Slay the Spire 2
Colorless · Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 0 | Skill | Rare | Procure a random potion. Exhaust. | |
| 1 | Skill | Rare | Retain. Put every Rare card from your Draw Pile into your Hand. Exhaust. | |
| 0 | Power | Uncommon | Every 10 cards you draw, gain | |
| 1 | Power | Rare | Innate. Whenever you gain Block on your turn, other players gain half that much Block. | |
| 3 | Skill | Rare | Play 4 random Attacks from your Discard Pile. | |
| 0 | Skill | Uncommon | Another player gains | |
| 0 | Attack | Rare | Deal 4 damage. At the start of your next turn, return this to your Hand. | |
| 2 | Power | Rare | Whenever you play an Attack, add a random Attack into your Hand. | |
| 2 | Skill | Uncommon | Play 3 random cards from your Draw Pile. | |
| 1 | Skill | Uncommon | Give another player 8 Strength this turn. | |
| 0 | Skill | Uncommon | Enemy loses 15 Strength this turn. Exhaust. | |
| 1 | Skill | Uncommon | Choose 1 of 3 random cards to add into your Hand. It's free to play this turn. | |
| 0 | Attack | Uncommon | Innate. Deal 15 damage to ALL enemies. Exhaust. | |
| 1 | Power | Rare | Innate. At the start of your turn, Transform 1 card in your Hand. | |
| 2 | Skill | Uncommon | Gain 16 Block. Retain your Hand this turn. | |
| 3 | Power | Rare | Gain 12 Plating. | |
| 1 | Power | Uncommon | Gain an additional 6 Block from Defend cards. | |
| 0 | Skill | Uncommon | Gain 7 Block. Draw 1 card. | |
| 1 | Attack | Uncommon | Deal 9 damage. Gain Block equal to damage dealt. | |
| 0 | Attack | Uncommon | Deal 8 damage. Draw 1 card. | |
| 1 | Attack | Uncommon | Deal 5 damage. Deals 7 additional damage for each time another player has attacked the enemy this turn. | |
| 1 | Attack | Rare | Retain. Deal damage equal to the number of cards played this combat. | |
| 2 | Attack | Rare | Deal 25 damage. If Fatal, gain 25 Gold. | |
| 1 | Skill | Rare | A random card without Replay in your Draw Pile gains Replay 3. | |
| 1 | Skill | Uncommon | ALL players draw 3 cards. Exhaust. | |
| 0 | Skill | Uncommon | If you have no Attacks in your Hand, draw 3 cards. | |
| 1 | Skill | Uncommon | Gain 13 Block. Redirect all incoming attacks that would be dealt to another player this turn to you. | |
| 0 | Skill | Uncommon | Add 2 random Colorless cards into your Hand. Exhaust. | |
| 3 | Attack | Rare | Deal 30 damage. Add 3 random Upgraded 0 | |
| 3 | Attack | Rare | Deal 14 damage. The enemy takes triple damage from other players this turn. | |
| 1 | Skill | Uncommon | Give another player 16 Block. | |
| 0 | Skill | Rare | Draw 4 cards. Exhaust. | |
| 1 | Power | Rare | At the start of your turn, play the top card of your Draw Pile. | |
| 1 | Skill | Rare | Gain Block equal to the Block on another player. | |
| 0 | Attack | Uncommon | Innate. Deal damage equal to the number of cards in your Draw Pile. | |
| 0 | Power | Rare | The first Attack or Skill you play each turn is placed on top of your Draw Pile. |