Slay the Spire 2
Cards



AutomationEvery 10 cards you draw, gain
.
Power
1Power, Uncommon, Cost 1


Beacon of HopeWhenever you gain Block on your turn, other players gain half that much Block.
Power
1Power, Rare, Cost 1


BolasDeal 3 damage.
At the start of your next turn, return this to your Hand.
Attack
0Attack, Rare, Cost 0


Byrd SwoopDeal 14 damage.
Attack
0Attack, Event, Cost 0


CalamityWhenever you play an Attack, add a random Attack into your Hand.
Power
3Power, Rare, Cost 3


CaltropsWhenever you are attacked, deal 3 damage back.
Power
1Power, Event, Cost 1- Clash


ClashCan only be played if every card in your Hand is an Attack.
Deal 14 damage.
Attack
0Attack, Event, Cost 0 


Dramatic EntranceInnate.
Deal 11 damage to ALL enemies.
Exhaust.
Attack
0Attack, Uncommon, Cost 0


EntropyAt the start of your turn, Transform 1 card in your Hand.
Power
1Power, Rare, Cost 1


Eternal ArmorGain 9 Plating.
Power
3Power, Rare, Cost 3


ExterminateDeal 3 damage to ALL enemies 4 times.
Attack
1Attack, Event, Cost 1


FastenGain an additional 4 Block from Defend cards.
Power
1Power, Uncommon, Cost 1


FisticuffsDeal 7 damage.
Gain Block equal to damage dealt.
Attack
1Attack, Uncommon, Cost 1


Flash of SteelDeal 5 damage.
Draw 1 card.
Attack
0Attack, Uncommon, Cost 0


Gang UpDeal 5 damage.
Deals 5 additional damage for each time another player has attacked the enemy this turn.
Attack
1Attack, Uncommon, Cost 1


Giant RockDeal 16 damage.
Attack
1Attack, Token, Cost 1


Gold AxeDeal damage equal to the number of cards played this combat.
Attack
1Attack, Rare, Cost 1


Hand of GreedDeal 20 damage.
If Fatal, gain 20 Gold.
Attack
2Attack, Rare, Cost 2


Hello WorldAt the start of your turn, add a random Common card into your Hand.
Power
1Power, Event, Cost 1


JackpotDeal 25 damage.
Add 3 random 0
cards into your Hand.
Attack
3Attack, Rare, Cost 3


KnockdownDeal 10 damage.
The enemy takes double damage from other players this turn.
Attack
3Attack, Rare, Cost 3- Mad Science


Mad Science??????
Attack
1Attack, Event, Cost 1 


MayhemAt the start of your turn, play the top card of your Draw Pile.
Power
2Power, Rare, Cost 2


Mind BlastInnate.
Deal damage equal to the number of cards in your Draw Pile.
Attack
1Attack, Uncommon, Cost 1


Minion Dive BombDeal 13 damage.
Exhaust.
Attack
0Attack, Token, Cost 0


Minion StrikeDeal 6 damage.
Draw 1 card.
Exhaust.
Attack
0Attack, Token, Cost 0


NostalgiaThe first Attack or Skill you play each turn is placed on top of your Draw Pile.
Power
1Power, Rare, Cost 1


OmnisliceDeal 8 damage.
Damage ALL other enemies equal to the damage dealt.
Attack
0Attack, Uncommon, Cost 0


PanacheEvery time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Power
0Power, Uncommon, Cost 0


PeckDeal 2 damage 3 times.
Attack
1Attack, Event, Cost 1


Prep TimeAt the start of your turn, gain 4 Vigor.
Power
1Power, Uncommon, Cost 1


ProwessGain 1 Strength.
Gain 1 Dexterity.
Power
1Power, Uncommon, Cost 1- Rebound


ReboundDeal 9 damage.
Put the next card you play this turn on top of your Draw Pile.
Attack
1Attack, Event, Cost 1 


RendDeal 15 damage.
Deals 5 additional damage for each unique debuff on the enemy.
Attack
2Attack, Rare, Cost 2


Rip and TearDeal 7 damage to a random enemy twice.
Attack
1Attack, Event, Cost 1


Rolling BoulderAt the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5.
Power
3Power, Rare, Cost 3