Slay the Spire 2
Cards



Boot Sequence+Innate.
Gain 13 Block.
Exhaust.
Skill
0Skill, Uncommon, Cost 0


Bulk Up+Lose 1 Orb Slot.
Gain 3 Strength.
Gain 3 Dexterity.
Power
2Power, Uncommon, Cost 2


Capacitor+Gain 3 Orb Slots.
Power
1Power, Uncommon, Cost 1


Chaos+Channel 2 random Orbs.
Skill
1Skill, Uncommon, Cost 1


Chill+Channel 1 Frost for each enemy.
Skill
0Skill, Uncommon, Cost 0


Compact+Gain 7 Block.
Transform all Status cards in your Hand into Fuel+.
Skill
1Skill, Uncommon, Cost 1


Darkness+Channel 1 Dark.
Trigger the passive ability of all Dark Orbs twice.
Skill
1Skill, Uncommon, Cost 1


Double Energy+Double your Energy.
Exhaust.
Skill
0Skill, Uncommon, Cost 0


Energy Surge+ALL players gain 

.
Exhaust.
Skill
1Skill, Uncommon, Cost 1


Feral+The first time you play a
0
Attack each turn,
return it to your Hand.
Power
1Power, Uncommon, Cost 1


Fight Through+Gain 17 Block.
Add 2 Wounds into your Discard Pile.
Skill
1Skill, Uncommon, Cost 1


FTL+Deal 6 damage.
If you have played fewer than 4 cards this turn, draw 1 card.
Attack
0Attack, Uncommon, Cost 0


Fusion+Channel 1 Plasma.
Skill
1Skill, Uncommon, Cost 1


Glacier+Gain 9 Block.
Channel 2 Frost.
Skill
2Skill, Uncommon, Cost 2


Glasswork+Gain 8 Block.
Channel 1 Glass.
Skill
1Skill, Uncommon, Cost 1


Hailstorm+At the end of your turn, if you have Frost, deal 8 damage to ALL enemies.
Power
1Power, Uncommon, Cost 1


Iteration+The first time you draw a Status each turn, draw 3 cards.
Power
1Power, Uncommon, Cost 1


Loop+At the start of your turn, trigger the passive ability of your rightmost Orb 2 times.
Power
1Power, Uncommon, Cost 1


Null+Deal 13 damage.
Apply 3 Weak.
Channel 1 Dark.
Attack
2Attack, Uncommon, Cost 2


Overclock+Draw 3 cards.
Add a Burn into your Discard Pile.
Skill
0Skill, Uncommon, Cost 0


Refract+Deal 12 damage twice.
Channel 2 Glass.
Attack
3Attack, Uncommon, Cost 3


Rocket Punch+Deal 14 damage.
Draw 2 cards.
Whenever you create a Status, reduce this card's cost to 0
until played.
Attack
2Attack, Uncommon, Cost 2


Scavenge+Exhaust a card.
Next turn, gain

.
Skill
1Skill, Uncommon, Cost 1


Scrape+Deal 10 damage.
Draw 5 cards.
Discard all cards drawn this way that do not cost 0
.
Attack
1Attack, Uncommon, Cost 1


Shadow Shield+Gain 15 Block.
Channel 1 Dark.
Skill
2Skill, Uncommon, Cost 2


Skim+Draw 4 cards.
Skill
1Skill, Uncommon, Cost 1


Smokestack+Whenever you create a Status, deal 7 damage to ALL enemies.
Power
1Power, Uncommon, Cost 1


Storm+Whenever you play a Power, Channel 2 Lightning.
Power
1Power, Uncommon, Cost 1


Subroutine+Whenever you play a Power, gain
.
Power
0Power, Uncommon, Cost 0


Sunder+Deal 32 damage.
If this kills an enemy, gain

.
Attack
3Attack, Uncommon, Cost 3


Synchronize+Gain 2 Focus this turn for each unique Orb you have.
Skill
1Skill, Uncommon, Cost 1


Synthesis+Deal 20 damage.
The next Power you play costs 0
.
Attack
2Attack, Uncommon, Cost 2


Tempest+Channel X+1 Lightning.
Skill
0Skill, Uncommon, Cost 0


Tesla Coil+Deal 4 damage.
Trigger all Lightning against the enemy twice.
Attack
0Attack, Uncommon, Cost 0


Thunder+Whenever you Evoke Lightning, deal 8 damage to each enemy hit.
Power
1Power, Uncommon, Cost 1


White Noise+Add a random Power into your Hand. It's free to play this turn.
Exhaust.
Skill
0Skill, Uncommon, Cost 0