Slay the Spire 2
Cards



Ascender's BaneUnplayable.
Ethereal.
Eternal.
CurseCurse, Curse


Bad LuckUnplayable.
At the end of your turn, if this is in your Hand, lose 13 HP.
Eternal.
CurseCurse, Curse


BurnUnplayable.
At the end of your turn, if this is in your Hand, take 2 damage.
StatusStatus, Status


Byrdonis EggUnplayable.
Can be hatched at a Rest Site.
QuestQuest, Quest


Calamity+Whenever you play an Attack, add a random Attack into your Hand.
Power
2Power, Rare, Cost 2


Catastrophe+Play 3 random cards from your Draw Pile.
Skill
2Skill, Uncommon, Cost 2


ClumsyUnplayable.
Ethereal.
CurseCurse, Curse


Curse of the BellUnplayable.
Eternal.
CurseCurse, Curse


DazedUnplayable.
Ethereal.
StatusStatus, Status


DebtUnplayable.
At the end of your turn, if this is in your Hand, lose 10 Gold.
CurseCurse, Curse


DecayUnplayable.
At the end of your turn, if this is in your Hand, take 2 damage.
CurseCurse, Curse


DisintegrationAt the end of your turn, take 6 damage.
StatusStatus, Status


DoubtUnplayable.
At the end of your turn, if this is in your Hand, gain 1 Weak.
CurseCurse, Curse


EnthralledIf this is in your Hand, it must be played before other cards.
Eternal.
Curse
2Curse, Curse, Cost 2


Equilibrium+Gain 16 Block.
Retain your Hand this turn.
Skill
2Skill, Uncommon, Cost 2


FollyUnplayable.
Innate.
Ethereal.
Eternal.
CurseCurse, Curse


GreedUnplayable.
Eternal.
CurseCurse, Curse


GuiltyUnplayable.
Removed from your Deck after 5 combats.
CurseCurse, Curse


Hand of Greed+Deal 25 damage.
If Fatal, gain 25 Gold.
Attack
2Attack, Rare, Cost 2


InfectionUnplayable.
At the end of your turn, if this is in your Hand, take 3 damage.
StatusStatus, Status


InjuryUnplayable.
CurseCurse, Curse


Lantern KeyUnplayable.
Unlocks a special event in the next Act.
QuestQuest, Quest


Metamorphosis+Add 5 random Attacks into your Draw Pile. They're free to play this combat.
Exhaust.
Skill
2Skill, Event, Cost 2


Mind RotDraw 1 fewer card each turn.
StatusStatus, Status


NormalityUnplayable.
You cannot play more than 3 cards this turn.
CurseCurse, Curse


Poor SleepUnplayable.
Retain.
CurseCurse, Curse


Rally+ALL players gain 17 Block.
Skill
2Skill, Rare, Cost 2


RegretUnplayable.
At the end of your turn, if this is in your Hand, lose 1 HP for each card in your Hand.
CurseCurse, Curse


Rend+Deal 18 damage.
Deals 8 additional damage for each unique debuff on the enemy.
Attack
2Attack, Rare, Cost 2


ShameUnplayable.
At the end of your turn, if this is in your Hand, gain 1 Frail.
CurseCurse, Curse


Shockwave+Apply 5 Weak and Vulnerable to ALL enemies.
Exhaust.
Skill
2Skill, Uncommon, Cost 2


SlothYou cannot play more than 3 cards each turn.
StatusStatus, Status


SootUnplayable.
StatusStatus, Status


Spoils MapUnplayable.
Marks a site of 600 extra Gold in the next Act.
QuestQuest, Quest


Tag Team+Deal 15 damage.
The next Attack another player plays on the enemy is played an extra time.
Attack
2Attack, Uncommon, Cost 2


The Bomb+At the end of 3 turns, deal 50 damage to ALL enemies.
Skill
2Skill, Uncommon, Cost 2