Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 1 | Power | Uncommon | Every 10 cards you draw, gain | |
| 0 | Skill | Uncommon | Another player gains | |
| 2 | Skill | Uncommon | Play 2 random cards from your Draw Pile. | |
| 1 | Skill | Uncommon | Give another player 5 Strength this turn. | |
| 0 | Skill | Uncommon | Enemy loses 9 Strength this turn. Exhaust. | |
| 1 | Skill | Uncommon | Choose 1 of 3 random cards to add into your Hand. It's free to play this turn. Exhaust. | |
| 0 | Attack | Uncommon | Innate. Deal 11 damage to ALL enemies. Exhaust. | |
| 2 | Skill | Uncommon | Gain 13 Block. Retain your Hand this turn. | |
| 1 | Power | Uncommon | Gain an additional 4 Block from Defend cards. | |
| 0 | Skill | Uncommon | Gain 4 Block. Draw 1 card. | |
| 1 | Attack | Uncommon | Deal 7 damage. Gain Block equal to damage dealt. | |
| 0 | Attack | Uncommon | Deal 5 damage. Draw 1 card. | |
| 1 | Attack | Uncommon | Deal 5 damage. Deals 5 additional damage for each time another player has attacked the enemy this turn. | |
| 1 | Skill | Uncommon | ALL players draw 2 cards. Exhaust. | |
| 0 | Skill | Uncommon | If you have no Attacks in your Hand, draw 2 cards. | |
| 1 | Skill | Uncommon | Gain 9 Block. Redirect all incoming attacks that would be dealt to another player this turn to you. | |
| 0 | Skill | Uncommon | Add 1 random Colorless card into your Hand. Exhaust. | |
| 1 | Skill | Uncommon | Give another player 11 Block. | |
| 1 | Attack | Uncommon | Innate. Deal damage equal to the number of cards in your Draw Pile. | |
| 0 | Attack | Uncommon | Deal 8 damage. Damage ALL other enemies equal to the damage dealt. | |
| 0 | Power | Uncommon | Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies. | |
| 0 | Skill | Uncommon | Gain 30 Block. You cannot gain Block from cards for 2 turns. Exhaust. | |
| 1 | Power | Uncommon | At the start of your turn, gain 4 Vigor. | |
| 0 | Skill | Uncommon | Gain Exhaust. | |
| 0 | Skill | Uncommon | Next turn, gain Block equal to your current Block. Exhaust. | |
| 1 | Power | Uncommon | Gain 1 Strength. Gain 1 Dexterity. | |
| 0 | Skill | Uncommon | Retain. Exhaust up to 3 cards in your Hand. Exhaust. | |
| 0 | Skill | Uncommon | Retain. If your Hand is empty, draw 2 cards and gain | |
| 1 | Attack | Uncommon | Deal 9 damage. Choose 1 of 3 cards in your Draw Pile to add into your Hand. | |
| 2 | Skill | Uncommon | Apply 3 Weak and Vulnerable to ALL enemies. Exhaust. | |
| 1 | Skill | Uncommon | Choose 1 of 3 random Attacks from another character to add into your Hand. It's free to play this turn. | |
| 1 | Power | Uncommon | Whenever you shuffle your Draw Pile, choose a card from it to put into your Hand. | |
| 2 | Attack | Uncommon | Deal 11 damage. The next Attack another player plays on the enemy is played an extra time. | |
| 2 | Skill | Uncommon | At the end of 3 turns, deal 40 damage to ALL enemies. | |
| 0 | Skill | Uncommon | Draw 2 cards. Put 1 card from your Hand on top of your Draw Pile. Exhaust. | |
| 1 | Attack | Uncommon | Deal 11 damage. At the start of your next turn, return this to your Hand. |