Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 1 | Skill | Rare | Procure a random potion. Exhaust. | |
| 1 | Skill | Rare | Put every Rare card from your Draw Pile into your Hand. Exhaust. | |
| 1 | Power | Uncommon | Every 10 cards you draw, gain | |
| 1 | Power | Rare | Whenever you gain Block on your turn, other players gain half that much Block. | |
| 1 | Status | Status | At the end of your turn, if this is in your Hand, lose 6 HP. | |
| 1 | Power | Event | Whenever you are attacked, deal 3 damage back. | |
| 2 | Skill | Uncommon | Play 2 random cards from your Draw Pile. | |
| 1 | Skill | Uncommon | Give another player 5 Strength this turn. | |
| 1 | Status | Status | Exhaust. | |
| 1 | Skill | Uncommon | Choose 1 of 3 random cards to add into your Hand. It's free to play this turn. Exhaust. | |
| Distraction | 1 | Skill | Event | Add a random Skill into your Hand. It's free to play this turn. Exhaust. |
| Dual Wield | 1 | Skill | Event | Choose an Attack or Power card. Add a copy of that card into your Hand. |
| 2 | Curse | Curse | If this is in your Hand, it must be played before other cards. Eternal. | |
| Entrench | 2 | Skill | Event | Double your Block. |
| 1 | Power | Rare | At the start of your turn, Transform 1 card in your Hand. | |
| 2 | Skill | Uncommon | Gain 13 Block. Retain your Hand this turn. | |
| 1 | Attack | Event | Deal 3 damage to ALL enemies 4 times. | |
| 1 | Power | Uncommon | Gain an additional 4 Block from Defend cards. | |
| 1 | Attack | Uncommon | Deal 7 damage. Gain Block equal to damage dealt. | |
| 1 | Status | Status | Get farther away. Increase Sandpit by 1. Increase the cost of this card by 1. | |
| 1 | Attack | Uncommon | Deal 5 damage. Deals 5 additional damage for each time another player has attacked the enemy this turn. | |
| 1 | Attack | Token | Deal 16 damage. | |
| 1 | Attack | Rare | Deal damage equal to the number of cards played this combat. | |
| 2 | Attack | Rare | Deal 20 damage. If Fatal, gain 20 Gold. | |
| 1 | Power | Event | At the start of your turn, add a random Common card into your Hand. | |
| 1 | Skill | Rare | A random card without Replay in your Draw Pile gains Replay 2. | |
| 1 | Skill | Uncommon | ALL players draw 2 cards. Exhaust. | |
| 1 | Skill | Uncommon | Gain 9 Block. Redirect all incoming attacks that would be dealt to another player this turn to you. | |
| 1 | Skill | Uncommon | Give another player 11 Block. | |
| Mad Science | 1 | Attack | Event | ?????? |
| 2 | Power | Rare | At the start of your turn, play the top card of your Draw Pile. | |
| 2 | Skill | Event | Add 3 random Attacks into your Draw Pile. They're free to play this combat. Exhaust. | |
| 1 | Skill | Rare | Gain Block equal to the Block on another player. Exhaust. | |
| 1 | Attack | Uncommon | Innate. Deal damage equal to the number of cards in your Draw Pile. | |
| 1 | Power | Rare | The first Attack or Skill you play each turn is placed on top of your Draw Pile. | |
| Outmaneuver | 1 | Skill | Event | Next turn, gain |