Slay the Spire 2
Colorless · Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 1 | Skill | Rare | Procure a random potion. Exhaust. | |
| 1 | Skill | Rare | Put every Rare card from your Draw Pile into your Hand. Exhaust. | |
| 1 | Power | Uncommon | Every 10 cards you draw, gain | |
| 1 | Power | Rare | Whenever you gain Block on your turn, other players gain half that much Block. | |
| 2 | Skill | Uncommon | Play 2 random cards from your Draw Pile. | |
| 1 | Skill | Uncommon | Give another player 5 Strength this turn. | |
| 1 | Skill | Uncommon | Choose 1 of 3 random cards to add into your Hand. It's free to play this turn. Exhaust. | |
| 1 | Power | Rare | At the start of your turn, Transform 1 card in your Hand. | |
| 2 | Skill | Uncommon | Gain 13 Block. Retain your Hand this turn. | |
| 1 | Power | Uncommon | Gain an additional 4 Block from Defend cards. | |
| 1 | Attack | Uncommon | Deal 7 damage. Gain Block equal to damage dealt. | |
| 1 | Attack | Uncommon | Deal 5 damage. Deals 5 additional damage for each time another player has attacked the enemy this turn. | |
| 1 | Attack | Rare | Deal damage equal to the number of cards played this combat. | |
| 2 | Attack | Rare | Deal 20 damage. If Fatal, gain 20 Gold. | |
| 1 | Skill | Rare | A random card without Replay in your Draw Pile gains Replay 2. | |
| 1 | Skill | Uncommon | ALL players draw 2 cards. Exhaust. | |
| 1 | Skill | Uncommon | Gain 9 Block. Redirect all incoming attacks that would be dealt to another player this turn to you. | |
| 1 | Skill | Uncommon | Give another player 11 Block. | |
| 2 | Power | Rare | At the start of your turn, play the top card of your Draw Pile. | |
| 1 | Skill | Rare | Gain Block equal to the Block on another player. Exhaust. | |
| 1 | Attack | Uncommon | Innate. Deal damage equal to the number of cards in your Draw Pile. | |
| 1 | Power | Rare | The first Attack or Skill you play each turn is placed on top of your Draw Pile. | |
| 1 | Power | Uncommon | At the start of your turn, gain 4 Vigor. | |
| 1 | Power | Uncommon | Gain 1 Strength. Gain 1 Dexterity. | |
| 2 | Skill | Rare | ALL players gain 12 Block. | |
| 2 | Attack | Rare | Deal 15 damage. Deals 5 additional damage for each unique debuff on the enemy. | |
| 1 | Attack | Rare | Deal 12 damage. Retain your Hand this turn. | |
| 1 | Skill | Rare | Draw cards until your Hand is full. Exhaust. | |
| 1 | Attack | Uncommon | Deal 9 damage. Choose 1 of 3 cards in your Draw Pile to add into your Hand. | |
| 2 | Skill | Uncommon | Apply 3 Weak and Vulnerable to ALL enemies. Exhaust. | |
| 1 | Skill | Uncommon | Choose 1 of 3 random Attacks from another character to add into your Hand. It's free to play this turn. | |
| 1 | Power | Uncommon | Whenever you shuffle your Draw Pile, choose a card from it to put into your Hand. | |
| 2 | Attack | Uncommon | Deal 11 damage. The next Attack another player plays on the enemy is played an extra time. | |
| 2 | Skill | Uncommon | At the end of 3 turns, deal 40 damage to ALL enemies. | |
| 1 | Attack | Uncommon | Deal 11 damage. At the start of your next turn, return this to your Hand. | |
| 1 | Skill | Uncommon | Gain 11 Block. |