Slay the Spire 2

Cards

136 / 131 Cards

NameCostTypeRarityCard text
Alchemize+0SkillRareProcure a random potion.
Exhaust.
Anointed+1SkillRareRetain.
Put every Rare card from your Draw Pile into your Hand.
Exhaust.
Ascender's BaneXCurseCurseUnplayable.
Ethereal.
Eternal.
Automation+0PowerUncommonEvery 10 cards you draw, gain .
Bad LuckXCurseCurseUnplayable.
At the end of your turn, if this is in your Hand, lose 13 HP.
Eternal.
Beacon of Hope+1PowerRareInnate.
Whenever you gain Block on your turn, other players gain half that much Block.
Beat Down+3SkillRarePlay 4 random Attacks from your Discard Pile.
Beckon1StatusStatusAt the end of your turn, if this is in your Hand,
lose 6 HP.
Believe in You+0SkillUncommonAnother player gains .
Bolas+0AttackRareDeal 4 damage.
At the start of your next turn, return this to your Hand.
BurnXStatusStatusUnplayable.
At the end of your turn, if this is in your Hand, take 2 damage.
Byrd Swoop+0AttackEventDeal 18 damage.
Byrdonis EggXQuestQuestUnplayable.
Can be hatched at a Rest Site.
Calamity+2PowerRareWhenever you play an Attack, add a random Attack into your Hand.
Caltrops+1PowerEventWhenever you are attacked, deal 5 damage back.
Catastrophe+2SkillUncommonPlay 3 random cards from your Draw Pile.
Clash+0AttackEventCan only be played if every card in your Hand is an Attack.
Deal 18 damage.
ClumsyXCurseCurseUnplayable.
Ethereal.
Coordinate+1SkillUncommonGive another player 8 Strength this turn.
Curse of the BellXCurseCurseUnplayable.
Eternal.
Dark Shackles+0SkillUncommonEnemy loses 15 Strength this turn.
Exhaust.
DazedXStatusStatusUnplayable.
Ethereal.
Debris1StatusStatusExhaust.
DebtXCurseCurseUnplayable.
At the end of your turn, if this is in your Hand, lose 10 Gold.
DecayXCurseCurseUnplayable.
At the end of your turn, if this is in your Hand, take 2 damage.
Deprecated Card0StatusStatusThis card was removed in a recent update.
Draw 1 card.
Remove this from your Deck.
Exhaust.
Discovery+1SkillUncommonChoose 1 of 3 random cards to add into your Hand. It's free to play this turn.
DisintegrationXStatusStatusAt the end of your turn, take 6 damage.
Distraction+0SkillEventAdd a random Skill into your Hand. It's free to play this turn.
Exhaust.
DoubtXCurseCurseUnplayable.
At the end of your turn, if this is in your Hand, gain 1 Weak.
Dramatic Entrance+0AttackUncommonInnate.
Deal 15 damage to ALL enemies.
Exhaust.
Dual Wield+1SkillEventChoose an Attack or Power card. Add 2 copies of that card into your Hand.
Enlightenment+0SkillEventReduce the cost of ALL cards in your Hand to 1 this combat.
Exhaust.
Enthralled2CurseCurseIf this is in your Hand, it must be played before other cards.
Eternal.
Entrench+1SkillEventDouble your Block.
Entropy+1PowerRareInnate.
At the start of your turn, Transform 1 card in your Hand.
Clear all
Cards · Slay the Spire 2 · SlaySpireDB