Slay the Spire 2
Colorless · Cards



Automation+Every 10 cards you draw, gain
.
Power
0Power, Uncommon, Cost 0


Beacon of Hope+Innate.
Whenever you gain Block on your turn, other players gain half that much Block.
Power
1Power, Rare, Cost 1


Bolas+Deal 4 damage.
At the start of your next turn, return this to your Hand.
Attack
0Attack, Rare, Cost 0


Calamity+Whenever you play an Attack, add a random Attack into your Hand.
Power
2Power, Rare, Cost 2


Dramatic Entrance+Innate.
Deal 15 damage to ALL enemies.
Exhaust.
Attack
0Attack, Uncommon, Cost 0


Entropy+Innate.
At the start of your turn, Transform 1 card in your Hand.
Power
1Power, Rare, Cost 1


Eternal Armor+Gain 12 Plating.
Power
3Power, Rare, Cost 3


Fasten+Gain an additional 6 Block from Defend cards.
Power
1Power, Uncommon, Cost 1


Fisticuffs+Deal 9 damage.
Gain Block equal to damage dealt.
Attack
1Attack, Uncommon, Cost 1


Flash of Steel+Deal 8 damage.
Draw 1 card.
Attack
0Attack, Uncommon, Cost 0


Gang Up+Deal 5 damage.
Deals 7 additional damage for each time another player has attacked the enemy this turn.
Attack
1Attack, Uncommon, Cost 1


Gold Axe+Retain.
Deal damage equal to the number of cards played this combat.
Attack
1Attack, Rare, Cost 1


Hand of Greed+Deal 25 damage.
If Fatal, gain 25 Gold.
Attack
2Attack, Rare, Cost 2


Jackpot+Deal 30 damage.
Add 3 random Upgraded 0
cards into your Hand.
Attack
3Attack, Rare, Cost 3


Knockdown+Deal 14 damage.
The enemy takes triple damage from other players this turn.
Attack
3Attack, Rare, Cost 3


Mayhem+At the start of your turn, play the top card of your Draw Pile.
Power
1Power, Rare, Cost 1


Mind Blast+Innate.
Deal damage equal to the number of cards in your Draw Pile.
Attack
0Attack, Uncommon, Cost 0


Nostalgia+The first Attack or Skill you play each turn is placed on top of your Draw Pile.
Power
0Power, Rare, Cost 0


Omnislice+Deal 11 damage.
Damage ALL other enemies equal to the damage dealt.
Attack
0Attack, Uncommon, Cost 0


Panache+Every time you play 5 cards in a single turn, deal 14 damage to ALL enemies.
Power
0Power, Uncommon, Cost 0


Prep Time+At the start of your turn, gain 6 Vigor.
Power
1Power, Uncommon, Cost 1


Prowess+Gain 2 Strength.
Gain 2 Dexterity.
Power
1Power, Uncommon, Cost 1


Rend+Deal 18 damage.
Deals 8 additional damage for each unique debuff on the enemy.
Attack
2Attack, Rare, Cost 2


Rolling Boulder+At the start of your turn, deal 10 damage to ALL enemies and increase this damage by 5.
Power
3Power, Rare, Cost 3


Salvo+Deal 16 damage.
Retain your Hand this turn.
Attack
1Attack, Rare, Cost 1


Seeker Strike+Deal 12 damage.
Choose 1 of 3 cards in your Draw Pile to add into your Hand.
Attack
1Attack, Uncommon, Cost 1


Stratagem+Whenever you shuffle your Draw Pile, choose a card from it to put into your Hand.
Power
0Power, Uncommon, Cost 0


Tag Team+Deal 15 damage.
The next Attack another player plays on the enemy is played an extra time.
Attack
2Attack, Uncommon, Cost 2


Thrumming Hatchet+Deal 14 damage.
At the start of your next turn, return this to your Hand.
Attack
1Attack, Uncommon, Cost 1


Ultimate Strike+Deal 20 damage.
Attack
1Attack, Uncommon, Cost 1


Volley+Deal 14 damage to a random enemy X times.
Attack
0Attack, Uncommon, Cost 0