Slay the Spire 2

Cards

136 / 47 Cards

NameCostTypeRarityCard text
Automation1PowerUncommonEvery 10 cards you draw, gain .
Beacon of Hope1PowerRareWhenever you gain Block on your turn, other players gain half that much Block.
Bolas0AttackRareDeal 3 damage.
At the start of your next turn, return this to your Hand.
Byrd Swoop0AttackEventDeal 14 damage.
Calamity3PowerRareWhenever you play an Attack, add a random Attack into your Hand.
Caltrops1PowerEventWhenever you are attacked, deal 3 damage back.
Clash0AttackEventCan only be played if every card in your Hand is an Attack.
Deal 14 damage.
Dramatic Entrance0AttackUncommonInnate.
Deal 11 damage to ALL enemies.
Exhaust.
Entropy1PowerRareAt the start of your turn, Transform 1 card in your Hand.
Eternal Armor3PowerRareGain 9 Plating.
Exterminate1AttackEventDeal 3 damage to ALL enemies 4 times.
Fasten1PowerUncommonGain an additional 4 Block from Defend cards.
Fisticuffs1AttackUncommonDeal 7 damage.
Gain Block equal to damage dealt.
Flash of Steel0AttackUncommonDeal 5 damage.
Draw 1 card.
Gang Up1AttackUncommonDeal 5 damage.
Deals 5 additional damage for each time another player has attacked the enemy this turn.
Giant Rock1AttackTokenDeal 16 damage.
Gold Axe1AttackRareDeal damage equal to the number of cards played this combat.
Hand of Greed2AttackRareDeal 20 damage.
If Fatal, gain 20 Gold.
Hello World1PowerEventAt the start of your turn, add a random Common card into your Hand.
Jackpot3AttackRareDeal 25 damage.
Add 3 random 0 cards into your Hand.
Knockdown3AttackRareDeal 10 damage.
The enemy takes double damage from other players this turn.
Mad Science1AttackEvent??????
Mayhem2PowerRareAt the start of your turn, play the top card of your Draw Pile.
Mind Blast1AttackUncommonInnate.
Deal damage equal to the number of cards in your Draw Pile.
Minion Dive Bomb0AttackTokenDeal 13 damage.
Exhaust.
Minion Strike0AttackTokenDeal 6 damage.
Draw 1 card.
Exhaust.
Nostalgia1PowerRareThe first Attack or Skill you play each turn is placed on top of your Draw Pile.
Omnislice0AttackUncommonDeal 8 damage.
Damage ALL other enemies equal to the damage dealt.
Panache0PowerUncommonEvery time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Peck1AttackEventDeal 2 damage 3 times.
Prep Time1PowerUncommonAt the start of your turn, gain 4 Vigor.
Prowess1PowerUncommonGain 1 Strength.
Gain 1 Dexterity.
Rebound1AttackEventDeal 9 damage.
Put the next card you play this turn on top of your Draw Pile.
Rend2AttackRareDeal 15 damage.
Deals 5 additional damage for each unique debuff on the enemy.
Rip and Tear1AttackEventDeal 7 damage to a random enemy twice.
Rolling Boulder3PowerRareAt the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5.
Clear all
Cards · Slay the Spire 2 · SlaySpireDB