Slay the Spire 2

Colorless · Cards

134 / 34 Cards

NameCostTypeRarityCard text
Alchemize1SkillRareProcure a random potion.
Exhaust.
Anointed1SkillRarePut every Rare card from your Draw Pile into your Hand.
Exhaust.
Automation1PowerUncommonEvery 10 cards you draw, gain .
Beacon of Hope1PowerRareWhenever you gain Block on your turn, other players gain half that much Block.
Beat Down3SkillRarePlay 3 random Attacks from your Discard Pile.
Calamity3PowerRareWhenever you play an Attack, add a random Attack into your Hand.
Coordinate1SkillUncommonGive another player 5 Strength this turn.
Discovery1SkillUncommonChoose 1 of 3 random cards to add into your Hand. It's free to play this turn.
Exhaust.
Entropy1PowerRareAt the start of your turn, Transform 1 card in your Hand.
Eternal Armor3PowerRareGain 9 Plating.
Fasten1PowerUncommonGain an additional 4 Block from Defend cards.
Fisticuffs1AttackUncommonDeal 7 damage.
Gain Block equal to damage dealt.
Gang Up1AttackUncommonDeal 5 damage.
Deals 5 additional damage for each time another player has attacked the enemy this turn.
Gold Axe1AttackRareDeal damage equal to the number of cards played this combat.
Hidden Gem1SkillRareA random card without Replay in your Draw Pile gains Replay 2.
Huddle Up1SkillUncommonALL players draw 2 cards.
Exhaust.
Intercept1SkillUncommonGain 9 Block.
Redirect all incoming attacks that would be dealt to another player this turn to you.
Jackpot3AttackRareDeal 25 damage.
Add 3 random 0 cards into your Hand.
Knockdown3AttackRareDeal 10 damage.
The enemy takes double damage from other players this turn.
Lift1SkillUncommonGive another player 11 Block.
Mimic1SkillRareGain Block equal to the Block on another player.
Exhaust.
Mind Blast1AttackUncommonInnate.
Deal damage equal to the number of cards in your Draw Pile.
Nostalgia1PowerRareThe first Attack or Skill you play each turn is placed on top of your Draw Pile.
Prep Time1PowerUncommonAt the start of your turn, gain 4 Vigor.
Prowess1PowerUncommonGain 1 Strength.
Gain 1 Dexterity.
Rolling Boulder3PowerRareAt the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5.
Salvo1AttackRareDeal 12 damage.
Retain your Hand this turn.
Scrawl1SkillRareDraw cards until your Hand is full.
Exhaust.
Seeker Strike1AttackUncommonDeal 9 damage.
Choose 1 of 3 cards in your Draw Pile to add into your Hand.
Splash1SkillUncommonChoose 1 of 3 random Attacks from another character to add into your Hand. It's free to play this turn.
Stratagem1PowerUncommonWhenever you shuffle your Draw Pile, choose a card from it to put into your Hand.
Thrumming Hatchet1AttackUncommonDeal 11 damage.
At the start of your next turn, return this to your Hand.
Ultimate Defend1SkillUncommonGain 11 Block.
Ultimate Strike1AttackUncommonDeal 14 damage.
Clear all
Cards · Slay the Spire 2 · SlaySpireDB