Slay the Spire 2

Cards

136 / 53 Cards

NameCostTypeRarityCard text
Ascender's BaneXCurseCurseUnplayable.
Ethereal.
Eternal.
Automation1PowerUncommonEvery 10 cards you draw, gain .
Bad LuckXCurseCurseUnplayable.
At the end of your turn, if this is in your Hand, lose 13 HP.
Eternal.
Beacon of Hope1PowerRareWhenever you gain Block on your turn, other players gain half that much Block.
Beckon1StatusStatusAt the end of your turn, if this is in your Hand,
lose 6 HP.
BurnXStatusStatusUnplayable.
At the end of your turn, if this is in your Hand, take 2 damage.
Byrdonis EggXQuestQuestUnplayable.
Can be hatched at a Rest Site.
Calamity3PowerRareWhenever you play an Attack, add a random Attack into your Hand.
Caltrops1PowerEventWhenever you are attacked, deal 3 damage back.
ClumsyXCurseCurseUnplayable.
Ethereal.
Curse of the BellXCurseCurseUnplayable.
Eternal.
DazedXStatusStatusUnplayable.
Ethereal.
Debris1StatusStatusExhaust.
DebtXCurseCurseUnplayable.
At the end of your turn, if this is in your Hand, lose 10 Gold.
DecayXCurseCurseUnplayable.
At the end of your turn, if this is in your Hand, take 2 damage.
Deprecated Card0StatusStatusThis card was removed in a recent update.
Draw 1 card.
Remove this from your Deck.
Exhaust.
DisintegrationXStatusStatusAt the end of your turn, take 6 damage.
DoubtXCurseCurseUnplayable.
At the end of your turn, if this is in your Hand, gain 1 Weak.
Enthralled2CurseCurseIf this is in your Hand, it must be played before other cards.
Eternal.
Entropy1PowerRareAt the start of your turn, Transform 1 card in your Hand.
Eternal Armor3PowerRareGain 9 Plating.
Fasten1PowerUncommonGain an additional 4 Block from Defend cards.
FollyXCurseCurseUnplayable.
Innate.
Ethereal.
Eternal.
Frantic Escape1StatusStatusGet farther away.
Increase Sandpit by 1.
Increase the cost of this card by 1.
GreedXCurseCurseUnplayable.
Eternal.
GuiltyXCurseCurseUnplayable.
Removed from your Deck after 5 combats.
Hello World1PowerEventAt the start of your turn, add a random Common card into your Hand.
InfectionXStatusStatusUnplayable.
At the end of your turn, if this is in your Hand, take 3 damage.
InjuryXCurseCurseUnplayable.
Lantern KeyXQuestQuestUnplayable.
Unlocks a special event in the next Act.
Mayhem2PowerRareAt the start of your turn, play the top card of your Draw Pile.
Mind RotXStatusStatusDraw 1 fewer card each turn.
NormalityXCurseCurseUnplayable.
You cannot play more than 3 cards this turn.
Nostalgia1PowerRareThe first Attack or Skill you play each turn is placed on top of your Draw Pile.
Panache0PowerUncommonEvery time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Poor SleepXCurseCurseUnplayable.
Retain.
Clear all
Cards · Slay the Spire 2 · SlaySpireDB