Slay the Spire 2

Colorless · Cards

131 / 31 Cards

NameCostTypeRarityCard text
Automation1PowerUncommonEvery 10 cards you draw, gain .
Beacon of Hope1PowerRareWhenever you gain Block on your turn, other players gain half that much Block.
Bolas0AttackRareDeal 3 damage.
At the start of your next turn, return this to your Hand.
Calamity3PowerRareWhenever you play an Attack, add a random Attack into your Hand.
Dramatic Entrance0AttackUncommonInnate.
Deal 11 damage to ALL enemies.
Exhaust.
Entropy1PowerRareAt the start of your turn, Transform 1 card in your Hand.
Eternal Armor3PowerRareGain 9 Plating.
Fasten1PowerUncommonGain an additional 4 Block from Defend cards.
Fisticuffs1AttackUncommonDeal 7 damage.
Gain Block equal to damage dealt.
Flash of Steel0AttackUncommonDeal 5 damage.
Draw 1 card.
Gang Up1AttackUncommonDeal 5 damage.
Deals 5 additional damage for each time another player has attacked the enemy this turn.
Gold Axe1AttackRareDeal damage equal to the number of cards played this combat.
Hand of Greed2AttackRareDeal 20 damage.
If Fatal, gain 20 Gold.
Jackpot3AttackRareDeal 25 damage.
Add 3 random 0 cards into your Hand.
Knockdown3AttackRareDeal 10 damage.
The enemy takes double damage from other players this turn.
Mayhem2PowerRareAt the start of your turn, play the top card of your Draw Pile.
Mind Blast1AttackUncommonInnate.
Deal damage equal to the number of cards in your Draw Pile.
Nostalgia1PowerRareThe first Attack or Skill you play each turn is placed on top of your Draw Pile.
Omnislice0AttackUncommonDeal 8 damage.
Damage ALL other enemies equal to the damage dealt.
Panache0PowerUncommonEvery time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Prep Time1PowerUncommonAt the start of your turn, gain 4 Vigor.
Prowess1PowerUncommonGain 1 Strength.
Gain 1 Dexterity.
Rend2AttackRareDeal 15 damage.
Deals 5 additional damage for each unique debuff on the enemy.
Rolling Boulder3PowerRareAt the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5.
Salvo1AttackRareDeal 12 damage.
Retain your Hand this turn.
Seeker Strike1AttackUncommonDeal 9 damage.
Choose 1 of 3 cards in your Draw Pile to add into your Hand.
Stratagem1PowerUncommonWhenever you shuffle your Draw Pile, choose a card from it to put into your Hand.
Tag Team2AttackUncommonDeal 11 damage.
The next Attack another player plays on the enemy is played an extra time.
Thrumming Hatchet1AttackUncommonDeal 11 damage.
At the start of your next turn, return this to your Hand.
Ultimate Strike1AttackUncommonDeal 14 damage.
Volley0AttackUncommonDeal 10 damage to a random enemy X times.
Clear all
Cards · Slay the Spire 2 · SlaySpireDB