Slay the Spire 2

Colorless · Cards

136 / 46 Cards

NameCostTypeRarityCard text
Alchemize1SkillRareProcure a random potion.
Exhaust.
Anointed1SkillRarePut every Rare card from your Draw Pile into your Hand.
Exhaust.
Automation1PowerUncommonEvery 10 cards you draw, gain .
Beacon of Hope1PowerRareWhenever you gain Block on your turn, other players gain half that much Block.
Beat Down3SkillRarePlay 3 random Attacks from your Discard Pile.
Believe in You0SkillUncommonAnother player gains .
Calamity3PowerRareWhenever you play an Attack, add a random Attack into your Hand.
Catastrophe2SkillUncommonPlay 2 random cards from your Draw Pile.
Coordinate1SkillUncommonGive another player 5 Strength this turn.
Dark Shackles0SkillUncommonEnemy loses 9 Strength this turn.
Exhaust.
Discovery1SkillUncommonChoose 1 of 3 random cards to add into your Hand. It's free to play this turn.
Exhaust.
Entropy1PowerRareAt the start of your turn, Transform 1 card in your Hand.
Equilibrium2SkillUncommonGain 13 Block.
Retain your Hand this turn.
Eternal Armor3PowerRareGain 9 Plating.
Fasten1PowerUncommonGain an additional 4 Block from Defend cards.
Finesse0SkillUncommonGain 4 Block.
Draw 1 card.
Hidden Gem1SkillRareA random card without Replay in your Draw Pile gains Replay 2.
Huddle Up1SkillUncommonALL players draw 2 cards.
Exhaust.
Impatience0SkillUncommonIf you have no Attacks in your Hand, draw 2 cards.
Intercept1SkillUncommonGain 9 Block.
Redirect all incoming attacks that would be dealt to another player this turn to you.
Jack of All Trades0SkillUncommonAdd 1 random Colorless card into your Hand.
Exhaust.
Lift1SkillUncommonGive another player 11 Block.
Master of Strategy0SkillRareDraw 3 cards.
Exhaust.
Mayhem2PowerRareAt the start of your turn, play the top card of your Draw Pile.
Mimic1SkillRareGain Block equal to the Block on another player.
Exhaust.
Nostalgia1PowerRareThe first Attack or Skill you play each turn is placed on top of your Draw Pile.
Panache0PowerUncommonEvery time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Panic Button0SkillUncommonGain 30 Block.
You cannot gain Block from cards for 2 turns.
Exhaust.
Prep Time1PowerUncommonAt the start of your turn, gain 4 Vigor.
Production0SkillUncommonGain .
Exhaust.
Prolong0SkillUncommonNext turn, gain Block equal to your current Block.
Exhaust.
Prowess1PowerUncommonGain 1 Strength.
Gain 1 Dexterity.
Purity0SkillUncommonRetain.
Exhaust up to 3 cards in your Hand.
Exhaust.
Rally2SkillRareALL players gain 12 Block.
Restlessness0SkillUncommonRetain.
If your Hand is empty, draw 2 cards and gain .
Rolling Boulder3PowerRareAt the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5.
Clear all
Cards · Slay the Spire 2 · SlaySpireDB