.
Forbidden Grimoire2PowerAncientAt the end of combat, you may remove a card from your Deck.
Eternal.
Gang Up1AttackUncommonDeal 5 damage.
Deals 5 additional damage for each time another player has attacked the enemy this turn.
Gold Axe1AttackRareDeal damage equal to the number of cards played this combat.
Hand of Greed2AttackRareDeal 20 damage.
If Fatal, gain 20 Gold.
Jackpot3AttackRareDeal 25 damage.
Add 3 random 0 cards into your Hand.
Knockdown3AttackRareDeal 10 damage.
The enemy takes double damage from other players this turn.
Maul1AttackAncientDeal 5 damage twice.
Increase the damage of ALL Maul cards by 1 this combat.
Mayhem2PowerRareAt the start of your turn, play the top card of your Draw Pile.
Meteor Shower0AttackAncientDeal 14 damage to ALL enemies.
Apply 2 Weak and Vulnerable to ALL enemies.
Mind Blast1AttackUncommonInnate.
Deal damage equal to the number of cards in your Draw Pile.
Neow's Fury1AttackAncientDeal 10 damage.
Put up to 2 cards from your Discard Pile into your Hand.
Exhaust.
Nostalgia1PowerRareThe first Attack or Skill you play each turn is placed on top of your Draw Pile.
Omnislice0AttackUncommonDeal 8 damage.
Damage ALL other enemies equal to the damage dealt.
Panache0PowerUncommonEvery time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Prep Time1PowerUncommonAt the start of your turn, gain 4 Vigor.
Protector1AttackAncientOsty deals 10 damage.
Deals additional damage equal to Osty's Max HP.
Prowess1PowerUncommonGain 1 Strength.
Gain 1 Dexterity.
Rend2AttackRareDeal 15 damage.
Deals 5 additional damage for each unique debuff on the enemy.
Rolling Boulder3PowerRareAt the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5.
Salvo1AttackRareDeal 12 damage.
Retain your Hand this turn.
Seeker Strike1AttackUncommonDeal 9 damage.
Choose 1 of 3 cards in your Draw Pile to add into your Hand.
Stratagem1PowerUncommonWhenever you shuffle your Draw Pile, choose a card from it to put into your Hand.
Suppress0AttackAncientInnate.
Deal 11 damage.
Apply 3 Weak.
Clear all
Cards · Slay the Spire 2 · SlaySpireDB