Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 2 | Skill | Ancient | Innate. Upgrade ALL your cards. Exhaust. | |
| 1 | Skill | Ancient | Ethereal. Gain 1 Intangible. Exhaust. | |
| X | Curse | Curse | Unplayable. Ethereal. Eternal. | |
| X | Curse | Curse | Unplayable. At the end of your turn, if this is in your Hand, lose 13 HP. Eternal. | |
| 1 | Status | Status | At the end of your turn, if this is in your Hand, lose 6 HP. | |
| 0 | Skill | Common | Gain 6 Block. Add a Dazed into your Discard Pile. | |
| 0 | Skill | Uncommon | Innate. Gain 10 Block. Exhaust. | |
| 0 | Skill | Ancient | Gain Draw 2 cards. Lose 1 Max HP. | |
| X | Status | Status | Unplayable. At the end of your turn, if this is in your Hand, take 2 damage. | |
| X | Quest | Quest | Unplayable. Can be hatched at a Rest Site. | |
| 1 | Skill | Uncommon | Channel 1 random Orb. | |
| 1 | Skill | Common | Gain 7 Block. Next turn, gain | |
| 0 | Skill | Uncommon | Channel 1 Frost for each enemy. Exhaust. | |
| X | Curse | Curse | Unplayable. Ethereal. | |
| 1 | Skill | Uncommon | Gain 6 Block. Transform all Status cards in your Hand into Fuel. | |
| 1 | Skill | Common | Channel 1 Frost. Draw 1 card. | |
| X | Curse | Curse | Unplayable. Eternal. | |
| 1 | Skill | Uncommon | Channel 1 Dark. Trigger the passive ability of all Dark Orbs. | |
| X | Status | Status | Unplayable. Ethereal. | |
| 1 | Status | Status | Exhaust. | |
| X | Curse | Curse | Unplayable. At the end of your turn, if this is in your Hand, lose 10 Gold. | |
| X | Curse | Curse | Unplayable. At the end of your turn, if this is in your Hand, take 2 damage. | |
| 1 | Skill | Basic | Gain 5 Block. | |
| Deprecated Card | 0 | Status | Status | This card was removed in a recent update. Draw 1 card. Remove this from your Deck. Exhaust. |
| X | Status | Status | At the end of your turn, take 6 damage. | |
| Distraction | 1 | Skill | Event | Add a random Skill into your Hand. It's free to play this turn. Exhaust. |
| 1 | Skill | Uncommon | Double your Energy. Exhaust. | |
| X | Curse | Curse | Unplayable. At the end of your turn, if this is in your Hand, gain 1 Weak. | |
| Dual Wield | 1 | Skill | Event | Choose an Attack or Power card. Add a copy of that card into your Hand. |
| 1 | Skill | Basic | Evoke your rightmost Orb twice. | |
| 1 | Skill | Uncommon | ALL players gain Exhaust. | |
| 0 | Skill | Event | Reduce the cost of ALL cards in your Hand to 1 this turn. Exhaust. | |
| 2 | Curse | Curse | If this is in your Hand, it must be played before other cards. Eternal. | |
| Entrench | 2 | Skill | Event | Double your Block. |
| 0 | Skill | Event | Gain 5 Strength this turn. | |
| 1 | Skill | Uncommon | Gain 13 Block. Add 2 Wounds into your Discard Pile. |