Slay the Spire 2

Cards

118 / 18 Cards

NameCostTypeRarityCard text
Automation1PowerUncommonEvery 10 cards you draw, gain .
Beacon of Hope1PowerRareWhenever you gain Block on your turn, other players gain half that much Block.
Biased Cognition1PowerAncientGain 4 Focus.
At the start of your turn, lose 1 Focus.
Calamity3PowerRareWhenever you play an Attack, add a random Attack into your Hand.
Corruption3PowerAncientSkills cost 0 .
Whenever you play a Skill, Exhaust it.
Entropy1PowerRareAt the start of your turn, Transform 1 card in your Hand.
Eternal Armor3PowerRareGain 9 Plating.
Fasten1PowerUncommonGain an additional 4 Block from Defend cards.
Forbidden Grimoire2PowerAncientAt the end of combat, you may remove a card from your Deck.
Eternal.
Mayhem2PowerRareAt the start of your turn, play the top card of your Draw Pile.
Nostalgia1PowerRareThe first Attack or Skill you play each turn is placed on top of your Draw Pile.
Panache0PowerUncommonEvery time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Prep Time1PowerUncommonAt the start of your turn, gain 4 Vigor.
Prowess1PowerUncommonGain 1 Strength.
Gain 1 Dexterity.
Rolling Boulder3PowerRareAt the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5.
Stratagem1PowerUncommonWhenever you shuffle your Draw Pile, choose a card from it to put into your Hand.
The Sealed Throne1PowerAncientWhenever you play a card, gain .
Wraith Form3PowerAncientGain 2 Intangible.
At the start of your turn, lose 1 Dexterity.
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Cards · Slay the Spire 2 · SlaySpireDB