Slay the Spire 2

Colorless · Cards

136 / 64 Cards

NameCostTypeRarityCard text
Alchemize+0SkillRareProcure a random potion.
Exhaust.
Anointed+1SkillRareRetain.
Put every Rare card from your Draw Pile into your Hand.
Exhaust.
Automation+0PowerUncommonEvery 10 cards you draw, gain .
Beacon of Hope+1PowerRareInnate.
Whenever you gain Block on your turn, other players gain half that much Block.
Beat Down+3SkillRarePlay 4 random Attacks from your Discard Pile.
Believe in You+0SkillUncommonAnother player gains .
Bolas+0AttackRareDeal 4 damage.
At the start of your next turn, return this to your Hand.
Calamity+2PowerRareWhenever you play an Attack, add a random Attack into your Hand.
Catastrophe+2SkillUncommonPlay 3 random cards from your Draw Pile.
Coordinate+1SkillUncommonGive another player 8 Strength this turn.
Dark Shackles+0SkillUncommonEnemy loses 15 Strength this turn.
Exhaust.
Discovery+1SkillUncommonChoose 1 of 3 random cards to add into your Hand. It's free to play this turn.
Dramatic Entrance+0AttackUncommonInnate.
Deal 15 damage to ALL enemies.
Exhaust.
Entropy+1PowerRareInnate.
At the start of your turn, Transform 1 card in your Hand.
Equilibrium+2SkillUncommonGain 16 Block.
Retain your Hand this turn.
Eternal Armor+3PowerRareGain 12 Plating.
Fasten+1PowerUncommonGain an additional 6 Block from Defend cards.
Finesse+0SkillUncommonGain 7 Block.
Draw 1 card.
Fisticuffs+1AttackUncommonDeal 9 damage.
Gain Block equal to damage dealt.
Flash of Steel+0AttackUncommonDeal 8 damage.
Draw 1 card.
Gang Up+1AttackUncommonDeal 5 damage.
Deals 7 additional damage for each time another player has attacked the enemy this turn.
Gold Axe+1AttackRareRetain.
Deal damage equal to the number of cards played this combat.
Hand of Greed+2AttackRareDeal 25 damage.
If Fatal, gain 25 Gold.
Hidden Gem+1SkillRareA random card without Replay in your Draw Pile gains Replay 3.
Huddle Up+1SkillUncommonALL players draw 3 cards.
Exhaust.
Impatience+0SkillUncommonIf you have no Attacks in your Hand, draw 3 cards.
Intercept+1SkillUncommonGain 13 Block.
Redirect all incoming attacks that would be dealt to another player this turn to you.
Jack of All Trades+0SkillUncommonAdd 2 random Colorless cards into your Hand.
Exhaust.
Jackpot+3AttackRareDeal 30 damage.
Add 3 random Upgraded 0 cards into your Hand.
Knockdown+3AttackRareDeal 14 damage.
The enemy takes triple damage from other players this turn.
Lift+1SkillUncommonGive another player 16 Block.
Master of Strategy+0SkillRareDraw 4 cards.
Exhaust.
Mayhem+1PowerRareAt the start of your turn, play the top card of your Draw Pile.
Mimic+1SkillRareGain Block equal to the Block on another player.
Mind Blast+0AttackUncommonInnate.
Deal damage equal to the number of cards in your Draw Pile.
Nostalgia+0PowerRareThe first Attack or Skill you play each turn is placed on top of your Draw Pile.
Clear all
Cards · Slay the Spire 2 · SlaySpireDB