Slay the Spire 2
Cards



Believe in YouAnother player gains 
.
Skill
0Skill, Uncommon, Cost 0


CatastrophePlay 2 random cards from your Draw Pile.
Skill
2Skill, Uncommon, Cost 2


CoordinateGive another player 5 Strength this turn.
Skill
1Skill, Uncommon, Cost 1


Dark ShacklesEnemy loses 9 Strength this turn.
Exhaust.
Skill
0Skill, Uncommon, Cost 0


DiscoveryChoose 1 of 3 random cards to add into your Hand. It's free to play this turn.
Exhaust.
Skill
1Skill, Uncommon, Cost 1


EquilibriumGain 13 Block.
Retain your Hand this turn.
Skill
2Skill, Uncommon, Cost 2


FinesseGain 4 Block.
Draw 1 card.
Skill
0Skill, Uncommon, Cost 0


Huddle UpALL players draw 2 cards.
Exhaust.
Skill
1Skill, Uncommon, Cost 1


ImpatienceIf you have no Attacks in your Hand, draw 2 cards.
Skill
0Skill, Uncommon, Cost 0


InterceptGain 9 Block.
Redirect all incoming attacks that would be dealt to another player this turn to you.
Skill
1Skill, Uncommon, Cost 1


Jack of All TradesAdd 1 random Colorless card into your Hand.
Exhaust.
Skill
0Skill, Uncommon, Cost 0


LiftGive another player 11 Block.
Skill
1Skill, Uncommon, Cost 1



Skill
0


ProductionGain 
.
Exhaust.
Skill
0Skill, Uncommon, Cost 0


ProlongNext turn, gain Block equal to your current Block.
Exhaust.
Skill
0Skill, Uncommon, Cost 0


PurityRetain.
Exhaust up to 3 cards in your Hand.
Exhaust.
Skill
0Skill, Uncommon, Cost 0


RestlessnessRetain.
If your Hand is empty, draw 2 cards and gain
.
Skill
0Skill, Uncommon, Cost 0


ShockwaveApply 3 Weak and Vulnerable to ALL enemies.
Exhaust.
Skill
2Skill, Uncommon, Cost 2


SplashChoose 1 of 3 random Attacks from another character to add into your Hand. It's free to play this turn.
Skill
1Skill, Uncommon, Cost 1


The BombAt the end of 3 turns, deal 40 damage to ALL enemies.
Skill
2Skill, Uncommon, Cost 2


Thinking AheadDraw 2 cards.
Put 1 card from your Hand on top of your Draw Pile.
Exhaust.
Skill
0Skill, Uncommon, Cost 0


Ultimate DefendGain 11 Block.
Skill
1Skill, Uncommon, Cost 1