Slay the Spire 2

Cards

115 / 15 Cards

NameCostTypeRarityCard text
Automation1PowerUncommonEvery 10 cards you draw, gain .
Beacon of Hope1PowerRareWhenever you gain Block on your turn, other players gain half that much Block.
Calamity3PowerRareWhenever you play an Attack, add a random Attack into your Hand.
Caltrops1PowerEventWhenever you are attacked, deal 3 damage back.
Entropy1PowerRareAt the start of your turn, Transform 1 card in your Hand.
Eternal Armor3PowerRareGain 9 Plating.
Fasten1PowerUncommonGain an additional 4 Block from Defend cards.
Hello World1PowerEventAt the start of your turn, add a random Common card into your Hand.
Mayhem2PowerRareAt the start of your turn, play the top card of your Draw Pile.
Nostalgia1PowerRareThe first Attack or Skill you play each turn is placed on top of your Draw Pile.
Panache0PowerUncommonEvery time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Prep Time1PowerUncommonAt the start of your turn, gain 4 Vigor.
Prowess1PowerUncommonGain 1 Strength.
Gain 1 Dexterity.
Rolling Boulder3PowerRareAt the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5.
Stratagem1PowerUncommonWhenever you shuffle your Draw Pile, choose a card from it to put into your Hand.
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Cards · Slay the Spire 2 · SlaySpireDB