Slay the Spire 2
Cards



Alchemize+Procure a random potion.
Exhaust.
Skill
0Skill, Rare, Cost 0


Anointed+Retain.
Put every Rare card from your Draw Pile into your Hand.
Exhaust.
Skill
1Skill, Rare, Cost 1


Automation+Every 10 cards you draw, gain
.
Power
0Power, Uncommon, Cost 0


Beacon of Hope+Innate.
Whenever you gain Block on your turn, other players gain half that much Block.
Power
1Power, Rare, Cost 1


Beat Down+Play 4 random Attacks from your Discard Pile.
Skill
3Skill, Rare, Cost 3


Believe in You+Another player gains 

.
Skill
0Skill, Uncommon, Cost 0


Calamity+Whenever you play an Attack, add a random Attack into your Hand.
Power
2Power, Rare, Cost 2


Caltrops+Whenever you are attacked, deal 5 damage back.
Power
1Power, Event, Cost 1


Catastrophe+Play 3 random cards from your Draw Pile.
Skill
2Skill, Uncommon, Cost 2


Coordinate+Give another player 8 Strength this turn.
Skill
1Skill, Uncommon, Cost 1


Dark Shackles+Enemy loses 15 Strength this turn.
Exhaust.
Skill
0Skill, Uncommon, Cost 0


Discovery+Choose 1 of 3 random cards to add into your Hand. It's free to play this turn.
Skill
1Skill, Uncommon, Cost 1- Distraction


Distraction+Add a random Skill into your Hand. It's free to play this turn.
Exhaust.
Skill
0Skill, Event, Cost 0 - Dual Wield


Dual Wield+Choose an Attack or Power card. Add 2 copies of that card into your Hand.
Skill
1Skill, Event, Cost 1 


Enlightenment+Reduce the cost of ALL cards in your Hand to 1 this combat.
Exhaust.
Skill
0Skill, Event, Cost 0- Entrench


Entrench+Double your Block.
Skill
1Skill, Event, Cost 1 


Entropy+Innate.
At the start of your turn, Transform 1 card in your Hand.
Power
1Power, Rare, Cost 1


Equilibrium+Gain 16 Block.
Retain your Hand this turn.
Skill
2Skill, Uncommon, Cost 2


Eternal Armor+Gain 12 Plating.
Power
3Power, Rare, Cost 3


Fasten+Gain an additional 6 Block from Defend cards.
Power
1Power, Uncommon, Cost 1


Feeding Frenzy+Gain 7 Strength this turn.
Skill
0Skill, Event, Cost 0


Finesse+Gain 7 Block.
Draw 1 card.
Skill
0Skill, Uncommon, Cost 0


Fuel+Gain
.
Draw 2 cards.
Exhaust.
Skill
0Skill, Token, Cost 0


Hello World+Innate.
At the start of your turn, add a random Common card into your Hand.
Power
1Power, Event, Cost 1



Skill
1


Huddle Up+ALL players draw 3 cards.
Exhaust.
Skill
1Skill, Uncommon, Cost 1


Impatience+If you have no Attacks in your Hand, draw 3 cards.
Skill
0Skill, Uncommon, Cost 0


Intercept+Gain 13 Block.
Redirect all incoming attacks that would be dealt to another player this turn to you.
Skill
1Skill, Uncommon, Cost 1


Jack of All Trades+Add 2 random Colorless cards into your Hand.
Exhaust.
Skill
0Skill, Uncommon, Cost 0


Lift+Give another player 16 Block.
Skill
1Skill, Uncommon, Cost 1


Luminesce+Retain.
Gain

.
Exhaust.
Skill
0Skill, Token, Cost 0


Master of Strategy+Draw 4 cards.
Exhaust.
Skill
0Skill, Rare, Cost 0


Mayhem+At the start of your turn, play the top card of your Draw Pile.
Power
1Power, Rare, Cost 1


Metamorphosis+Add 5 random Attacks into your Draw Pile. They're free to play this combat.
Exhaust.
Skill
2Skill, Event, Cost 2


Mimic+Gain Block equal to the Block on another player.
Skill
1Skill, Rare, Cost 1


Minion Sacrifice+Gain 11 Block.
Exhaust.
Skill
0Skill, Token, Cost 0