Slay the Spire 2
Cards



Adaptive Strike+Deal 23 damage.
Add a 0
copy of this card into your Discard Pile.
Attack
2Attack, Rare, Cost 2


All for One+Deal 14 damage.
Put ALL 0
cards from your Discard Pile into your Hand.
Attack
2Attack, Rare, Cost 2


Apotheosis+Innate.
Upgrade ALL your cards.
Exhaust.
Skill
1Skill, Ancient, Cost 1


Apparition+Gain 1 Intangible.
Exhaust.
Skill
1Skill, Ancient, Cost 1


Ascender's BaneUnplayable.
Ethereal.
Eternal.
CurseCurse, Curse


Bad LuckUnplayable.
At the end of your turn, if this is in your Hand, lose 13 HP.
Eternal.
CurseCurse, Curse


BeckonAt the end of your turn, if this is in your Hand,
lose 6 HP.
Status
1Status, Status, Cost 1


Biased Cognition+Gain 5 Focus.
At the start of your turn, lose 1 Focus.
Power
1Power, Ancient, Cost 1


Boot Sequence+Innate.
Gain 13 Block.
Exhaust.
Skill
0Skill, Uncommon, Cost 0


Break+Deal 30 damage.
Apply 7 Vulnerable.
Attack
1Attack, Ancient, Cost 1


Brightest Flame+Gain 

.
Draw 3 cards.
Lose 1 Max HP.
Skill
0Skill, Ancient, Cost 0


Buffer+Prevent the next 2 times you would lose HP.
Power
2Power, Rare, Cost 2


Bulk Up+Lose 1 Orb Slot.
Gain 3 Strength.
Gain 3 Dexterity.
Power
2Power, Uncommon, Cost 2


BurnUnplayable.
At the end of your turn, if this is in your Hand, take 2 damage.
StatusStatus, Status


Byrd Swoop+Deal 18 damage.
Attack
0Attack, Event, Cost 0


Byrdonis EggUnplayable.
Can be hatched at a Rest Site.
QuestQuest, Quest


Caltrops+Whenever you are attacked, deal 5 damage back.
Power
1Power, Event, Cost 1


Capacitor+Gain 3 Orb Slots.
Power
1Power, Uncommon, Cost 1


Chaos+Channel 2 random Orbs.
Skill
1Skill, Uncommon, Cost 1


Chill+Channel 1 Frost for each enemy.
Skill
0Skill, Uncommon, Cost 0- Clash


Clash+Can only be played if every card in your Hand is an Attack.
Deal 18 damage.
Attack
0Attack, Event, Cost 0 


ClumsyUnplayable.
Ethereal.
CurseCurse, Curse


Compact+Gain 7 Block.
Transform all Status cards in your Hand into Fuel+.
Skill
1Skill, Uncommon, Cost 1


Consuming Shadow+Channel 3 Dark.
At the end of your turn, Evoke your leftmost Orb.
Power
2Power, Rare, Cost 2


Coolant+At the start of your turn, gain 3 Block for each unique Orb you have.
Power
1Power, Rare, Cost 1


Corruption+Skills cost 0
.
Whenever you play a Skill, Exhaust it.
Power
2Power, Ancient, Cost 2


Creative AI+At the start of your turn, add a random Power into your Hand.
Power
2Power, Rare, Cost 2


Curse of the BellUnplayable.
Eternal.
CurseCurse, Curse


Darkness+Channel 1 Dark.
Trigger the passive ability of all Dark Orbs twice.
Skill
1Skill, Uncommon, Cost 1


DazedUnplayable.
Ethereal.
StatusStatus, Status


DebrisExhaust.
Status
1Status, Status, Cost 1


DebtUnplayable.
At the end of your turn, if this is in your Hand, lose 10 Gold.
CurseCurse, Curse


DecayUnplayable.
At the end of your turn, if this is in your Hand, take 2 damage.
CurseCurse, Curse


Defend+Gain 8 Block.
Skill
1Skill, Basic, Cost 1


Defragment+Gain 2 Focus.
Power
1Power, Rare, Cost 1- Deprecated Card


Deprecated CardThis card was removed in a recent update.
Draw 1 card.
Remove this from your Deck.
Exhaust.
Status
0Status, Status, Cost 0