Slay the Spire 2

Cards

73108 / 131 Cards

NameCostTypeRarityCard text
Mind RotXStatusStatusDraw 1 fewer card each turn.
Minion Dive Bomb0AttackTokenDeal 13 damage.
Exhaust.
Minion Sacrifice0SkillTokenGain 8 Block.
Exhaust.
Minion Strike0AttackTokenDeal 6 damage.
Draw 1 card.
Exhaust.
NormalityXCurseCurseUnplayable.
You cannot play more than 3 cards this turn.
Nostalgia1PowerRareThe first Attack or Skill you play each turn is placed on top of your Draw Pile.
Omnislice0AttackUncommonDeal 8 damage.
Damage ALL other enemies equal to the damage dealt.
Outmaneuver1SkillEventNext turn, gain .
Panache0PowerUncommonEvery time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Panic Button0SkillUncommonGain 30 Block.
You cannot gain Block from cards for 2 turns.
Exhaust.
Peck1AttackEventDeal 2 damage 3 times.
Poor SleepXCurseCurseUnplayable.
Retain.
Prep Time1PowerUncommonAt the start of your turn, gain 4 Vigor.
Production0SkillUncommonGain .
Exhaust.
Prolong0SkillUncommonNext turn, gain Block equal to your current Block.
Exhaust.
Prowess1PowerUncommonGain 1 Strength.
Gain 1 Dexterity.
Purity0SkillUncommonRetain.
Exhaust up to 3 cards in your Hand.
Exhaust.
Rally2SkillRareALL players gain 12 Block.
Rebound1AttackEventDeal 9 damage.
Put the next card you play this turn on top of your Draw Pile.
RegretXCurseCurseUnplayable.
At the end of your turn, if this is in your Hand, lose 1 HP for each card in your Hand.
Rend2AttackRareDeal 15 damage.
Deals 5 additional damage for each unique debuff on the enemy.
Restlessness0SkillUncommonRetain.
If your Hand is empty, draw 2 cards and gain .
Rip and Tear1AttackEventDeal 7 damage to a random enemy twice.
Rolling Boulder3PowerRareAt the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5.
Salvo1AttackRareDeal 12 damage.
Retain your Hand this turn.
Scrawl1SkillRareDraw cards until your Hand is full.
Exhaust.
Secret Technique0SkillRarePut a Skill from your Draw Pile into your Hand.
Exhaust.
Secret Weapon0SkillRarePut an Attack from your Draw Pile into your Hand.
Exhaust.
Seeker Strike1AttackUncommonDeal 9 damage.
Choose 1 of 3 cards in your Draw Pile to add into your Hand.
ShameXCurseCurseUnplayable.
At the end of your turn, if this is in your Hand, gain 1 Frail.
Shiv0AttackTokenDeal 4 damage.
Exhaust.
Shockwave2SkillUncommonApply 3 Weak and Vulnerable to ALL enemies.
Exhaust.
Slimed1StatusStatusDraw 1 card.
Exhaust.
SlothXStatusStatusYou cannot play more than 3 cards each turn.
SootXStatusStatusUnplayable.
Soul0SkillTokenDraw 2 cards.
Exhaust.
Clear all
Cards · Slay the Spire 2 · Page 3 · SlaySpireDB