Slay the Spire 2
Cards



Spore MindExhaust.
Curse
1Curse, Curse, Cost 1


Squash+Deal 12 damage.
Apply 3 Vulnerable.
Attack
1Attack, Event, Cost 1- Stack


Stack+Gain Block equal to the number of cards in your Discard Pile +3.
Skill
1Skill, Event, Cost 1 


Storm+Whenever you play a Power, Channel 2 Lightning.
Power
1Power, Uncommon, Cost 1


Stratagem+Whenever you shuffle your Draw Pile, choose a card from it to put into your Hand.
Power
0Power, Uncommon, Cost 0


Strike+Deal 9 damage.
Attack
1Attack, Basic, Cost 1


Subroutine+Whenever you play a Power, gain
.
Power
0Power, Uncommon, Cost 0


Sunder+Deal 32 damage.
If this kills an enemy, gain

.
Attack
3Attack, Uncommon, Cost 3


Supercritical+Gain 6
.
Exhaust.
Skill
0Skill, Rare, Cost 0


Sweeping Beam+Deal 9 damage to ALL enemies.
Draw 1 card.
Attack
1Attack, Common, Cost 1


Sweeping Gaze+Ethereal.
Osty deals 15 damage to a random enemy.
Exhaust.
Attack
0Attack, Token, Cost 0


Synchronize+Gain 2 Focus this turn for each unique Orb you have.
Skill
1Skill, Uncommon, Cost 1


Synthesis+Deal 20 damage.
The next Power you play costs 0
.
Attack
2Attack, Uncommon, Cost 2


Tag Team+Deal 15 damage.
The next Attack another player plays on the enemy is played an extra time.
Attack
2Attack, Uncommon, Cost 2


Tempest+Channel X+1 Lightning.
Skill
0Skill, Uncommon, Cost 0


Tesla Coil+Deal 4 damage.
Trigger all Lightning against the enemy twice.
Attack
0Attack, Uncommon, Cost 0


The Bomb+At the end of 3 turns, deal 50 damage to ALL enemies.
Skill
2Skill, Uncommon, Cost 2


The Gambit+Gain 75 Block.
If you take unblocked attack damage this combat, die.
Skill
0Skill, Rare, Cost 0


Thinking Ahead+Draw 2 cards.
Put 1 card from your Hand on top of your Draw Pile.
Skill
0Skill, Uncommon, Cost 0


Thrumming Hatchet+Deal 14 damage.
At the start of your next turn, return this to your Hand.
Attack
1Attack, Uncommon, Cost 1


Thunder+Whenever you Evoke Lightning, deal 8 damage to each enemy hit.
Power
1Power, Uncommon, Cost 1


Toric Toughness+Gain 7 Block.
Gain 7 Block at the start of the next 2 turns.
Skill
2Skill, Event, Cost 2


ToxicAt the end of your turn, if this is in your Hand, take 5 damage.
Exhaust.
Status
1Status, Status, Cost 1


Trash to Treasure+Innate.
Whenever you create a Status, Channel 1 random Orb.
Power
1Power, Rare, Cost 1


TURBO+Gain 

.
Add a Void into your Discard Pile.
Skill
0Skill, Common, Cost 0


Ultimate Defend+Gain 15 Block.
Skill
1Skill, Uncommon, Cost 1


Ultimate Strike+Deal 20 damage.
Attack
1Attack, Uncommon, Cost 1


Uproar+Deal 8 damage twice.
Play a random Attack from your Draw Pile.
Attack
2Attack, Common, Cost 2


VoidUnplayable.
Ethereal.
Whenever you draw this card, lose
.
StatusStatus, Status


Volley+Deal 14 damage to a random enemy X times.
Attack
0Attack, Uncommon, Cost 0


Voltaic+Channel Lightning equal to the Lightning already Channeled this combat.
Skill
3Skill, Rare, Cost 3


Waste AwayGain 1 less
per turn.
StatusStatus, Status


White Noise+Add a random Power into your Hand. It's free to play this turn.
Exhaust.
Skill
0Skill, Uncommon, Cost 0- Wither


WitherUnplayable.
At the end of your turn, if this is in your Hand, take 3 damage.
StatusStatus, Status 


WoundUnplayable.
StatusStatus, Status


WritheUnplayable.
Innate.
CurseCurse, Curse