Slay the Spire 2
Cards



Automation+Every 10 cards you draw, gain
.
Power
0Power, Uncommon, Cost 0


Beacon of Hope+Innate.
Whenever you gain Block on your turn, other players gain half that much Block.
Power
1Power, Rare, Cost 1


Calamity+Whenever you play an Attack, add a random Attack into your Hand.
Power
2Power, Rare, Cost 2


Caltrops+Whenever you are attacked, deal 5 damage back.
Power
1Power, Event, Cost 1


Entropy+Innate.
At the start of your turn, Transform 1 card in your Hand.
Power
1Power, Rare, Cost 1


Eternal Armor+Gain 12 Plating.
Power
3Power, Rare, Cost 3


Fasten+Gain an additional 6 Block from Defend cards.
Power
1Power, Uncommon, Cost 1


Hello World+Innate.
At the start of your turn, add a random Common card into your Hand.
Power
1Power, Event, Cost 1


Mayhem+At the start of your turn, play the top card of your Draw Pile.
Power
1Power, Rare, Cost 1


Nostalgia+The first Attack or Skill you play each turn is placed on top of your Draw Pile.
Power
0Power, Rare, Cost 0


Panache+Every time you play 5 cards in a single turn, deal 14 damage to ALL enemies.
Power
0Power, Uncommon, Cost 0


Prep Time+At the start of your turn, gain 6 Vigor.
Power
1Power, Uncommon, Cost 1


Prowess+Gain 2 Strength.
Gain 2 Dexterity.
Power
1Power, Uncommon, Cost 1


Rolling Boulder+At the start of your turn, deal 10 damage to ALL enemies and increase this damage by 5.
Power
3Power, Rare, Cost 3


Stratagem+Whenever you shuffle your Draw Pile, choose a card from it to put into your Hand.
Power
0Power, Uncommon, Cost 0