Slay the Spire 2
Colorless · Cards



Anointed+Retain.
Put every Rare card from your Draw Pile into your Hand.
Exhaust.
Skill
1Skill, Rare, Cost 1


Beacon of Hope+Innate.
Whenever you gain Block on your turn, other players gain half that much Block.
Power
1Power, Rare, Cost 1


Coordinate+Give another player 8 Strength this turn.
Skill
1Skill, Uncommon, Cost 1


Discovery+Choose 1 of 3 random cards to add into your Hand. It's free to play this turn.
Skill
1Skill, Uncommon, Cost 1


Entropy+Innate.
At the start of your turn, Transform 1 card in your Hand.
Power
1Power, Rare, Cost 1


Fasten+Gain an additional 6 Block from Defend cards.
Power
1Power, Uncommon, Cost 1


Fisticuffs+Deal 9 damage.
Gain Block equal to damage dealt.
Attack
1Attack, Uncommon, Cost 1


Gang Up+Deal 5 damage.
Deals 7 additional damage for each time another player has attacked the enemy this turn.
Attack
1Attack, Uncommon, Cost 1


Gold Axe+Retain.
Deal damage equal to the number of cards played this combat.
Attack
1Attack, Rare, Cost 1



Skill
1


Huddle Up+ALL players draw 3 cards.
Exhaust.
Skill
1Skill, Uncommon, Cost 1


Intercept+Gain 13 Block.
Redirect all incoming attacks that would be dealt to another player this turn to you.
Skill
1Skill, Uncommon, Cost 1


Lift+Give another player 16 Block.
Skill
1Skill, Uncommon, Cost 1


Mayhem+At the start of your turn, play the top card of your Draw Pile.
Power
1Power, Rare, Cost 1


Mimic+Gain Block equal to the Block on another player.
Skill
1Skill, Rare, Cost 1


Prep Time+At the start of your turn, gain 6 Vigor.
Power
1Power, Uncommon, Cost 1


Prowess+Gain 2 Strength.
Gain 2 Dexterity.
Power
1Power, Uncommon, Cost 1


Salvo+Deal 16 damage.
Retain your Hand this turn.
Attack
1Attack, Rare, Cost 1


Scrawl+Retain.
Draw cards until your Hand is full.
Exhaust.
Skill
1Skill, Rare, Cost 1


Seeker Strike+Deal 12 damage.
Choose 1 of 3 cards in your Draw Pile to add into your Hand.
Attack
1Attack, Uncommon, Cost 1


Splash+Choose 1 of 3 random Upgraded Attacks from another character to add into your Hand. It's free to play this turn.
Skill
1Skill, Uncommon, Cost 1


Thrumming Hatchet+Deal 14 damage.
At the start of your next turn, return this to your Hand.
Attack
1Attack, Uncommon, Cost 1


Ultimate Defend+Gain 15 Block.
Skill
1Skill, Uncommon, Cost 1


Ultimate Strike+Deal 20 damage.
Attack
1Attack, Uncommon, Cost 1