Slay the Spire 2

Cards

136 / 77 Cards

NameCostTypeRarityCard text
Alchemize1SkillRareProcure a random potion.
Exhaust.
Anointed1SkillRarePut every Rare card from your Draw Pile into your Hand.
Exhaust.
Ascender's BaneXCurseCurseUnplayable.
Ethereal.
Eternal.
Automation1PowerUncommonEvery 10 cards you draw, gain .
Bad LuckXCurseCurseUnplayable.
At the end of your turn, if this is in your Hand, lose 13 HP.
Eternal.
Beacon of Hope1PowerRareWhenever you gain Block on your turn, other players gain half that much Block.
Beckon1StatusStatusAt the end of your turn, if this is in your Hand,
lose 6 HP.
BurnXStatusStatusUnplayable.
At the end of your turn, if this is in your Hand, take 2 damage.
Byrdonis EggXQuestQuestUnplayable.
Can be hatched at a Rest Site.
Caltrops1PowerEventWhenever you are attacked, deal 3 damage back.
ClumsyXCurseCurseUnplayable.
Ethereal.
Coordinate1SkillUncommonGive another player 5 Strength this turn.
Curse of the BellXCurseCurseUnplayable.
Eternal.
DazedXStatusStatusUnplayable.
Ethereal.
Debris1StatusStatusExhaust.
DebtXCurseCurseUnplayable.
At the end of your turn, if this is in your Hand, lose 10 Gold.
DecayXCurseCurseUnplayable.
At the end of your turn, if this is in your Hand, take 2 damage.
Discovery1SkillUncommonChoose 1 of 3 random cards to add into your Hand. It's free to play this turn.
Exhaust.
DisintegrationXStatusStatusAt the end of your turn, take 6 damage.
Distraction1SkillEventAdd a random Skill into your Hand. It's free to play this turn.
Exhaust.
DoubtXCurseCurseUnplayable.
At the end of your turn, if this is in your Hand, gain 1 Weak.
Dual Wield1SkillEventChoose an Attack or Power card. Add a copy of that card into your Hand.
Entropy1PowerRareAt the start of your turn, Transform 1 card in your Hand.
Exterminate1AttackEventDeal 3 damage to ALL enemies 4 times.
Fasten1PowerUncommonGain an additional 4 Block from Defend cards.
Fisticuffs1AttackUncommonDeal 7 damage.
Gain Block equal to damage dealt.
FollyXCurseCurseUnplayable.
Innate.
Ethereal.
Eternal.
Frantic Escape1StatusStatusGet farther away.
Increase Sandpit by 1.
Increase the cost of this card by 1.
Gang Up1AttackUncommonDeal 5 damage.
Deals 5 additional damage for each time another player has attacked the enemy this turn.
Giant Rock1AttackTokenDeal 16 damage.
Gold Axe1AttackRareDeal damage equal to the number of cards played this combat.
GreedXCurseCurseUnplayable.
Eternal.
GuiltyXCurseCurseUnplayable.
Removed from your Deck after 5 combats.
Hello World1PowerEventAt the start of your turn, add a random Common card into your Hand.
Hidden Gem1SkillRareA random card without Replay in your Draw Pile gains Replay 2.
Huddle Up1SkillUncommonALL players draw 2 cards.
Exhaust.
Clear all
Cards · Slay the Spire 2 · SlaySpireDB