Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 1 | Power | Uncommon | Every 10 cards you draw, gain | |
| 1 | Power | Rare | Whenever you gain Block on your turn, other players gain half that much Block. | |
| 0 | Attack | Rare | Deal 3 damage. At the start of your next turn, return this to your Hand. | |
| 0 | Attack | Event | Deal 14 damage. | |
| 3 | Power | Rare | Whenever you play an Attack, add a random Attack into your Hand. | |
| 1 | Power | Event | Whenever you are attacked, deal 3 damage back. | |
| Clash | 0 | Attack | Event | Can only be played if every card in your Hand is an Attack. Deal 14 damage. |
| 0 | Attack | Uncommon | Innate. Deal 11 damage to ALL enemies. Exhaust. | |
| 1 | Power | Rare | At the start of your turn, Transform 1 card in your Hand. | |
| 3 | Power | Rare | Gain 9 Plating. | |
| 1 | Attack | Event | Deal 3 damage to ALL enemies 4 times. | |
| 1 | Power | Uncommon | Gain an additional 4 Block from Defend cards. | |
| 1 | Attack | Uncommon | Deal 7 damage. Gain Block equal to damage dealt. | |
| 0 | Attack | Uncommon | Deal 5 damage. Draw 1 card. | |
| 1 | Attack | Uncommon | Deal 5 damage. Deals 5 additional damage for each time another player has attacked the enemy this turn. | |
| 1 | Attack | Token | Deal 16 damage. | |
| 1 | Attack | Rare | Deal damage equal to the number of cards played this combat. | |
| 2 | Attack | Rare | Deal 20 damage. If Fatal, gain 20 Gold. | |
| 1 | Power | Event | At the start of your turn, add a random Common card into your Hand. | |
| 3 | Attack | Rare | Deal 25 damage. Add 3 random 0 | |
| 3 | Attack | Rare | Deal 10 damage. The enemy takes double damage from other players this turn. | |
| Mad Science | 1 | Attack | Event | ?????? |
| 2 | Power | Rare | At the start of your turn, play the top card of your Draw Pile. | |
| 1 | Attack | Uncommon | Innate. Deal damage equal to the number of cards in your Draw Pile. | |
| 0 | Attack | Token | Deal 13 damage. Exhaust. | |
| 0 | Attack | Token | Deal 6 damage. Draw 1 card. Exhaust. | |
| 1 | Power | Rare | The first Attack or Skill you play each turn is placed on top of your Draw Pile. | |
| 0 | Attack | Uncommon | Deal 8 damage. Damage ALL other enemies equal to the damage dealt. | |
| 0 | Power | Uncommon | Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies. | |
| 1 | Attack | Event | Deal 2 damage 3 times. | |
| 1 | Power | Uncommon | At the start of your turn, gain 4 Vigor. | |
| 1 | Power | Uncommon | Gain 1 Strength. Gain 1 Dexterity. | |
| Rebound | 1 | Attack | Event | Deal 9 damage. Put the next card you play this turn on top of your Draw Pile. |
| 2 | Attack | Rare | Deal 15 damage. Deals 5 additional damage for each unique debuff on the enemy. | |
| 1 | Attack | Event | Deal 7 damage to a random enemy twice. | |
| 3 | Power | Rare | At the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5. |